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pleaserecycle said:
Kai_Mao said:

8) Here's where I disagree with you, pleaserecycle. Yes, Mario Kart 8 (and even Hyrule  Warriors) provided great DLC and pricing. Smash Bros, however, I could see where they're coming from. They already completed the original game and are doing extra work to provide DLC. $5 for the Wii U version (or $6 w/character and stage) is sorta reasonable, considering what we've been (and will be) getting. You have to include licensing, copyright, voice work, balance, online, etc. I don't personally think the Smash Bros. model will be applied to every other game since this is unique in of itself. Sure the Mii costumes seemed redundant, but as DLC costumes, you don't need to buy every one of them. Pick and choose for a $1. And I don't wanna hear 40+ characters cost $60. If so, I guess online, stages, All-Star, Classic, Events, Smash Run, Smash Tour, 8-player Smash, and others cost little to nothing and the transition from 3DS to Wii U cost just as much as well...In the end, DLC for Smash has made my dreams come true as Ryu, Cloud, and Bayonetta join in while some of my favorite veterans are back as well. But it's my personal opinion.

 



You made some great points and I can understand that fans of Super Smash Bros. would appreciate the quality and quantity of Super Smash Bros. DLC. I've frequently heard people justify the Smash DLC pricing with the cost of animation, balancing, licensing, etc., but I have no way to compare it with the development cost of a game like Mario Kart 8 or Hyrule Warriors. I'm just a consumer of the end-product and I feel that I got more content/dollar in Mario Kart 8 and Pikmin 3 DLC than in Super Smash Bros. DLC. I think I understand your reaction, though. Since you're a big fan of Super Smash, the content is worth a lot more to you. I'd probably feel the same way as you if it were a game that I immensely enjoyed, such as Pokémon... though I hope Nintendo doesn't pick up the DLC model with Pokémon. :D

As I mentioned, I think smash bros' way of DLC cannot be duplicated in that particular way (unless you're EA). Nintendo at least seems to be aware of how DLC can be perceived. For them, at the moment, it's a game by game basis. I hope they don't do DLC in Pokemon the way of Smash because I don't think it could work that way. The events they do occasionally though are good for now because it's free Pokemon via download. Smash shouldn't be the standard technically. It's just the way it's built. Sakurai takes a long time compared to other fighting games to create individual fighters. He's very detailed when trying to utilize the original source material for Cloud and Ryu for instance.