FROM THE ARTICLE -------
Before Rise of the Tomb Raider released, Aaron Greenberg said that the challenge with Tomb Raider’s release was that “you have to look at the production schedule. You want to make sure that you don't rush the game so that it's not done or not of high quality," adding "that is always the number one priority. The challenge with Tomb Raider is if you go a week later you're against Star Wars Battlefront, if you go a week earlier you're against Call of Duty Black Ops III; you go two weeks earlier you're against Halo 5."
However, it turned out that releasing on the same day as what is regarded by many as the game of the year 2015 was also a bad decision just as many had predicted and led to less impressive sales numbers for a game with a triple A budget and critical acclaim. Releasing first on the Xbox platform also did not help matters.
On its month of release, it sold 201,000 copies on the Xbox One and Xbox 360 in the US compared to Fallout 4’s 2.5 million copies in the US based on NPD figures.
Timing really is everthing.
Read full article: http://www.etlifestyle.com/articles/sales-of-rise-of-the-tomb-raider-undermined-by-release-window
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Can we all agree the release date was terrible [no-sugar-coating]









