curl-6 said:
Bayonetta's sales are no guarantee at all that it made any money. Games have sold better than that and still been unprofitable. If Bayonetta was really such a moneymaker on PS3/360, that's where the sequel would have gone. Instead, Sega reportedly cancelled the game, (http://www.eurogamer.net/articles/2012-05-01-sega-cancels-bayonetta-2-report) before Nintendo stepped in and revived it. |
Sega didn't cancel Bayonneta 2, because they couldn't, they were only the publisher at that time and they didn't even come out and make any officiel statement confirming that had happened.
Bayonetta couldn't have been a huge AAA budget project, due to the size of Platinum Games, how they portion up resources and how many projects they make at once. When a studio like From Software uses more staff to make a Souls game and similar sales to Bayonetta, but continues to make these games it's doubtful they'd do that if they weren't making money.
http://www.gamespot.com/articles/sega-sammy-posts-profits-bayonetta-platinum/1100-6262538/
That article states specifically that Bayonetta was Sega's only hit that year, it's well known that Sega had to undergo a restructure at the time, which is why they didn't publish Bayonetta and why the game was placed on hold.
A few million units are fine sales for games that have way bigger budgets than Bayonetta did, it makes no sense to say that those sales for a sequel wouldn't have been desireable and to say that taking a chance on making the game for one unproven platform is more desireable by itself, instead of a proven level of sales across two platforms is not very logical from a business perspective.
As I keep saying Nintendo have partnered for way more than a single exclusive, in fact it's 6 exclusives being made by Platinum Games, vs one on XB1 and one on PS4. Most likely Nintendo and Platinum Games had made an agreement for multiple projects, with one of those games being Bayonetta 2.
Businesses think of the wider view, not just about one game in a vacuum.









