curl-6 said:
Software sales aren't the only reason to make a game. Sometimes it's to appease a vocal fanbase, or give the impression that these multi-billion dollar corporations actually give a fuck about our feelings.
You think Nintendo bankrolled Bayonetta 2 or localized Fatal Frame 5 thinking they would sell Mario Kart numbers? You think Sony thought Puppeteer would be the next Mario Bros? These companies aren't quite that naive, they knew when they signed off on these games that they were not goldmines. They did it for their image, to be able to brag about their "diverse" lineup of exclusives and say "see, we listen to our fans!"
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That sounds ridiculous no matter how anyone puts it ...
It's like you once said yourself, "we are not charities" ...
The relationship between a customer and a business is ALWAYS mutual so in that case we always have to assume that corporations are out there to make profit ...
You won't appease consumers by bringing out commercial failures, you can only satisfy consumers by fulfilling in what they truly want ...