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zorg1000 said:
oniyide said:
zorg1000 said:

I didn't say casuals left because they weren't being catered to, I said they never showed up on 3DS/Wii U in the first place because those devices did not cater to them.

Casual focused games were so far and few in between on 3DS/Wii U so casuals never got on board with them to begin with. A bunch of other reasons caused casuals to not buy 3DS/Wii U but I have already gone over that in previous posts and I'm not going to repeat it.

On the other hand, we saw individual franchises decline while on DS/Wii due to an over abundance of the same experiences over and over, party/minigame, dance/fitness, music/rhythm & life simulator genres were very well represented. The decline wasn't necessarily because people got sick of these types of games but because these games ended up flooding the market and they had soooooo many options to choose from.

For example, let's say there were 12 fitness games available on Wii in 2008 but by the end of 2010 there were 100+ fitness games available for Wii. In 2008, each game had a high chance of success but by 2010 there were so many options that each individual game sold poor despite the overall market for this genre remaining strong. Another example, the Imagine series debut on DS in 2007, the first few titles well but by the end of 2010 the series had grown to over 30 individual releases so each game sold poorly but the series as a whole was still selling well. The same goes for other series and genres.

Two completely different points I was making when talking about DS/Wii & when talking about 3DS/Wii U.

so let me get this straight, casuals were losing interest with those types of games on the Wii (which we already established is true, no matter the reason) so they should have made MORE of those games on a completly different system/s that cost more than the system/s they already own? So if stopped caring for those types of games on there Wii and DS they were going to care all of a sudden if they were MORE of them on Wii U and 3DS? makes no sense.



No ur twisting things around now.

They didn't lose interest in those genres, look at the total yearly hardware sales that I provided earlier, there was no massive decline in DS/Wii software which shows there was still active interest in those devices and their software. The sales just became dispersed between more and more titles instead of a select few.

In 2007, Guitar Hero III & Rock Band released.

In 2008, Guitar Hero: Aerosmith, Guitar Hero: World Tour, Rock Band Track Pack, Rock Band Track Pack 2, AC/DC Live: Rock Band Track Pack, Rock Band 2 all released.

In 2009, Guitar Hero: Metallica, Guitar Hero: Smash Hits, Guitar Hero: Van Halen, Guitar Hero 5, DJ Hero, Band Hero, The Beatles: Rock Band, Lego Rock Band, Rock Band Country Track Pack, Rock Band Track Pack: Classic Rock, Rock Band: Metal Track Pack all released.

As of May 2008 there were 2 instrument games, 1.5 years later there were about 20. Same goes for fitness games, dance games, party games, life simulators. The Imagine series had 6 releases in 2007, another 12 in 2008 & another 14 in 2009.

The market got over flooded so each game sold less while the overall sales remained relatively stable.

 

So what are sales of the new Guitar Hero like? I don't think they're anywhere close to 2008 levels even though there aren't many instrument games. 

But it's always some excuse ... well it wasn't marketed enough or the current systems are nice enough to casuals. If people want a game they go and buy it, it really isn't that complicated. 

Casual fads like Guitar Hero and Wii Fit are fun for a while, but they get boring after a while, that's why their sales drop off like a rock. 

There aren't really any purely casual franchises that still have not suffered a huge drop-off in sales and we see this trend not only in console games but in smash hit mobile games too. 

Casuals simply have different priorities. And that's fine, but that just means no single publisher can ever assume they have dominion over "casual gaming". It doesn't work like that. 

It's just as likely as far as casual gaming is concerned that the next huge blockbuster IP is being worked on right now by some kid in his basement, not by Nintendo or Rovio or Activision.