SJReiter said:
Wait, do people still actually buy CDs though? Genuinely curious about this. I wouldn't even know where to buy a CD nowadays lol |
What zorg said. Personally, I like CDs.
SJReiter said:
Wait, do people still actually buy CDs though? Genuinely curious about this. I wouldn't even know where to buy a CD nowadays lol |
What zorg said. Personally, I like CDs.
Hiku said:
When the text was translated by a Chinese guy on GAF (the text in the OP used Google translate), the word console was used. Not sure how accurate that is, but either way, if carts are to be used for the console, I would think it's so that people will be able to use it in either the console or the handheld. If the console uses disc media, you wont be able to put it into the handheld. (Unless Nintendo come up with a smaller sized disc, but I don't think thats a good idea).
The answer to offering some things in digital form only would be to offer some things in digital form only. Not everything.
When people buy physical, they tend to do so out of preference. And the reasons for that can vary a lot. It's not that most of them are unaware that they can opt to go digital. The question is how many of them can be forced into digital only. If it was a simple matter, Sony, MS, the music, movie and book industry, etc, would have done so already. I agree that third parties would love digital only. No storage or shelf space needed, no manufacturing costs, low distribusion cost, etc. Yet physical still remains an option that's very commonly chosen.
Digital media for portable music meant not having to lug around those huge portable CD players, or the casette tape players that couldn't skip tracks. Music would also lag when you made sudden movements with a portable CD player, making it very unpracticle for having with your when you're out running, besides its huge size. Along with being able to easily download your music for free, these conveniences were the biggest benefits from MP3 players.
Why would you gain consumers by limiting their purchase options to digital only, rather than offering both options (physical or digital)? |
I just want to acknowledge your post because you bring up some good points. There's just no way I can reply to all of that with the amount of detail and attention it deserves without going crazy with the stress of the next impending counter-counter argument. I read everything though, so I just didn't want you to think I'm ignoring you lol.
I strongly believe the new NX system will use tiny license only cartridges and have extremely small amounts of data storage.
I.e. the console itself has lets say 8 slots. Each slot can take a security chip and these security chips are sold at retail and can be freely resold through retail but without the security chip in the slot you cannot run the game.
The games themselves are downloaded.
At the moment you buy a ps4/xbone game and often you put in the disc and it starts transferring data to the hard drive plus it downloads a huge patch. It's reliant on the internet for the full experience but you can run the game without an internet connection but there may be issues.
With the NX you simply insert a tiny security cartridge and the game is downloaded.
The huge advantage is very low costs to manufacture. The console can hold digital rights for many games at once so you don't have to keep getting up to change discs. They are small and cheap so good profit at retail and retailers will love them plus there is s/hand resell.
The console itself is cheaper to manufacture as it 8 cartridge slots is a lot cheaper to manufacture than an optical drive.
The console will still have a hard drive and of course you will still have digitally purchased games. The security chips will be tiny so they can be used on both the home console and handheld. Something like 8 slots in the console and only 1 in the handheld possibly.
Surely this is the logical approach to a situation where Nintendo cannot afford to lose retail but want good margins in both retail games and the consoles themselves. It free's up money for better tech in both devices.
There are no losers except those without an internet connection.
Retailers could even provide a super fast download service. I.e. you buy the security chip and they also download it directly to your handheld so you can use it straight away.
I really think there is a strong chance of this happening it just makes total sense all round.
SJReiter said:
Wait, do people still actually buy CDs though? Genuinely curious about this. I wouldn't even know where to buy a CD nowadays lol.
|
I love buying CDs for my colleagues who still favor them. "Sure I can order it for you without shipping costs."
Thanks to Amazon Auto-Rip I get that album instantly for free in my own digital collection and can hand over the unopened CD to my colleage 1 or 2 days later. ;)
Werix357 said:
It's posible but unlikely for this year as AMD are apparently conscentrating on ZEN first. |
There's a difference between concentrating on something and doing only that.
Besides, AMD announced that they had won a design win for a console all the way back to December 2014
http://www.gamnesia.com/news/amd-hints-at-a-new-gaming-platform-to-be-announced-in-2016
so whatever Nintendo uses, AMD has been working on that for quite some time.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
Hiku said: No, it's understandable. A side effect of coming into the discussion late is the wall of text. lol We've never had this discussion though, so I wanted to at least express why I've reached the conclusions I have had on this matter. I think we have discussed things enough times to know that the other person has probably done their reasearch well enough to not change their mind, so there wouldn't be much point to the counter-counter-counter argument replies other than perhaps providing some info the other may have missed. I appreciate the notice though, and that you read it. Although I'm curious about two things. |
Yeah, that was my mistake. When I said "this move," I was talking about the broad brand transition from the Wii/DS brand to the NX brand. I wasn't referring to digital specifically, though it's obvious to me in hindsight how context made that unclear. I was just referring to all the changes that NX is making to Nintendo's game platform environment that will undoubtably make for an extremely apealing line of hardware. I was saying that that would get so many people to buy the NX that Nintendo won't care about the, what I believe to be neglidgable amount of, people who won't buy the NX, even when they like everything else about it from a hardware and software and OS POV, solely on the principle being against digital media.
There are benefits specifically to digital over physical like having all your games instantly accessible on the console without taking up space and not needing to constantly switch disks/carts in an out, which would be especially cumbersome on the kind of unified platform being described, but that's not what I was addressing in that paragraph.
And yes, I think that's the only plausible one, genuinely. I understand your point, but I honestly think you're misunderstanding what "multiple-platform digital downloads" is referring to here, because the ResiRev example you bring up is not what that is at all. I think you're thinking of "multiple-platform" in the same way with think of multiplat games, which isn't what he's referring to. The PS3 version of ResiRev is a different, indepentent game from the PS4 version of ResiRev. On the other hand, the Windows version of ResiRev on a PS3 level PC is the exact same game as the Windows version of ResiRev on a PS4 level PC. They just run at different settings. He's referring to games built like the latter. What he's referring to is "multiple platform" games like the Minecraft iOS where one game build is then optimized for different hardware SKUs of the same firmware platform. That's something that has not been done at all on consoles because there has never been a family of consoles build to work that way, and that's something that would be severely hampered by physical media.
RolStoppable said: But how exactly? PC games have shipped physical media for decades with assets for different settings, so why would it be a problem for NX? |
You're only expected to own one PC at a time. You don't buy every game on PC with the primary selling point and expectation of the platform being that they can all run, heavily optimized, seamlessly between multiple hardware SKUs that are meant to complement each other while each having key fundemental and distinct differences in play experience and environment like with the NX.
RolStoppable said: I don't understand your logic. If I bought a physical PC game in the past, the same copy could run at different settings on my own PC and the PCs of my friends. Or if I upgraded my PC, I could switch to higher settings without having to buy the game a second time. It all came on the same disc, after all. Regardless of the NX device you plugged your card into, the device would recognize which assets and features it had to access from the card in order to offer the optimized experience. |
...But you're only expected to own one PC at a time, like I just said. You aren't expected to constantly switch between playing your entire library of games on your PC and your friends PC or your old PC and your new PC. That was never intended to be a pleasent, convenient, complementary, or superior experience like the way Nintendo is positioning the NX platform. Doing all that is a huge pain in the ass on PC if your entire library is physical, and would be a completely unreasonable pain in the ass on NX.
I suspect even if NX has a physical card format, it'll largely be a "placeholder" format in the sense that you'll plug it in and then you'll have to download like 70% of the game from the internet. Hell, it's even like this for disc games. This will allow devs to use the cheaper, lower end cards.