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mZuzek said:
2011 - Ocarina of Time 3D and Skyward Sword.
2012 - Nothing, I guess.
2013 - The Wind Waker HD and A Link Between Worlds.
2014 - Hyrule Warriors.
2015 - Majora's Mask 3D and Tri Force Heroes.
2016 - Hyrule Warriors Legends, Twilight Princess HD and Zelda Wii U.

That's 10 games in 6 years, and I might be missing something.

Yes, only 3 of those games aren't spin-offs or remakes, but it doesn't matter. Franchise fatigue comes from having too many releases, regardless of the nature of each game - I'd argue that flooding the market with small releases like this is even worse when it comes to fatigue than shoving out AAA releases yearly.

There is no fatigue going on here. Nintendo has been doing this with the Zelda series since 1998. Before then, we'd have to wait several years to get any Zelda game. In 1998, we got two. With the exception of 1999, we either got a Zelda game every year or several in a single year. However, the developers seem to know how to not make the series stale. For example, we got the GBA version of A Link to the Past in 2002, Wind Waker in 2003 outside of Japan, and Four Swords Adventures in 2004. These games provide very different experiences and are easily distinguishable from one another. You can't really say that about Call of Duty games or Asassins Creed games. This is why you never hear anyone say they're getting sick of Zelda.





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