By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - OK sony, xbox and nintendo fans. Put up or shut up.

Who cares, honestly? These people get butthurt so easily.

It's as if EVERYBODY needs to agree with what they like and dislike. What's next? Companies listen to people to see if they should close down or something?



 

-----------------------------------------------------------------------------------

12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.

Around the Network
Snoopy said:

I see these list wars all the time regarding console exclusives and thinking maybe some people are interested in these games being listed. However, looking at the sales of these games and I have to shake my head. Do you think these gaming companies make these games just for list wars? They need to sell a certain amount of units to justify a sequel or else the sequel will never happen. Look at Sunset Overdrive and Bayonetta s. Great games that won't get a sequel more than likely. If you want new ips or great exclusives you need to either buy the game or shut up and enjoy rehashed games.

 

Now that we see the problem, what are we going to do about it?

 


What does list wars have to do with any of that? If a game is not selling, it's either not interesting to consumers/to the player base or the marketing for it sucks. I personally won't buy any game unless I'm interested in it but I have to know about a game to decide that. 



Somebody's butthurt. Take an aspirin bro.

- Moderated, Carl



I'll buy what I want man ... If you feel uncomfortable with people buying and commenting on games that are not in the library of your xbox then be quiet and not talk nonsense otherwise will be being seen as another fanboy company.

PSxbox because the old post title was " OK sony and nintendo fans. Put up or shut up. "



SteamMyAnimeList and Twitter - PSN: Gustavo_Valim - Switch FC: 6390-8693-0129 (=^・ω・^=)

I guess until dawn is a failure...or perhaps not. The order would have bee a huge success if it had actually been a good game. Same with Knack. I would actually say that when Sony releases great new exclusives they do very well. Whereas Nintendo and Xbox exclusives only do really well with new IP when that game is within the respective platform's comfort zone. Go outside the comfort zone (Bayo2 / Sunset Overdrive) and a game will struggle.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Around the Network
binary solo said:
I would actually say that when Sony releases great new exclusives they do very well. Whereas Nintendo and Xbox exclusives only do really well with new IP when that game is within the respective platform's comfort zone. Go outside the comfort zone (Bayo2 / Sunset Overdrive) and a game will struggle.

See, here I would disagree. Puppeteer on PS3 was a very good game, but it flopped. Tearaway and Gravity Rush on Vita didn't do so hot either.



curl-6 said:

Software sales aren't the only reason to make a game. Sometimes it's to appease a vocal fanbase, or give the impression that these multi-billion dollar corporations actually give a fuck about our feelings.

You think Nintendo bankrolled Bayonetta 2 or localized Fatal Frame 5 thinking they would sell Mario Kart numbers? You think Sony thought Puppeteer would be the next Mario Bros? These companies aren't quite that naive, they knew when they signed off on these games that they were not goldmines. They did it for their image, to be able to brag about their "diverse" lineup of exclusives and say "see, we listen to our fans!"

Man do I miss the days when games like Toejam and Earl, Ecco the Dolphin, Twisted Metal and Driver would all sell well. I really don't know what happened and I'm a pretty deep, analytical thinker. For some reason, the gaming industry used to be fueled by consumers who had much more open minds and a natural curiosity to them. It's almost like new experiences were a GOOD thing back then and now, it's totally shunned.





curl-6 said:

Software sales aren't the only reason to make a game. Sometimes it's to appease a vocal fanbase, or give the impression that these multi-billion dollar corporations actually give a fuck about our feelings.

You think Nintendo bankrolled Bayonetta 2 or localized Fatal Frame 5 thinking they would sell Mario Kart numbers? You think Sony thought Puppeteer would be the next Mario Bros? These companies aren't quite that naive, they knew when they signed off on these games that they were not goldmines. They did it for their image, to be able to brag about their "diverse" lineup of exclusives and say "see, we listen to our fans!"

That sounds ridiculous no matter how anyone puts it ... 

It's like you once said yourself, "we are not charities" ... 

The relationship between a customer and a business is ALWAYS mutual so in that case we always have to assume that corporations are out there to make profit ... 

You won't appease consumers by bringing out commercial failures, you can only satisfy consumers by fulfilling in what they truly want ... 



fatslob-:O said:
curl-6 said:

Software sales aren't the only reason to make a game. Sometimes it's to appease a vocal fanbase, or give the impression that these multi-billion dollar corporations actually give a fuck about our feelings.

You think Nintendo bankrolled Bayonetta 2 or localized Fatal Frame 5 thinking they would sell Mario Kart numbers? You think Sony thought Puppeteer would be the next Mario Bros? These companies aren't quite that naive, they knew when they signed off on these games that they were not goldmines. They did it for their image, to be able to brag about their "diverse" lineup of exclusives and say "see, we listen to our fans!"

That sounds ridiculous no matter how anyone puts it ... 

It's like you once said yourself, "we are not charities" ... 

The relationship between a customer and a business is ALWAYS mutual so in that case we always have to assume that corporations are out there to make profit ... 

You won't appease consumers by bringing out commercial failures, you can only satisfy consumers by fulfilling in what they truly want ... 

Good PR is part of good business. Giving the illusion that you care about your customers means they'll like you and buy your shit.



Bayonetta 2 is closing in on a million copies sold. That's pretty good.