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Forums - Nintendo - Can a PS2 handle all the games that are / can be developed on a Wii?

Well ignoring controls any game on the wii could be brought to the PS2 it would just need to be downgraded a lot.

Likewise any game on the PS3 or 360 could be done on the wii it would just need to be heavily down graded.

Technically quite a few games have already be done on the Wii that simply couldn't look as good on the PS2. RE4 wii edition smokes the PS2 version. SMG, MP3 etc etc. The PS2 was less powerful than the gamecube, the wii is more powerful than the gamecube. So the PS2 is quite a way behind the Wii.



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.

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Hardware-wise, there's a big gap between the Wii and PS2, so no would be my answer.
Like Zim said; RE 4 on Wii really stands out from RE 4 on PS2, which is heavy on the jaggies and looks quite dated. RE 4 Wii still pretty much holds its own against most console games, and other games in the genre seem to be very far behind (see Alone in the Dark to see what I mean...).



It may not be as noticable as say, porting a PS3/360 game to the Wii (wich is done), but there would definitely be a downgrade in porting a Wii game to a PS2.



Louie said:
There are games already: Resident Evil 4 Wii Edition is a direct port of the Gamecube version which had to be downgraded to work on the Playstation 2.

Games like Super Mario Galaxy, Metroid Prime 3 and Super Smash Bros. Brawl are also graphically too advanced to work on a Playstation 2.

Remember, we are talking about a console that is roughly 2 times as powerful as a Gamecube, which was more powerful than the Playstation 2.

the gamecube could handle 20 million triangles persecond the PS2 66 million and the original xbox 125 million with that said! the ati chip with aa made the RE4 version look better then the ps2 version! so if you mean downgraded because aa was turned off! fine! But the ps2 was way more powerful then thr GC fact not fiction!

With that said image quality on the wii is better then on the PS2 because of HDR and other effects that the wii chip has that PS2 emotion chip doenst! the games would still run on both systems!

Put it this way the PS2 is way closer to the wii hardware wise then the Wii is to the 360 and PS3!



woah tech nerds ahoy in this topic haha



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Daddo Splat said:
Louie said:
There are games already: Resident Evil 4 Wii Edition is a direct port of the Gamecube version which had to be downgraded to work on the Playstation 2.

Games like Super Mario Galaxy, Metroid Prime 3 and Super Smash Bros. Brawl are also graphically too advanced to work on a Playstation 2.

Remember, we are talking about a console that is roughly 2 times as powerful as a Gamecube, which was more powerful than the Playstation 2.

the gamecube could handle 20 million triangles persecond the PS2 66 million and the original xbox 125 million with that said! the ati chip with aa made the RE4 version look better then the ps2 version! so if you mean downgraded because aa was turned off! fine! But the ps2 was way more powerful then thr GC fact not fiction!

With that said image quality on the wii is better then on the PS2 because of HDR and other effects that the wii chip has that PS2 emotion chip doenst! the games would still run on both systems!

Put it this way the PS2 is way closer to the wii hardware wise then the Wii is to the 360 and PS3!

Links????? To where you got this information on the polygon count. You also forgot how much better shaders , and textures are done by the gamecube despite having very little ram. The gc is about 1.5 times more powerful than the ps2.

 

 



Isn't it pretty obvious considering the time difference between the two systems?

Wii > Xbox > PS2.

For starters, the PS2 would have a hard time running some Wii games even in 480i (due to shader effects and faster clock rates for example). That's before we start getting into 480p territory, where the PS2 doesn't really stand a chance when compared to the Wii.

 



My Mario Kart Wii friend code: 2707-1866-0957

sc94597 said:
Daddo Splat said:
Louie said:
There are games already: Resident Evil 4 Wii Edition is a direct port of the Gamecube version which had to be downgraded to work on the Playstation 2.

Games like Super Mario Galaxy, Metroid Prime 3 and Super Smash Bros. Brawl are also graphically too advanced to work on a Playstation 2.

Remember, we are talking about a console that is roughly 2 times as powerful as a Gamecube, which was more powerful than the Playstation 2.

the gamecube could handle 20 million triangles persecond the PS2 66 million and the original xbox 125 million with that said! the ati chip with aa made the RE4 version look better then the ps2 version! so if you mean downgraded because aa was turned off! fine! But the ps2 was way more powerful then thr GC fact not fiction!

With that said image quality on the wii is better then on the PS2 because of HDR and other effects that the wii chip has that PS2 emotion chip doenst! the games would still run on both systems!

Put it this way the PS2 is way closer to the wii hardware wise then the Wii is to the 360 and PS3!

Links????? To where you got this information on the polygon count. You also forgot how much better shaders , and textures are done by the gamecube despite having very little ram. The gc is about 1.5 times more powerful than the ps2.

 

 


 Well he is simply talking about peak performance.  But on realistic performances such as at 30FPS and 60FPS the GC outdid the PS2.



Zucas said:
sc94597 said:
Daddo Splat said:
Louie said:
There are games already: Resident Evil 4 Wii Edition is a direct port of the Gamecube version which had to be downgraded to work on the Playstation 2.

Games like Super Mario Galaxy, Metroid Prime 3 and Super Smash Bros. Brawl are also graphically too advanced to work on a Playstation 2.

Remember, we are talking about a console that is roughly 2 times as powerful as a Gamecube, which was more powerful than the Playstation 2.

the gamecube could handle 20 million triangles persecond the PS2 66 million and the original xbox 125 million with that said! the ati chip with aa made the RE4 version look better then the ps2 version! so if you mean downgraded because aa was turned off! fine! But the ps2 was way more powerful then thr GC fact not fiction!

With that said image quality on the wii is better then on the PS2 because of HDR and other effects that the wii chip has that PS2 emotion chip doenst! the games would still run on both systems!

Put it this way the PS2 is way closer to the wii hardware wise then the Wii is to the 360 and PS3!

Links????? To where you got this information on the polygon count. You also forgot how much better shaders , and textures are done by the gamecube despite having very little ram. The gc is about 1.5 times more powerful than the ps2.

 

 


Well he is simply talking about peak performance. But on realistic performances such as at 30FPS and 60FPS the GC outdid the PS2.

I would also like to add this. "The polygon count basically equates to the power of the graphics. The polygon count per second for the GameCube is 12million, compared to PS2’s 66 and X-Box’s 116. However the figures need to be put into context. While the X-Box and PS2’s figures are correct for raw data they don’t show the polygon count for the character animations, lighting and backgrounds among other things while the game is running, this is something the GameCube figure shows. If this was shown across the board all consoles would be around the 10-12million count." I found this when reading an article. 

It means that the gamecubes polygon count is based off of an ingame senario while the xbox and ps2 don't compesate for that. So daddo splat GC> PS2 in everything. Don't get me wrong I loved the ps2 the most , but graphics weren't what it was good at.