By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - Why did the Little Big Planet series die?....

Your definition of death is kinda murky. LBP is not dead and Super Mario Maker won't outsell LBP1.



Around the Network

LBP3 didn't really live up to expectations.



Why do people compare LBP to Mario? =__=

The best user-created levels in LBP aren't platformer levels. In LBP, you can make RPGs, twin-stick shooters, sidescrolling shooters etc.



IamAwsome said:
LBP3 didn't really live up to expectations.

What expectatations though? The game received less marketing from Sony and it wasn't even made by MM plus it's crossgen. It sold well for what it is.



I'm willing to bet a chunk of the community gave up due to how broken LBP3 was. It works now, but launched in worse condition than AssCreed Unity, and after a flurry of patches wasn't truly stable until half a year post launch.

3 is the best thus far, love the different characters and abilities, and the platforming feels great....but most people want to play a game, not make one. The next installment should come with a lengthy campaign; hard to have decent franchise identity with just a mascot.



Around the Network

It should be a one game per platform franchise. LBP 2 (and 3) should not have been PS3 games. The base game is good enough to expand upon with DLC and they should have marketed it as a perennial seller. LBP Vita is my favorite.



http://www.youtube.com/watch?v=F1gWECYYOSo

Please Watch/Share this video so it gets shown in Hollywood.

LBP died because Media Molecule lost interest and the passion has been gone since.



Pixel Art can be fun.

Nem said:

Little big planet was a quirky, original title. It's interesting the first time, the second expanded it, but from there on its the same and has to start living on its own merits, and its where it stumbles.
I could also argue that it doesnt have the preciseveness of mario gameplay (its too floaty) and doesnt have the same visual appeal (very brown and dark pallete). The puppetshow art style isn't very appealing to the masses. You need to give them colorful envyronments and characters with immediatly fun acessable gameplay.

You mean like Tearaway? That awesome flop?

People will come up with all sorts of reasons like story (Mario proves story is a non-issue), colours, 3d, etc but the thing is, looking at sales of LBP games and similar genres, it is clear that gameers are simply not interested in this genre.

How much did Rayman Legends and Origins sell on ps4, ps3, and psvita? Not well enough. Not anywhere near Mario levels even if it is considered by many who have played both games (at least 3d land) the superior game.

How much did Puppeteer despite being considered by critics and people who played it a great game?

How much did Tearaway sell?

Can anyone think of a game of this genre that isn't a Legendary Ninty IP that has sold well the last decade? Or better than most LBP games? LBP did well because of the hype. It was a new game and everyone wanted to play it. After they did, they realised they don't care much for this type of game.





hershel_layton said:
Well, Mario Maker may be a level creator, but it made you say "WOW!". For LBP3, a lot of people looked at the level creator, but not with such amazement

It made people say wow because it was the first Mario Maker and it was a MARIO maker (it's an IP that has a special place in most NInty fans' heart). Do you think the same people would be as wowed with the third Mario Maker? There is only so much do with a game like that to wow people.





naruball said:
Nem said:

Little big planet was a quirky, original title. It's interesting the first time, the second expanded it, but from there on its the same and has to start living on its own merits, and its where it stumbles.
I could also argue that it doesnt have the preciseveness of mario gameplay (its too floaty) and doesnt have the same visual appeal (very brown and dark pallete). The puppetshow art style isn't very appealing to the masses. You need to give them colorful envyronments and characters with immediatly fun acessable gameplay.

You mean like Tearaway? That awesome flop?

People will come up with all sorts of reasons like story (Mario proves story is a non-issue), colours, 3d, etc but the thing is, looking at sales of LBP games and similar genres, it is clear that gameers are simply not interested in this genre.

How much did Rayman Legends and Origins sell on ps4, ps3, and psvita? Not well enough. Not anywhere near Mario levels even if it is considered by many who have played both games (at least 3d land) the superior game.

How much did Puppeteer despite being considered by critics and people who played it a great game?

How much did Tearaway sell?

Can anyone think of a game of this genre that isn't a Legendary Ninty IP that has sold well the last decade? Or better than most LBP games? LBP did well because of the hype. It was a new game and everyone wanted to play it. After they did, they realised they don't care much for this type of game.



Mario has a fanbase from the 80s. LBP doesn't. Some people shouldn't even compare things when it's clearly not feasible. Honestly the thread title.needs changes. It only presumes LBP3 was a failure when we don't even know the sales and the money its making from dlcs. We don't even know Sony's expectations of it.