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Forums - Nintendo - You aren't a privileged Nintendo consumer because you own a Wii U

I was hopeful that the Wii U would be great like every Nintendo console before it, but sadly it wasn't. I no longer have a Wii U as it wasn't to my tastes. I love Nintendo, but I'm not a sheep, I'm not going to buy everything with the Nintendo name on it. The Wii U has been a failure sales-wise and games-wise (in my opinion; Pikmin 3 and Bayonetta 2 are the only ones on the console I can say were worth the money to me.) However, all creators, no matter how great, eventually have a miss. Nothing wrong with that. I still love my 3DS and play it daily, so I'm very hopeful for NX.



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Not releasing the next Zelda game on NX would be a mistake. WiiU owners will be able to play the games on the WiiU, so I don't get what's the problem with a dual release. It'll push the NX hardware on its launch, so more sales for them. And they need all the sales they could get, so more developers would jump on the NX bandwagon. WiiU owners could still play the game, and I would be happy for them if the NX had a good release. Why does Zelda has to be exclusive? That's a bit elitist way of thinking. We don't have any more rights or privileges to play Zelda than a consumer who'll buy a Nintendo console for the first time.



oniyide said:
zorg1000 said:

 

Well its hard to argue that Nintendo hasn't actively tried supporting them to the same extent that they did on DS. One thing is we saw a handful of big casual releases in a small time frame.

Nintendogs-August 2005 (also a price cut)

Mario Kart DS-November 2005

Animal Crossing: Wild World-December 2005

Brain Age-April 2006

New Super Mario Bros.-May 2006 (much sleeker/stylish revision)

Big Brain Academy-June 2006

From there things started to snowball with Nintendo & 3rd parties continuing to provide new casual-friendly experiences on a consistent basis over the next few years, Cooking/Gardening Mama, Professor Layton, Guitar Hero, Imagine Series, Style Savvy, Art Academy, Personal Trainer Series, Flash Focus, Rhythm Heaven, WarioWare, Scribblenauts, etc.

3DS has not had nearly the number of casual focused software released for it and Nintendo made mistakes in terms of design, price and marketing which hurt the device.

Another massive point that people forget or ignore is that the majority of R&D for 3DS happened before the mobile gaming market exploded in popularity. It was designed as if they had no mobile competitors since the mobile gaming scene was not nearly as large in 2006-2009 when the device was being designed. That's what is interesting going forward, NX will be the first device built from the ground up after the mobile market became mainstream, I'm really interested in seeing how they adapt.

 

a good chunk of the games you mentioned had follow ups on 3DS, they didnt do too good, so what were they suppossed to do? Keep making games in the series that clearly people didnt care for too much anymore? What would have been the excuse then? I will say that marketing and price hurt it more than anything. Whats interesting and what people want to ignore is that those games were NEVER going to sustain those kinds of numbers. You can even look at the WIi games for proof by the 3rd iteration of a game the numbers drop drastically. Zumba, Carnival Games, Deca Sports all of them dropped more and more despite Wii user base getting bigger and bigger. 

As for the RnD thats on Ninty for underestimating cell phones and tablets, but we will see what they do now.

 

I went into a bit more detail in my response to Soundwave.

On DS, Nintendogs, Mario Kart, Animal Crossing, Brain Age, NSMB, all released back to back to back within an 8-9 months span. None of these games individually would have done a ton for DS but having them all release one right after another like they did from August 2005-May 2006 caused a huge increase in casual interest and Nintendo & 3rd parties continued to provide strong support for this market for the next few years.

This never happened on 3DS, Nintendogs+Cats released at launch in March 2011 but that one game can only do so much by itself, games like Style Savvy, Art Academy, Brain Age all released in late 2012/early 2013, which is 1.5-2 years later. There wasnt realy any notable casual software released between March 2011 & September 2012. 3D Land/Mario Kart are casual-core and they released 8-9 months after Nintendogs and NSMB2 released another 8-9 months after that.

This same thing applies to Wii/Wii U. Wii had big casual games right out of the gate and these type of games really never stopped coming for the first few years. Wii U on the other hand had the big NSMBU+Nintendo Land combo but pretty much nothing else for a year when a few released during holiday 2013, another case of too little, too late.

Software output isn't the only problem, 3DS/Wii U both cost $100 more than DS/Wii at launch, both had consumer confusion issues, 3DS was thought to be a DS revision with a 3D screen, Wii U was thought to be a tablet accessory for Wii, when retailers have to make signs telling consumers that these are in fact new devices than u know u fucked up the design & marketing.

Software output+poor hardware design+poor marketing+high price for what device offers is what killed the casual market on Nintendo devices. Of course mobile contributed greatly and a decline likely would have happened regardless but Nintendo could have had a much better showing without making so many mistakes.

It's not necessarily that Nintendo underestimated mobile, it's more like there simply wasn't a big mobile presence when R&D for 3DS/Wii U was happening. iOS released in 2007 along with Android in 2008 and the gaming scene on both took awhile to take off. I think 2010 was the year mobile gaming really started to get bug and by that point 3DS was just about to be released and Wii U about to be unveiled so by that point it was too late to react and adapt.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Don't mind as long as there is competent Wii U version and game doesn't have a super slow starting. I usually don't get consoles at launch so that should help.



Nobody is entitle to anything. You buy a Wii U based on the games available and whether you like the console. Its like when bayonetta 2 went on to Wii U. Some PS owners moaned that because the first was on their console all,others should follow. That's not how it works. I bought my Wii u at launch because I really enjoyed ZombiU and Love 2d Mario games.after that I am not entitled to demand or expect anything else. I can want something to come to Wii U of course, but to expect and feel entitled to it is another. So long as Zelda it arrives On Wii U it doesn't matter if it dual releases on NX or arrives on it later. That's the nature of gaming. People just feel the need to moan and demand almost anything.



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Soundwave said:

Even if Nintendo's strategy of 4-5 casual games/year from the DS/Wii had held up ...

It's quite frankly a piss drop in a bucket compared to the casual game market on iOS/Android.

4-5 games? Don't make me laugh, mobile gets like 300-400 casual games each year. For free.

What are you supposed to do as Nintendo? Go into the smartphone market and compete head on with Apple for free/zero margin games?

Nintendo cannot compete against that. iOS/Android fight dirty, Nintendo did not know how to react to this, they're used to competing against Sony/MS that largely play by the same rules. 

Sony never did anything crazy like start selling Vita games for $1 a pop, they all played by the same rules. But Apple/Google don't. 

 

4-5 games a year? What are you talking about? According to wikipedia, DS+Wii have close to 3800 games released for them. During their prime years of 2006-2010 these devices were each getting a few hundred games per year, of which a very large percentage were casual friendly software.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Padib

I was just commenting on how people feel entitled to stuff. I didn't mean a direct comparrison but just in how some gamers feel entitled.



as i guy who hates the amount of "privileged" behavior in gaming these days i must say rol did a great job with this thread. the consumer isn't owed anything. nintendo (or whoever) should do what they think is best.

as an ex-nintendo fan,.. i just have to say that for all the things nintendo did to piss me off making zelda TP a cross gen title was never one of them. i'll never understand the amount of hate generated for zelda TP, TLoU, or potentially zelda wiiU. more end if gen titles should be available on next gen systems not less.



more sales more money to make more games



 "I think people should define the word crap" - Kirby007

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bunchanumbers said:
Soundwave said:

Lets be honest you guys raising such a big stink will be all like "I hate you Nintendo! You betra ... IS THAT THE NEW MARIO AND METROID ON NX! HOLY SHITIITTITI!!!!!!! WITH A LIMITED EDITION FIFTH SAMUS AMIIBO!!!!!! SOLLDLDDD!", five minutes after Nintendo shows the NX with a few trailers. 

Who are we kidding here. 

The people even willing to buy a Wii U aren't going anywhere, they just raise a big stink on message boards, but they're lifers. 

Nintendo doesn't need to worry about this 10 million audience, they need to worry about the 90 million others who would rather buy a Playstation or XBox. 



Well Nintendo does need to worry about those 10 million. Just not in the traditional sense. Its at the point where kids at Nintendo's prime are adults and are having kids of their own. In a perfect world, those parents will be showing their kids the things they loved as kids, including Nintendo. If Nintendo ticks them off, they will end up losing a valuable resource which will be future customers. It won't be the fans in forums that dictate Nintendo's future. It'll be the parents today who grew up with Nintendo.



 

the kids dont really care too much for Ninty anyway