potato_hamster said:
Have you considered that Bayonetta 1 might have lost money or barely broke even? An unproven IP could be far less of a risk than a sequel to a game that lost money, or barely made any. You know what Bayonetta 2's sales are likely to be (between 1 and 2 million). The unproven IP could have way more potential upside. |
It doesn't make sense, not when other, larger studios are dedicating larger teams to making a AAA project, selling similar numbers and continuing to fund those projects that sell like that. I'm speaking about From Software and Souls.
An unproven IP is always a greater risk than a multi million selling franchise.
I'll say it again simply, Nintendo has partnered with Platinum Games on 6 exclusive projects, yet Sony and Microsoft have only got one each. Nintendo have given Platinum Games more money, Bayonetta 2 is a part of a larger deal.
Your Sony example only proves my previous point that Sony are fine investing in projects, even if they aren't going to make money. Playstation as a platform wants a diverse line-up of titles, whether they're exclusive or otherwise, it's precisely why Playstation consoles traditionally dominate in sales, because they have the widest range of software, that appeals to the majority of the console audience.
I doubt Sony or Microsoft were given the option to publish Bayonetta 2, despite Platinum's statements about them offering the game around. Nintendo and PG have a tighter relationship, across more exclusives, in fact Sony and MS hadn't had any with PG until Nier Automata and Scalebound came into effect.
There's no logic in thinking Sony or MS wouldn't have jumped on getting Bayonetta 2 as an exclusive or a multiplat. Hell Square are publishing Nier Automata, they would have been fine with publishing Bayonetta 2 as a multiplat and they likely would have also been fine including Wii U.
FYI Shenmue didn't sell better than Bayonetta, it's doubtful a PS4 and XB1 Bayonetta release wouldn't have sold better than Shenmue.








