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Forums - Nintendo - Did Tri Force Heroes Bomb?

Pavolink said:
Kai_Mao said:
Pavolink said:

I know that Zelda HD is his main focus, but that doesn't mean he has to not invest time in the other ones. He invested time in every one of the Zelda releated games this gen, in some cases a little, but still have to be there.

My main fear is that all of these projects it's what the reason for the delay as the team behind Zelda HD was not doing good with the progress. This is the same thing that happened in 2004-2005 with TP and Minish Cap.



Unfortunately, we really don't have any idea of what's going on behind-the-scenes unless we want to go by the rumors about it's progress. I won't give him the full blame on this because there are a lot of factors that could be going on. After all, this is the first ever in-house, non-remake, HD Zelda game.

I do agree that maybe he could invest his time less on the other games if he didn't need to. He could've been on a supervisor role in Triforce Heroes if he didn't have to be there for a good amount of time.

I get your fear, but we'll have to see...for now at least.

 

OT: I think the sales for Triforce Heroes are within reasonable expectations. Reused assets for a spin-off...it is what it is. A fun game (from what I'm hearing) that did its job for being a spin-off. I didn't expect it to sell at a high rate, even on a handheld. Spin-offs usually don't garner a lot of attention nor sell like gangbusters.



Tbh, I blame him because I don't have any other guy to blame. But I understand that maybe it's not his decision and that he has worked, maybe, like no other gen.

I just hate the current management.

Like I've said in the past, Zelda needs two separate teams, expecting Aunoma to be in charge of 3D Zelda, 2D Zelda, remakes and spinoffs is just too much. Let Aunoma be in charge of 3D Zelda with another team in charge of 2D Zelda and they split the remakes/spinoffs between them.





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zorg1000 said:
Pavolink said:

Tbh, I blame him because I don't have any other guy to blame. But I understand that maybe it's not his decision and that he has worked, maybe, like no other gen.

I just hate the current management.

Like I've said in the past, Zelda needs two separate teams, expecting Aunoma to be in charge of 3D Zelda, 2D Zelda, remakes and spinoffs is just too much. Let Aunoma be in charge of 3D Zelda with another team in charge of 2D Zelda and they split the remakes/spinoffs between them.



Exactly. I'm pretty sure he is at this point tired after overlooking so many projects this gen.





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I wouldn't say it bombed.

For what it is, which is just a simple multiplayer spin-off, it did decent enough, and I'm pretty sure it's gonna hit 1m.



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mZuzek said:
2011 - Ocarina of Time 3D and Skyward Sword.
2012 - Nothing, I guess.
2013 - The Wind Waker HD and A Link Between Worlds.
2014 - Hyrule Warriors.
2015 - Majora's Mask 3D and Tri Force Heroes.
2016 - Hyrule Warriors Legends, Twilight Princess HD and Zelda Wii U.

That's 10 games in 6 years, and I might be missing something.

Yes, only 3 of those games aren't spin-offs or remakes, but it doesn't matter. Franchise fatigue comes from having too many releases, regardless of the nature of each game - I'd argue that flooding the market with small releases like this is even worse when it comes to fatigue than shoving out AAA releases yearly.

There is no fatigue going on here. Nintendo has been doing this with the Zelda series since 1998. Before then, we'd have to wait several years to get any Zelda game. In 1998, we got two. With the exception of 1999, we either got a Zelda game every year or several in a single year. However, the developers seem to know how to not make the series stale. For example, we got the GBA version of A Link to the Past in 2002, Wind Waker in 2003 outside of Japan, and Four Swords Adventures in 2004. These games provide very different experiences and are easily distinguishable from one another. You can't really say that about Call of Duty games or Asassins Creed games. This is why you never hear anyone say they're getting sick of Zelda.





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Jon-Erich said:
mZuzek said:
2011 - Ocarina of Time 3D and Skyward Sword.
2012 - Nothing, I guess.
2013 - The Wind Waker HD and A Link Between Worlds.
2014 - Hyrule Warriors.
2015 - Majora's Mask 3D and Tri Force Heroes.
2016 - Hyrule Warriors Legends, Twilight Princess HD and Zelda Wii U.

That's 10 games in 6 years, and I might be missing something.

Yes, only 3 of those games aren't spin-offs or remakes, but it doesn't matter. Franchise fatigue comes from having too many releases, regardless of the nature of each game - I'd argue that flooding the market with small releases like this is even worse when it comes to fatigue than shoving out AAA releases yearly.

There is no fatigue going on here. Nintendo has been doing this with the Zelda series since 1998. Before then, we'd have to wait several years to get any Zelda game. In 1998, we got two. With the exception of 1999, we either got a Zelda game every year or several in a single year. However, the developers seem to know how to not make the series stale. For example, we got the GBA version of A Link to the Past in 2002, Wind Waker in 2003 outside of Japan, and Four Swords Adventures in 2004. These games provide very different experiences and are easily distinguishable from one another. You can't really say that about Call of Duty games or Asassins Creed games. This is why you never hear anyone say they're getting sick of Zelda.

There very much IS fatigue going on here.  I'll defend TFH to quite an extent, but the fact of the matter is they're producing at twice the rate they used to.  They have NOT been doing this until 2011.  Look at the releases:

2010: Nothing

2009: One release

2008: Nothing

2007: Two releases (I'm counting Link's Crossbow Training 10/10 best game)

2006: One (albeit cross-gen) release

2005: Nothing

2004: A landmark year at the time with four releases (two of which were straight remakes without any HD bells/whistles, but let's count them anyway)

2003: Three releases (if we count the Collector's Edition rerelease as a separate release, at least - it's normally bunched with Master Quest in this sort of discussion)

You have to go back at least seven years to match their output in the last five, and that's assuming we count every physical release as one entry (meaning Four Swords Anniversary gets snubbed here).  The key difference is a LOT more work is going into this series now than before.  This used to be one team split up into two subgroups effectively (Capcom notwithstanding with MC as the delayed outcome of the Oracle series contract); now it's six different studios, at least half of which are third party/unaffiliated companies.

 

I love a good chunk of SS, I loved WWHD, I loved MM3D, I'm sure I'd enjoy OoT3D if it weren't expensive as hell, I'd enjoy HW if I picked it up and had the time to play it, I like LBW and TFH.  I enjoy all of the games they're outputting right now, but that doesn't mean we're not in a bit of Zelda overload here.  It's good to see Nintendo embrace third party assistance, but you can't rightfully say all's fine and dandy when Grezzo is responsible for the best 3DS game of 2015, and it's a remake, or when Nintendo gives Tantalus of all studios the port job for TP, or when they think of a concept so shallow they need to make Link dress up for replayability.  I'm sorry, it's just not true.  They made a goddamn Musou game for Zelda - that's when you KNOW they're taking things too far.  Thank god it was one of the best Musous ever made, but that's besides the point; they're well on their way to whoring the franchise when they take that leap.  It's even more of a worry, logistically, when we've had three new Zelda games this gen thus far, one of which started as a remake, one of which is a spinoff OF that former-remake, and one of which is - again - a Musou game.  Three of NINE (Zelda U notwithstanding right now, although I am counting FS Anniversary) this gen are technically new ideas.  For a franchise entering it's 30th year, it's great that we have new ideas at all, you can argue that all you want and I won't disagree, but Zelda was always held to this higher standard compared to Mario, not something you throw together haphazardly because you need to pad your lineup.  Thankfully LBW was in GotY talks (mostly because nostalgia IMO but hey, it was in talks!), so we've had something to flaunt to show the gen wasn't a complete waste of time for new content.  For long-time Zelda fans like me, I'm glad we've had three and soon to be four definitive versions of classic games come this gen, don't get me wrong, but when I can buy more Zelda annually than most gamers buy CoD or Battlefield or whichever annual shooter you prefer, it's a damn problem whether we want to admit it or not.



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When ever Nintendo uses the same engine twice the second game always sells worse. I've been zelda fatigued since TP. I skipped Tri force heroes just like I skipped majora's mask (64) and phantom tracks (DS).



DivinePaladin said:

 

For long-time Zelda fans like me, I'm glad we've had three and soon to be four definitive versions of classic games come this gen, don't get me wrong, but when I can buy more Zelda annually than most gamers buy CoD or Battlefield or whichever annual shooter you prefer, it's a damn problem whether we want to admit it or not.

 

But how is it a problem? So far the only reasons I've heard in here be some arbitrary high standard and a fear that it's holding up Zelda U even though it's still releasing in the same 4-5 year timeframe as the last few mainline Zeldas.



I think 1mil will be great anything after 1.5 mil a plus.

it didn't bomb - it just did do miracles!



Switch!!!

Could be a sign of slight fatigue.



You're doing it wrong. You're supposed to title the thread "Why Tri Force Heroes Bombed" and come up with a bunch of stupid reasons as to why it did.



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