CGI-Quality said:
ArchangelMadzz said:
CGI-Quality said:
So what about the broken games that show up on consoles? What's to blame there?
OT: The overall sentiment of Xbox games showing up on PC (being harmful) - I can agree with. It definitely will keep the console's library lower, for me, than any previous Xbox.
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Bad developers, I'm sure you couldve answered that one.
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The answer isn't always bad developers, but that was besides my point. I'd really like to hear the reasoning behind this. The way I see it, games that are broken at release has very little to do with the console world being "so much bigger." Otherwise, said games wouldn't (and, of course, shouldn't) ever launch under those conditions.
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Okay fine a proper answer then:
Console games coming out broken usually means rushed or broken management. Publisher pressure to meet a release date regardless of quality. Other reasons could be lack of money to properly QA or no fuck given (thps5) usually when the console version is fucked the pc version is fucked.
But we have many situations where the console version runs much better or runs as expected compared to the pc version. Ac Unity was bad all around but was much better on console. Arkham knight is another, watch dogs, usually there's a problem it's not a pc focused game like project cars, witcher series, crisis, and far cry.
The AAA market is much smaller on PC than it is on console (no matter how much the master race wants to deny citing indie/f2p revenue) due to people not being able to run it, or pirating or just not interested. So publishers then make that worse but not putting as much attention on the PC versions. Only really now has COD had good PC ports but I don't know if advanced warfare supports sli/crossfire yet.
Hope that's an alright explanation. :)