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Forums - Nintendo - Can a PS2 handle all the games that are / can be developed on a Wii?

sc94597 said:
Hm so I want to ask something. If a wii game ever supported 720p would it look bad. It seems when a console doesn't have enough power to support higher resolutions they must degrade other things. So do you think the wii could still produce nice graphics at 720p? This is asking anybody who could answer my question.


Yes, nice graphics according to other Wii games. Don't expect 360-like results.



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fazz said:
sc94597 said:
Hm so I want to ask something. If a wii game ever supported 720p would it look bad. It seems when a console doesn't have enough power to support higher resolutions they must degrade other things. So do you think the wii could still produce nice graphics at 720p? This is asking anybody who could answer my question.


Yes, nice graphics according to other Wii games. Don't expect 360-like results.


What about 360 games that aren't too taxing on the 360.

Call of duty 3

If not what about this Call of Duty 2

If it could do both show or tell me what you think would be the limit of what it can do.

View image to see it in the native resolution.  

 



sc94597 said:
fazz said:
sc94597 said:
Hm so I want to ask something. If a wii game ever supported 720p would it look bad. It seems when a console doesn't have enough power to support higher resolutions they must degrade other things. So do you think the wii could still produce nice graphics at 720p? This is asking anybody who could answer my question.


Yes, nice graphics according to other Wii games. Don't expect 360-like results.


What about 360 games that aren't too taxing on the 360.

Call of duty 3

If not what about this Call of Duty 2

If it could do both show or tell me what you think would be the limit of what it can do.

View image to see it in the native resolution.


Yeah, those are possible too. Actually, both of them wouldn't be that hard to perform with a bit of optimization. What I mean is, look at Mario Galaxy. Its a quite shader-intensive game and it runs at 60fps without hiccups. It could afford to run at a higher resolution at half the framerate... or probably the same.

But don't expect things like Bioshock (or other games with top of the line visuals) plus 720p without some downgrading. The weak spot of the Wii's hardware is the size and bandwidth of it's RAM. It has around 1/5 the size and around 1/3 the bandwidth of the 360's.



fazz said:
sc94597 said:
fazz said:
sc94597 said:
Hm so I want to ask something. If a wii game ever supported 720p would it look bad. It seems when a console doesn't have enough power to support higher resolutions they must degrade other things. So do you think the wii could still produce nice graphics at 720p? This is asking anybody who could answer my question.


Yes, nice graphics according to other Wii games. Don't expect 360-like results.


What about 360 games that aren't too taxing on the 360.

Call of duty 3

If not what about this Call of Duty 2

If it could do both show or tell me what you think would be the limit of what it can do.

View image to see it in the native resolution.


Yeah, those are possible too. Actually, both of them wouldn't be that hard to perform with a bit of optimization. What I mean is, look at Mario Galaxy. Its a quite shader-intensive game and it runs at 60fps without hiccups. It could afford to run at a higher resolution at half the framerate... or probably the same.

But don't expect things like Bioshock (or other games with top of the line visuals) plus 720p without some downgrading. The weakest spot of the Wii's hardware is the size and bandwidth of it's RAM. It has around 1/5 the size and around 1/3 the bandwidth of the 360's.


 I don't see how devs have too much trouble porting multiplatform games if they don't have to be downgraded as much as people leave it to believe. Is it, because nintendo won't let them update the wii to support 720p? I see know reason nintendo would do that. It seems to me that alot of devs,and others underestimate the wii's graphical performance. They make it seem like the gap is so large when it isn't as much as they say. I really think this is an excuse for them to just port low quality ps2 games or casual games that sell millions. If the wii has reached it's limit at 480p I really think they should explore 720p on the wii more. They will have to do this eventually imo to actually push the wii. It also seems weird that people think MP3 , and SMG already pushed the wii. Well thanks for giving me a better understanding of the capabilities of the wii fazz. 

 



the ps2 cant handle gamecube graphics at full power re4 prove that so that should tell you that the ps2 cant handle wii games



Nintendo Network ID: Sherlock99

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Sherlock99 said:
the ps2 cant handle gamecube graphics at full power re4 prove that so that should tell you that the ps2 cant handle wii games

 Don't worry about the op. That part of the thread died a page and a half ago. Now we are talking about the wii's performance after comparing the gc and ps2.



@sc94597 lol ok



Nintendo Network ID: Sherlock99

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sc94597 said:
 

I don't see how devs have too much trouble porting multiplatform games if they don't have to be downgraded as much as people leave it to believe. Is it, because nintendo won't let them update the wii to support 720p? I see know reason nintendo would do that. It seems to me that alot of devs,and others underestimate the wii's graphical performance. They make it seem like the gap is so large when it isn't as much as they say. I really think this is an excuse for them to just port low quality ps2 games or casual games that sell millions. If the wii has reached it's limit at 480p I really think they should explore 720p on the wii more. They will have to do this eventually imo to actually push the wii. It also seems weird that people think MP3 , and SMG already pushed the wii. Well thanks for giving me a better understanding of the capabilities of the wii fazz.

 


 Didn't you just state that the Xbox 360 is 4-5 times stronger than the Wii and you don't think the downgrade won't be significant? Now, do people underestimate the Wii's graphical performance? Perhaps but you really overestimate if you think the polygon count for the Wii is 300 million theoretical. But anyways, see it from a developer's perspective. Which is easier? Taking a PS2 game and make some upgrades for the Wii or taking a PS3 game and make some serious downgrade when porting to the Wii? Secondly, also remember that some Xbox 360 games have trouble running at 720p and had its resolution scaled down. So a good compromise would be to just develop Wii games at 600p and upscale it to 720p.