pleaserecycle said:
You made some great points and I can understand that fans of Super Smash Bros. would appreciate the quality and quantity of Super Smash Bros. DLC. I've frequently heard people justify the Smash DLC pricing with the cost of animation, balancing, licensing, etc., but I have no way to compare it with the development cost of a game like Mario Kart 8 or Hyrule Warriors. I'm just a consumer of the end-product and I feel that I got more content/dollar in Mario Kart 8 and Pikmin 3 DLC than in Super Smash Bros. DLC. I think I understand your reaction, though. Since you're a big fan of Super Smash, the content is worth a lot more to you. I'd probably feel the same way as you if it were a game that I immensely enjoyed, such as Pokémon... though I hope Nintendo doesn't pick up the DLC model with Pokémon. :D |
As I mentioned, I think smash bros' way of DLC cannot be duplicated in that particular way (unless you're EA). Nintendo at least seems to be aware of how DLC can be perceived. For them, at the moment, it's a game by game basis. I hope they don't do DLC in Pokemon the way of Smash because I don't think it could work that way. The events they do occasionally though are good for now because it's free Pokemon via download. Smash shouldn't be the standard technically. It's just the way it's built. Sakurai takes a long time compared to other fighting games to create individual fighters. He's very detailed when trying to utilize the original source material for Cloud and Ryu for instance.







