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Forums - Gaming - the games are getting out of hand

DonFerrari said:
Johnw1104 said:

I honestly tried but the whining got to me before I could finish the post.

Honestly, I can think of no time that gamers have had it better than right now. You know everything about the game before you buy it, they have budgets and man hours on average that dwarf even the big titles of yesteryear, endless different schools of talent and art are brought together to produce complete experiences that really cannot be matched by any other medium with stunning visuals, beautiful musical compositions, complex control schemes, real effort often put into the narrative, quality voice acting... All this, and yet the prices are still somehow comparable to those of 20-30 years ago despite all the inflation that has taken place.

This gen certainly has its problems and frustrations as all the others did, but some perspective is really required here. I suppose the younger players who didn't experience the progression of the industry might not have the requisite memories to understand just how far we've come, but in that instance I'd encourage you to really step back and look at the bigger picture.

Really, it seems like people won't be happy until they're given four years worth of development content at release all for the price of what games cost twenty years ago, but they can't lay off the extra workers in between major projects (superfluous employees are generally those assigned the DLC that many love to hate), they must produce a cinematic experience on the scale of a Hollywood movie, include perfect controls, have near photo-realistic visuals, include a Hollywood-esque sweepingly epic musical score, be sure it is set in a compelling narrative, release these ever-increasingly complex games free of bugs but on time all the same, and prove affordable enough that they can buy 10-20 of these a year. Once done, continue to support the game via additional content but don't dare ask for any financial compensation, and lord knows the online service had better be free as well. We deserve free things, after all.

Forgive me for my generalizing but I'm just sick of the bitching... Some people just don't know how good we've got it, despite the frustrating stuff. That someone could actually say "this is a real tragedy" just blows my mind.

Actually in the early nineties there were a lot of games that costed more than 60 in that time money, with inflation it would probably be going closer to 200.

Yeah, actually many big name Atari vcs games retailed for $40-80 over thirty years ago.

Concerns about costs are certainly justified as many of us have less cash lying around now than in the past, but this insistence on consoles not exceeding the $400 mark is what led to the underwhelming hardware of this gen. The ps4, for instance, is Sony's least expensive console to produce adjusted for inflation, and the Wii U/Xbox1 really only bucked that trend by including expensive controls/peripherals that helped sink them.

When you consider that $100 is insufficient to buy even two games, I've always preferred they make their consoles a little pricier as you only pay that entry fee once and get a significantly better piece of hardware. Unfortunately, that's not how we consumers generally think, so they've moved away from producing impressive hardware in favor of lower pricing than your competitor.





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Johnw1104 said:
DonFerrari said:
Johnw1104 said:

I honestly tried but the whining got to me before I could finish the post.

Honestly, I can think of no time that gamers have had it better than right now. You know everything about the game before you buy it, they have budgets and man hours on average that dwarf even the big titles of yesteryear, endless different schools of talent and art are brought together to produce complete experiences that really cannot be matched by any other medium with stunning visuals, beautiful musical compositions, complex control schemes, real effort often put into the narrative, quality voice acting... All this, and yet the prices are still somehow comparable to those of 20-30 years ago despite all the inflation that has taken place.

This gen certainly has its problems and frustrations as all the others did, but some perspective is really required here. I suppose the younger players who didn't experience the progression of the industry might not have the requisite memories to understand just how far we've come, but in that instance I'd encourage you to really step back and look at the bigger picture.

Really, it seems like people won't be happy until they're given four years worth of development content at release all for the price of what games cost twenty years ago, but they can't lay off the extra workers in between major projects (superfluous employees are generally those assigned the DLC that many love to hate), they must produce a cinematic experience on the scale of a Hollywood movie, include perfect controls, have near photo-realistic visuals, include a Hollywood-esque sweepingly epic musical score, be sure it is set in a compelling narrative, release these ever-increasingly complex games free of bugs but on time all the same, and prove affordable enough that they can buy 10-20 of these a year. Once done, continue to support the game via additional content but don't dare ask for any financial compensation, and lord knows the online service had better be free as well. We deserve free things, after all.

Forgive me for my generalizing but I'm just sick of the bitching... Some people just don't know how good we've got it, despite the frustrating stuff. That someone could actually say "this is a real tragedy" just blows my mind.

Actually in the early nineties there were a lot of games that costed more than 60 in that time money, with inflation it would probably be going closer to 200.

Yeah, actually many big name Atari vcs games retailed for $40-80 over thirty years ago.

Concerns about costs are certainly justified as many of us have less cash lying around now than in the past, but this insistence on consoles not exceeding the $400 mark is what led to the underwhelming hardware of this gen. The ps4, for instance, is Sony's least expensive console to produce adjusted for inflation, and the Wii U/Xbox1 really only bucked that trend by including expensive controls/peripherals that helped sink them.

When you consider that $100 is insufficient to buy even two games, I've always preferred they make their consoles a little pricier as you only pay that entry fee once and get a significantly better piece of hardware. Unfortunately, that's not how we consumers generally think, so they've moved away from producing impressive hardware in favor of lower pricing than your competitor.

I never bothered as much with HW pricing as with games, and never understood why people think 300-400 HW is expensive while being ok with 60 SW. I understand games cost a lot to make, and find funny when people defend Nintendo when having small budget and big profits (I would feel ripped off), but I rarely buy full price. But as you said, customer want to bitch about everything.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

The only people we can blame is the market. If they couldn't afford to make the content and charge as dlc because people don't buy it we wouldn't have this problem.

I've never bought any dlc ever ( Driveclub bikes is so tempting) but I can't argue that people don't want and aren't willing to pay for it when they clearly do.



There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'

DonFerrari said:
Johnw1104 said:

I honestly tried but the whining got to me before I could finish the post.

Honestly, I can think of no time that gamers have had it better than right now. You know everything about the game before you buy it, they have budgets and man hours on average that dwarf even the big titles of yesteryear, endless different schools of talent and art are brought together to produce complete experiences that really cannot be matched by any other medium with stunning visuals, beautiful musical compositions, complex control schemes, real effort often put into the narrative, quality voice acting... All this, and yet the prices are still somehow comparable to those of 20-30 years ago despite all the inflation that has taken place.

This gen certainly has its problems and frustrations as all the others did, but some perspective is really required here. I suppose the younger players who didn't experience the progression of the industry might not have the requisite memories to understand just how far we've come, but in that instance I'd encourage you to really step back and look at the bigger picture.

Really, it seems like people won't be happy until they're given four years worth of development content at release all for the price of what games cost twenty years ago, but they can't lay off the extra workers in between major projects (superfluous employees are generally those assigned the DLC that many love to hate), they must produce a cinematic experience on the scale of a Hollywood movie, include perfect controls, have near photo-realistic visuals, include a Hollywood-esque sweepingly epic musical score, be sure it is set in a compelling narrative, release these ever-increasingly complex games free of bugs but on time all the same, and prove affordable enough that they can buy 10-20 of these a year. Once done, continue to support the game via additional content but don't dare ask for any financial compensation, and lord knows the online service had better be free as well. We deserve free things, after all.

Forgive me for my generalizing but I'm just sick of the bitching... Some people just don't know how good we've got it, despite the frustrating stuff. That someone could actually say "this is a real tragedy" just blows my mind.

Actually in the early nineties there were a lot of games that costed more than 60 in that time money, with inflation it would probably be going closer to 200.

 

Good point, it puts things into perspective, games are cheaper than ever but cost more than ever to make and are a beautiful blend of mediums and hardcore talent from many people 



There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'

ArchangelMadzz said:
DonFerrari said:

Actually in the early nineties there were a lot of games that costed more than 60 in that time money, with inflation it would probably be going closer to 200.

Good point, it puts things into perspective, games are cheaper than ever but cost more than ever to make and are a beautiful blend of mediums and hardcore talent from many people 

Yep, and I believe in free market... so they may try to make the games as they want, charge as much as they want and deliver as they want. Our position as customer is to choose how we want to be threated. If so many buyers are ok with this way of buying games then we complaining are on the wrong side of the market, but no problem we can still support only the pratices we agree... but a lot of people that complain do it for one company that they have no interest in the games, but buy the game with the same issues from a different company.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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I don't waste my money on online only games, or the microtransactions and dlc, that they try to push on us. If people would quit buying this crap, companies would quit doing it.



Sixteenvolt420 said:
I don't waste my money on online only games, or the microtransactions and dlc, that they try to push on us. If people would quit buying this crap, companies would quit doing it.

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