Games are great, I love them and you love them (if you don't, you're on the wrong site buddy :p). They come in all shapes and sizes and you're are guaranteed to find the one that's right for you, a bit like trying to find a woman/man. The Witness released recently and people gasped "how much?" when they found out the price. "How could an indie developer release a game for $40?" people cried in anguish. Ok, it wasn't that extreme but some people were a little annoyed at the price tag.
The Witness is fairly small in size but is packed with a load of puzzles, you can spend 40 hours on it and still finish. So is it fair for people to complain about the price tag when you can get a lot of mileage for your money? How should we put value onto a game?
Like the point I just mentioned, a game that can run for hours and hours can certainly add value but even that point of view can get complex. For instance, Candy Crush is a game that I've racked up a load of hours on but I wouldn't pay $40 for it. Candy Crush doesn't have anywhere near the production value as The Witness but if we are strictly looking at how many hours you can get out of it, they are pretty much on the same level. Even if the game is quite long, would we want to spend the amount of hours available to complete game or are the hours we spend playing it good quality gaming hours. This is when it all becomes subjective, give 10 people a copy of The Witness, ask them about how good the game was and how many hours they were prepared to put in, they would probably all give you a different answer.
Which brings us to game budget, let's take a look at some "AAA" games. GTAV, TLOU, Heavy Rain, COD, Battlefield etc. Name a number of "AAA" games, imagine they've just launched and put a price tag on them, I bet you can think of some you wouldn't pay $10 for and some that are worthy of the $60 of your hard earned. So it it fair to value a game based on budget?
What about the people that make the game? Should we pay more for games made by developers with a proven track record? Kojima could cram a game case with horse shit and custard creams and it still would sell because he has made a name for himself. Which brings me back to The Witness. Johnathan Blow has made a name for himself with Braid. Is it fair that we pay more for the talent? Like how we would pay more to watch Barcelona play compared to Grimsby Town (soccer reference).
So there we have it, how should we judge the value of a game? Game length, budget, the devlopers making it or a combination?












