By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - You aren't a privileged Nintendo consumer because you own a Wii U

oniyide said: 

your original argument was that the reason why casuals left because they werent being catered too, which is false because they were and now you say maybe they didnt want to play that much games in the first place? Which one is it? Were they not getting enough games or were they getting TOO much games?

I didn't say casuals left because they weren't being catered to, I said they never showed up on 3DS/Wii U in the first place because those devices did not cater to them.

Casual focused games were so far and few in between on 3DS/Wii U so casuals never got on board with them to begin with. A bunch of other reasons caused casuals to not buy 3DS/Wii U but I have already gone over that in previous posts and I'm not going to repeat it.

On the other hand, we saw individual franchises decline while on DS/Wii due to an over abundance of the same experiences over and over, party/minigame, dance/fitness, music/rhythm & life simulator genres were very well represented. The decline wasn't necessarily because people got sick of these types of games but because these games ended up flooding the market and they had soooooo many options to choose from.

For example, let's say there were 12 fitness games available on Wii in 2008 but by the end of 2010 there were 100+ fitness games available for Wii. In 2008, each game had a high chance of success but by 2010 there were so many options that each individual game sold poor despite the overall market for this genre remaining strong. Another example, the Imagine series debut on DS in 2007, the first few titles well but by the end of 2010 the series had grown to over 30 individual releases so each game sold poorly but the series as a whole was still selling well. The same goes for other series and genres.

Two completely different points I was making when talking about DS/Wii & when talking about 3DS/Wii U.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Around the Network
zorg1000 said:
oniyide said: 

your original argument was that the reason why casuals left because they werent being catered too, which is false because they were and now you say maybe they didnt want to play that much games in the first place? Which one is it? Were they not getting enough games or were they getting TOO much games?

I didn't say casuals left because they weren't being catered to, I said they never showed up on 3DS/Wii U in the first place because those devices did not cater to them.

Casual focused games were so far and few in between on 3DS/Wii U so casuals never got on board with them to begin with. A bunch of other reasons caused casuals to not buy 3DS/Wii U but I have already gone over that in previous posts and I'm not going to repeat it.

On the other hand, we saw individual franchises decline while on DS/Wii due to an over abundance of the same experiences over and over, party/minigame, dance/fitness, music/rhythm & life simulator genres were very well represented. The decline wasn't necessarily because people got sick of these types of games but because these games ended up flooding the market and they had soooooo many options to choose from.

For example, let's say there were 12 fitness games available on Wii in 2008 but by the end of 2010 there were 100+ fitness games available for Wii. In 2008, each game had a high chance of success but by 2010 there were so many options that each individual game sold poor despite the overall market for this genre remaining strong. Another example, the Imagine series debut on DS in 2007, the first few titles well but by the end of 2010 the series had grown to over 30 individual releases so each game sold poorly but the series as a whole was still selling well. The same goes for other series and genres.

Two completely different points I was making when talking about DS/Wii & when talking about 3DS/Wii U.

Nah, Zorg, you had it right the first time. 

People liked Wii Sports and Wii Fit ... however they were never going to like that forever. They enjoy it for a while, then it gets boring, and then they want something else and there is no gauruntee that the same publisher can make the same casual hits forever (more than likely they won't). 

That's just the nature of the casual market. Guitar Hero was the same thing. It was the biggest franchise in gaming about 10 years ago, today it's a small little niche product. 

Even on smartphones we see a similar problem with smartphone publishers having problems iterating on a hit because eventually people get tired of it (see: Angry Birds). 



It's pretty much everywhere. Movies, TV shows, you name it. A series that runs for x amount of years. Eventually ends in a wimpier. Because of various reasons. The main one being boredom. Yeah, you can make a great game etc. But if the sequel feels like the first entry. People quit. Some people just quit, in general.

A lot of movie franchises see drops in the next movie. Even though people unanimously say it's great. And nothing else is blocking it. Like say Star Wars overshadowing other films. It's the more of the same. Games are honestly lucky. Were they can survive for decades. Without needing a reboot. Similar thing happens in comics. It does take a long time for a refresh to happen.

Brain Training was a pure definition of a fad. I bought the game. Soly because it was being talked about so much. I liked it, yeah. But at the time. We didn't have phones to cater to our needs. I couldn't really watch a movie or a TV show on the train, in 2006, easily. Once that changed. I really dropped all the casual games that people hyped up. Nintendogs I didn't buy. Because, I wanted the sequel during the DS. Not the 3DS. It was one of those games taking way too long, for me. I did the same thing with Donkey Kong. The GC bongo era killed the franchise for me.



zorg1000 said:
oniyide said: 

your original argument was that the reason why casuals left because they werent being catered too, which is false because they were and now you say maybe they didnt want to play that much games in the first place? Which one is it? Were they not getting enough games or were they getting TOO much games?

I didn't say casuals left because they weren't being catered to, I said they never showed up on 3DS/Wii U in the first place because those devices did not cater to them.

Casual focused games were so far and few in between on 3DS/Wii U so casuals never got on board with them to begin with. A bunch of other reasons caused casuals to not buy 3DS/Wii U but I have already gone over that in previous posts and I'm not going to repeat it.

On the other hand, we saw individual franchises decline while on DS/Wii due to an over abundance of the same experiences over and over, party/minigame, dance/fitness, music/rhythm & life simulator genres were very well represented. The decline wasn't necessarily because people got sick of these types of games but because these games ended up flooding the market and they had soooooo many options to choose from.

For example, let's say there were 12 fitness games available on Wii in 2008 but by the end of 2010 there were 100+ fitness games available for Wii. In 2008, each game had a high chance of success but by 2010 there were so many options that each individual game sold poor despite the overall market for this genre remaining strong. Another example, the Imagine series debut on DS in 2007, the first few titles well but by the end of 2010 the series had grown to over 30 individual releases so each game sold poorly but the series as a whole was still selling well. The same goes for other series and genres.

Two completely different points I was making when talking about DS/Wii & when talking about 3DS/Wii U.

so let me get this straight, casuals were losing interest with those types of games on the Wii (which we already established is true, no matter the reason) so they should have made MORE of those games on a completly different system/s that cost more than the system/s they already own? So if stopped caring for those types of games on there Wii and DS they were going to care all of a sudden if they were MORE of them on Wii U and 3DS? makes no sense.





oniyide said:
zorg1000 said:

I didn't say casuals left because they weren't being catered to, I said they never showed up on 3DS/Wii U in the first place because those devices did not cater to them.

Casual focused games were so far and few in between on 3DS/Wii U so casuals never got on board with them to begin with. A bunch of other reasons caused casuals to not buy 3DS/Wii U but I have already gone over that in previous posts and I'm not going to repeat it.

On the other hand, we saw individual franchises decline while on DS/Wii due to an over abundance of the same experiences over and over, party/minigame, dance/fitness, music/rhythm & life simulator genres were very well represented. The decline wasn't necessarily because people got sick of these types of games but because these games ended up flooding the market and they had soooooo many options to choose from.

For example, let's say there were 12 fitness games available on Wii in 2008 but by the end of 2010 there were 100+ fitness games available for Wii. In 2008, each game had a high chance of success but by 2010 there were so many options that each individual game sold poor despite the overall market for this genre remaining strong. Another example, the Imagine series debut on DS in 2007, the first few titles well but by the end of 2010 the series had grown to over 30 individual releases so each game sold poorly but the series as a whole was still selling well. The same goes for other series and genres.

Two completely different points I was making when talking about DS/Wii & when talking about 3DS/Wii U.

so let me get this straight, casuals were losing interest with those types of games on the Wii (which we already established is true, no matter the reason) so they should have made MORE of those games on a completly different system/s that cost more than the system/s they already own? So if stopped caring for those types of games on there Wii and DS they were going to care all of a sudden if they were MORE of them on Wii U and 3DS? makes no sense.



No ur twisting things around now.

They didn't lose interest in those genres, look at the total yearly hardware sales that I provided earlier, there was no massive decline in DS/Wii software which shows there was still active interest in those devices and their software. The sales just became dispersed between more and more titles instead of a select few.

In 2007, Guitar Hero III & Rock Band released.

In 2008, Guitar Hero: Aerosmith, Guitar Hero: World Tour, Rock Band Track Pack, Rock Band Track Pack 2, AC/DC Live: Rock Band Track Pack, Rock Band 2 all released.

In 2009, Guitar Hero: Metallica, Guitar Hero: Smash Hits, Guitar Hero: Van Halen, Guitar Hero 5, DJ Hero, Band Hero, The Beatles: Rock Band, Lego Rock Band, Rock Band Country Track Pack, Rock Band Track Pack: Classic Rock, Rock Band: Metal Track Pack all released.

As of May 2008 there were 2 instrument games, 1.5 years later there were about 20. Same goes for fitness games, dance games, party games, life simulators. The Imagine series had 6 releases in 2007, another 12 in 2008 & another 14 in 2009.

The market got over flooded so each game sold less while the overall sales remained relatively stable.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Around the Network
zorg1000 said:
oniyide said:
zorg1000 said:

I didn't say casuals left because they weren't being catered to, I said they never showed up on 3DS/Wii U in the first place because those devices did not cater to them.

Casual focused games were so far and few in between on 3DS/Wii U so casuals never got on board with them to begin with. A bunch of other reasons caused casuals to not buy 3DS/Wii U but I have already gone over that in previous posts and I'm not going to repeat it.

On the other hand, we saw individual franchises decline while on DS/Wii due to an over abundance of the same experiences over and over, party/minigame, dance/fitness, music/rhythm & life simulator genres were very well represented. The decline wasn't necessarily because people got sick of these types of games but because these games ended up flooding the market and they had soooooo many options to choose from.

For example, let's say there were 12 fitness games available on Wii in 2008 but by the end of 2010 there were 100+ fitness games available for Wii. In 2008, each game had a high chance of success but by 2010 there were so many options that each individual game sold poor despite the overall market for this genre remaining strong. Another example, the Imagine series debut on DS in 2007, the first few titles well but by the end of 2010 the series had grown to over 30 individual releases so each game sold poorly but the series as a whole was still selling well. The same goes for other series and genres.

Two completely different points I was making when talking about DS/Wii & when talking about 3DS/Wii U.

so let me get this straight, casuals were losing interest with those types of games on the Wii (which we already established is true, no matter the reason) so they should have made MORE of those games on a completly different system/s that cost more than the system/s they already own? So if stopped caring for those types of games on there Wii and DS they were going to care all of a sudden if they were MORE of them on Wii U and 3DS? makes no sense.



No ur twisting things around now.

They didn't lose interest in those genres, look at the total yearly hardware sales that I provided earlier, there was no massive decline in DS/Wii software which shows there was still active interest in those devices and their software. The sales just became dispersed between more and more titles instead of a select few.

In 2007, Guitar Hero III & Rock Band released.

In 2008, Guitar Hero: Aerosmith, Guitar Hero: World Tour, Rock Band Track Pack, Rock Band Track Pack 2, AC/DC Live: Rock Band Track Pack, Rock Band 2 all released.

In 2009, Guitar Hero: Metallica, Guitar Hero: Smash Hits, Guitar Hero: Van Halen, Guitar Hero 5, DJ Hero, Band Hero, The Beatles: Rock Band, Lego Rock Band, Rock Band Country Track Pack, Rock Band Track Pack: Classic Rock, Rock Band: Metal Track Pack all released.

As of May 2008 there were 2 instrument games, 1.5 years later there were about 20. Same goes for fitness games, dance games, party games, life simulators. The Imagine series had 6 releases in 2007, another 12 in 2008 & another 14 in 2009.

The market got over flooded so each game sold less while the overall sales remained relatively stable.

 

So what are sales of the new Guitar Hero like? I don't think they're anywhere close to 2008 levels even though there aren't many instrument games. 

But it's always some excuse ... well it wasn't marketed enough or the current systems are nice enough to casuals. If people want a game they go and buy it, it really isn't that complicated. 

Casual fads like Guitar Hero and Wii Fit are fun for a while, but they get boring after a while, that's why their sales drop off like a rock. 

There aren't really any purely casual franchises that still have not suffered a huge drop-off in sales and we see this trend not only in console games but in smash hit mobile games too. 

Casuals simply have different priorities. And that's fine, but that just means no single publisher can ever assume they have dominion over "casual gaming". It doesn't work like that. 

It's just as likely as far as casual gaming is concerned that the next huge blockbuster IP is being worked on right now by some kid in his basement, not by Nintendo or Rovio or Activision.



zorg1000 said:

No ur twisting things around now.

They didn't lose interest in those genres, look at the total yearly hardware sales that I provided earlier, there was no massive decline in DS/Wii software which shows there was still active interest in those devices and their software. The sales just became dispersed between more and more titles instead of a select few.

In 2007, Guitar Hero III & Rock Band released.

In 2008, Guitar Hero: Aerosmith, Guitar Hero: World Tour, Rock Band Track Pack, Rock Band Track Pack 2, AC/DC Live: Rock Band Track Pack, Rock Band 2 all released.

In 2009, Guitar Hero: Metallica, Guitar Hero: Smash Hits, Guitar Hero: Van Halen, Guitar Hero 5, DJ Hero, Band Hero, The Beatles: Rock Band, Lego Rock Band, Rock Band Country Track Pack, Rock Band Track Pack: Classic Rock, Rock Band: Metal Track Pack all released.

As of May 2008 there were 2 instrument games, 1.5 years later there were about 20. Same goes for fitness games, dance games, party games, life simulators. The Imagine series had 6 releases in 2007, another 12 in 2008 & another 14 in 2009.

The market got over flooded so each game sold less while the overall sales remained relatively stable.

 

Exactly this, they had an ocean of games to choose from not just the select group a few are mentioning, the amount of software sold on the Wii and DS was increasing each year even with individual sales of some of these series differing, this indicates people were stil buying they just didn't stick to one series.



A bit convoluted, your text, and overuse of message board slang like "scum", which makes any reasonable post look childish.

Anyway, here's my stance: I prefer big, ambitious, classical first party games. Always did, still do. Didn't care for the "Wii something" titles in the minigame era, don't care for Amiibo today. As long as Nintendo provides ambitious 3D Mario, Zelda, Mario Kart, F-Zero, Metroid, ... I am happy with the respective console. Wii generation was a good one, because it had a sufficient number of these. Wii U generation, less so.

And I try to be objective: That I don't like Bayonetta, Xeno X or Splatoon is my own problem. But that Nintendo assigned many games to B-grade teams (Yoshi's Woolly World, Kirby and the Rainbow Curse, Hyrule Warriors) or compromised A-grade efforts (Mario 3D World, New Super Mario Bros U) is theirs. As it stands, I've sold all Wii U games but two, Mario Kart 8 and Mario Maker. Kart being the only GREAT one for me.

So after playing & loving all Nintendo consoles starting with the NES, this is the first time I feel seriously out of sync with their output - and the fanbase as well. I read Neogaf and people seem more concerned with user account systems and collectible figurines and online matchmaking and costumes than games. I don't get it anymore. I'm merely hoping that all this is in preparation of a huge AAA blowout on the NX.



Tagging.
sigh.. so many things to correct people on. A kitty's job is hardly ever done.



Soundwave said:
zorg1000 said:
oniyide said:
zorg1000 said:

I didn't say casuals left because they weren't being catered to, I said they never showed up on 3DS/Wii U in the first place because those devices did not cater to them.

Casual focused games were so far and few in between on 3DS/Wii U so casuals never got on board with them to begin with. A bunch of other reasons caused casuals to not buy 3DS/Wii U but I have already gone over that in previous posts and I'm not going to repeat it.

On the other hand, we saw individual franchises decline while on DS/Wii due to an over abundance of the same experiences over and over, party/minigame, dance/fitness, music/rhythm & life simulator genres were very well represented. The decline wasn't necessarily because people got sick of these types of games but because these games ended up flooding the market and they had soooooo many options to choose from.

For example, let's say there were 12 fitness games available on Wii in 2008 but by the end of 2010 there were 100+ fitness games available for Wii. In 2008, each game had a high chance of success but by 2010 there were so many options that each individual game sold poor despite the overall market for this genre remaining strong. Another example, the Imagine series debut on DS in 2007, the first few titles well but by the end of 2010 the series had grown to over 30 individual releases so each game sold poorly but the series as a whole was still selling well. The same goes for other series and genres.

Two completely different points I was making when talking about DS/Wii & when talking about 3DS/Wii U.

so let me get this straight, casuals were losing interest with those types of games on the Wii (which we already established is true, no matter the reason) so they should have made MORE of those games on a completly different system/s that cost more than the system/s they already own? So if stopped caring for those types of games on there Wii and DS they were going to care all of a sudden if they were MORE of them on Wii U and 3DS? makes no sense.



No ur twisting things around now.

They didn't lose interest in those genres, look at the total yearly hardware sales that I provided earlier, there was no massive decline in DS/Wii software which shows there was still active interest in those devices and their software. The sales just became dispersed between more and more titles instead of a select few.

In 2007, Guitar Hero III & Rock Band released.

In 2008, Guitar Hero: Aerosmith, Guitar Hero: World Tour, Rock Band Track Pack, Rock Band Track Pack 2, AC/DC Live: Rock Band Track Pack, Rock Band 2 all released.

In 2009, Guitar Hero: Metallica, Guitar Hero: Smash Hits, Guitar Hero: Van Halen, Guitar Hero 5, DJ Hero, Band Hero, The Beatles: Rock Band, Lego Rock Band, Rock Band Country Track Pack, Rock Band Track Pack: Classic Rock, Rock Band: Metal Track Pack all released.

As of May 2008 there were 2 instrument games, 1.5 years later there were about 20. Same goes for fitness games, dance games, party games, life simulators. The Imagine series had 6 releases in 2007, another 12 in 2008 & another 14 in 2009.

The market got over flooded so each game sold less while the overall sales remained relatively stable.

 

So what are sales of the new Guitar Hero like? I don't think they're anywhere close to 2008 levels even though there aren't many instrument games. 

But it's always some excuse ... well it wasn't marketed enough or the current systems are nice enough to casuals. If people want a game they go and buy it, it really isn't that complicated. 


Remember my original point that casual games are so far and few between on 3DS/Wii U so casuals never got the devices? That still applies and for all current devices. How many casual focused games are there on any 8th Gen console? The annual Just Dance title & Guitar Hero/Rock Band just finally showed up 2-3 years after the consoles launched. Casuals have not bought 8th Gen consoles in large numbers because they have no incentive to.



When the herd loses its way, the shepard must kill the bull that leads them astray.