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Forums - Nintendo - Why Nintendo is in a Stump

 

Will Nintendo do well next generation?

Yep! Believe it!( 5 out of 5) 25 18.12%
 
Yes, but not miraculously good(4 out of 5) 34 24.64%
 
They won't do great, but... 39 28.26%
 
Not really, but it won't... 23 16.67%
 
Of course not! It'll be ... 17 12.32%
 
Total:138
KLXVER said:
pleaserecycle said:

 



I wish more users would acknowledge this. Nintendo has experienced waning popularity since the NES. As generations of gamers moved from platformers to shooters and other types of games, Nintendo did not adapt. The Wii is an exception because motion controls provided a new experience. The transition from Wii to Wii U shows that consumers were more interested in the novelty than the game catalogue.

 

and the DS was...?

Just a myth/ fable. You will speard no more lies of mythical hardware here!





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AAA300 said:
KLXVER said:

and the DS was...?

Just a myth/ fable. You will speard no more lies of mythical hardware here!

Yep, just like the Wii. They never happened, they just magically don't count because of reasons.



KLXVER said:
pleaserecycle said:

 



I wish more users would acknowledge this. Nintendo has experienced waning popularity since the NES. As generations of gamers moved from platformers to shooters and other types of games, Nintendo did not adapt. The Wii is an exception because motion controls provided a new experience. The transition from Wii to Wii U shows that consumers were more interested in the novelty than the game catalogue.

 

and the DS was...?

 



Strictly referring to home consoles.

pleaserecycle said:
KLXVER said:

 

and the DS was...?

 



Strictly referring to home consoles.

 

Why?



KLXVER said:
pleaserecycle said:

 



Strictly referring to home consoles.

 

Why?

Because gameboy/advance and ds/3ds prove them dead wrong.





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thatguymarco said:
Xxain said:

 


*chuckle* 

You'd rather flex your muscles?

 

 

 

 

I'm sorry.

 

Hahahaha. You better be. Hahahaha 



Kai_Mao said:
pleaserecycle said:
(1) Third party support is not specific enough. Games like Call of Duty and Grand Theft Auto would have only marginally increased Wii U sales. Nintendo needs third party exclusives. Level-5 is the perfect example of a third party developer that directly impacts sales. Even so, I firmly believe that third party support is not essential to Nintendo's success.

(2) Backwards compatibility does not always come with restricted hardware. Backwards compatibility is essential and Nintendo needs to adopt a method similar to Microsoft and the Xbox One for their future console.

(3) This is the most important point. Nintendo needs to reign in development / release schedules. Releases should not be months apart for different regions and important releases (Zelda) should not be delayed months or years. Nintendo had a golden opportunity to take advantage of their holiday boost with the release of a core title, but they failed to capitalize.

(4) Games like Animal Crossing: amiibo Festival and Mario Tennis: Ultra Smash are always going to be developed. Look at any previous Nintendo home console and you'll find budget titles like these placed between major releases. I have a hunch that most people criticizing these games have never played them. They're not terrible. You're not going to be as invested in these titles as a game like Xenoblade Chronicles X or Super Mario 3D World, but they're a nice change of pace while we're waiting for higher budget games like Star Fox Zero and Zelda.

(5) I don't think visuals make much of a difference. Besides a few instances, like some of the textures in Xenoblade Chronicles X, I haven't really been bugged by graphics. I don't see the harm in increasing resolutions, though.

(6) Do you want a more powerful console? Expect a higher entry price point.

(7) amiibo should be an alternative to downloading DLC. The Toad amiibo is a great example - it unlocks another feature in every level of Captain Toad's Treasure Tracker. However, that same feature should be available for a price without the Toad amiibo.

(8) Mario Kart 8 DLC was great, but Super Smash had too much and it was too expensive. I hope Nintendo does not adopt the Super Smash DLC method for future titles.

8) Here's where I disagree with you, pleaserecycle. Yes, Mario Kart 8 (and even Hyrule  Warriors) provided great DLC and pricing. Smash Bros, however, I could see where they're coming from. They already completed the original game and are doing extra work to provide DLC. $5 for the Wii U version (or $6 w/character and stage) is sorta reasonable, considering what we've been (and will be) getting. You have to include licensing, copyright, voice work, balance, online, etc. I don't personally think the Smash Bros. model will be applied to every other game since this is unique in of itself. Sure the Mii costumes seemed redundant, but as DLC costumes, you don't need to buy every one of them. Pick and choose for a $1. And I don't wanna hear 40+ characters cost $60. If so, I guess online, stages, All-Star, Classic, Events, Smash Run, Smash Tour, 8-player Smash, and others cost little to nothing and the transition from 3DS to Wii U cost just as much as well...In the end, DLC for Smash has made my dreams come true as Ryu, Cloud, and Bayonetta join in while some of my favorite veterans are back as well. But it's my personal opinion.

 



You made some great points and I can understand that fans of Super Smash Bros. would appreciate the quality and quantity of Super Smash Bros. DLC. I've frequently heard people justify the Smash DLC pricing with the cost of animation, balancing, licensing, etc., but I have no way to compare it with the development cost of a game like Mario Kart 8 or Hyrule Warriors. I'm just a consumer of the end-product and I feel that I got more content/dollar in Mario Kart 8 and Pikmin 3 DLC than in Super Smash Bros. DLC. I think I understand your reaction, though. Since you're a big fan of Super Smash, the content is worth a lot more to you. I'd probably feel the same way as you if it were a game that I immensely enjoyed, such as Pokémon... though I hope Nintendo doesn't pick up the DLC model with Pokémon. :D

AAA300 said:
KLXVER said:

 

Why?

Because gameboy/advance and ds/3ds prove them dead wrong.



 



This thread has mostly referred to Nintendo home consoles. Handhelds are an entirely different beast. I probably should have prefaced my posts with home console tags, but I assumed it was given based on the context.

pleaserecycle said:
Kai_Mao said:

8) Here's where I disagree with you, pleaserecycle. Yes, Mario Kart 8 (and even Hyrule  Warriors) provided great DLC and pricing. Smash Bros, however, I could see where they're coming from. They already completed the original game and are doing extra work to provide DLC. $5 for the Wii U version (or $6 w/character and stage) is sorta reasonable, considering what we've been (and will be) getting. You have to include licensing, copyright, voice work, balance, online, etc. I don't personally think the Smash Bros. model will be applied to every other game since this is unique in of itself. Sure the Mii costumes seemed redundant, but as DLC costumes, you don't need to buy every one of them. Pick and choose for a $1. And I don't wanna hear 40+ characters cost $60. If so, I guess online, stages, All-Star, Classic, Events, Smash Run, Smash Tour, 8-player Smash, and others cost little to nothing and the transition from 3DS to Wii U cost just as much as well...In the end, DLC for Smash has made my dreams come true as Ryu, Cloud, and Bayonetta join in while some of my favorite veterans are back as well. But it's my personal opinion.

 



You made some great points and I can understand that fans of Super Smash Bros. would appreciate the quality and quantity of Super Smash Bros. DLC. I've frequently heard people justify the Smash DLC pricing with the cost of animation, balancing, licensing, etc., but I have no way to compare it with the development cost of a game like Mario Kart 8 or Hyrule Warriors. I'm just a consumer of the end-product and I feel that I got more content/dollar in Mario Kart 8 and Pikmin 3 DLC than in Super Smash Bros. DLC. I think I understand your reaction, though. Since you're a big fan of Super Smash, the content is worth a lot more to you. I'd probably feel the same way as you if it were a game that I immensely enjoyed, such as Pokémon... though I hope Nintendo doesn't pick up the DLC model with Pokémon. :D

As I mentioned, I think smash bros' way of DLC cannot be duplicated in that particular way (unless you're EA). Nintendo at least seems to be aware of how DLC can be perceived. For them, at the moment, it's a game by game basis. I hope they don't do DLC in Pokemon the way of Smash because I don't think it could work that way. The events they do occasionally though are good for now because it's free Pokemon via download. Smash shouldn't be the standard technically. It's just the way it's built. Sakurai takes a long time compared to other fighting games to create individual fighters. He's very detailed when trying to utilize the original source material for Cloud and Ryu for instance.

 



Kai_Mao said:
pleaserecycle said:

 



You made some great points and I can understand that fans of Super Smash Bros. would appreciate the quality and quantity of Super Smash Bros. DLC. I've frequently heard people justify the Smash DLC pricing with the cost of animation, balancing, licensing, etc., but I have no way to compare it with the development cost of a game like Mario Kart 8 or Hyrule Warriors. I'm just a consumer of the end-product and I feel that I got more content/dollar in Mario Kart 8 and Pikmin 3 DLC than in Super Smash Bros. DLC. I think I understand your reaction, though. Since you're a big fan of Super Smash, the content is worth a lot more to you. I'd probably feel the same way as you if it were a game that I immensely enjoyed, such as Pokémon... though I hope Nintendo doesn't pick up the DLC model with Pokémon. :D

As I mentioned, I think smash bros' way of DLC cannot be duplicated in that particular way (unless you're EA). Nintendo at least seems to be aware of how DLC can be perceived. For them, at the moment, it's a game by game basis. I hope they don't do DLC in Pokemon the way of Smash because I don't think it could work that way. The events they do occasionally though are good for now because it's free Pokemon via download. Smash shouldn't be the standard technically. It's just the way it's built. Sakurai takes a long time compared to other fighting games to create individual fighters. He's very detailed when trying to utilize the original source material for Cloud and Ryu for instance.

 

 

I wish Nintendo made DLC with OmegaRuby. If they added Battle Tower for a few dollars, I would get it.

 

 

it'd be cool if Nintendo could make their DLC from suggestions people have for the game



 

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12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.