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Forums - Nintendo - IGN Previews Okami PLUS Capcom exec says Wii is where it's at.

This is a shame.  Oni is right.  Capcom's big ticket games are not coming to the Wii at present.

Since when did Wii owners become satisfied with low-budget games and PS2 ports?



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I can at least partly sympathize with what Onimusha12 said, but the fact that Capcom switched one of its big franchises to being Wii exclusive does show how that they believe in the Wii as a viable platform.

Since games take a long time to be developed, it's not really surprising that RE5 and DMC4 weren't switched to the Wii. Hopefully more future Capcom games will go MH3's way.

 



My Mario Kart Wii friend code: 2707-1866-0957

naznatips said:
Arkk said:
I am extremely excited to see Okami come to Wii. I was one of the very few that decided not to rebuy a PS2 after mine crapped out last gen, so I was never able to play what looks to be a fantastic game! This is one of the best looking titles on the Wii (check gamesradar for side by side with PS2 version), and it will be probably be one of the best playing as well.

Gamesradar is running the early build without the rice paper texture and their videos are extremely low quality (too low to see anything). So I don't recommend anyone does this.


 Oooh. Shut down hey Naz? If you want an idea of what to expect, go there. If you don't want to see anything at all, then don't. How about that.



Just kiss the tip.


Developers are making the best out of a vastly different situation than last gen, the difference in structure, hardware and not to mention appeal is simply staggering this time around.
A good multiplat title that does very well on PS3/360 may hold no merit on the Wii, and vice versa (PS2 and Wii), simply because of the nature of its users.
The hardware differences makes for a righteous headache as well; you can't very well make Wii your main dev platform and port it to the HD consoles, and ports from the HD consoles and/or PC will have to take a drastically different shape on the Wii.
I think many dev's shy away from Wii because they're faced with either; Wii as a platform or PS3/360/PC put together for development purposes.
Obviously, many dev's will opt for the latter option, recognizing the value of having three separate platforms to disperse the sales (and ultimately increase them), with the added savings of simultaneous development which makes each version of the game sigificantly cheaper to produce in the end.
Lending equal support to three consoles (and PC) when they are fundamentaly different is very hard and will force many to make unpopular decisions throughout this gen.
Innovation is good and well, but 90% of todays dev's are loathe to all but leave traditional development and gaming behind when its still in a burgeoning state as it is now.
The industry as a whole has grown a lot in later years, the most of which is due to more people embracing conventional gaming than before.



Words Of Wisdom said:

This is a shame. Oni is right. Capcom's big ticket games are not coming to the Wii at present.

Since when did Wii owners become satisfied with low-budget games and PS2 ports?


You obviously never played Zack and Wiki.



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Why is a quality low budget game inherintly worse than a crappy high budget game? Seriously this is one of the most annoying things about the industry today. I'd much rather play a Phoenix Wright game than Lost Planet. Just because a game costs 10 times as much to make doesn't make it 10 times as good.

Were all your favorite games high budget? Halo, Daikatana, and Killzone? Why do people have any confidence in Resident Evil 5 when Capcom lost the entire development team who left with Clover?

And if we aren't talking about your favorites, but instead talking about major support, how is canceling a PS3 exclusive that was already in development and making it a Wii exclusive NOT major support? Especially for the single biggest Japanese franchise Capcom has, and yes, it's among my top 10 games this year.

If you are complaining about lack of support from their Western development teams, just remember that their western dev teams suck. Lost Planet 2 isn't on Wii. Wii is doooooomeed!

And you're still ignoring the fact that all the games you're complaining about have been in development more than 2 years. Even if let's say Capcom decided the Wii was a strong system for Resident Evil after RE4 hit 1 million, we wouldn't even see that game announced until TGS this year at the earliest.

So pick your argument. Are we talking about a lack of games that appeal to you or a lack of strong market support?

I'm not arguing that Capcom hasn't put the budget into the Wii that they have into the 360 and PS3, but that's one of the advantages of the Wii! Only on the Wii would a great game like Zack & Wiki be given a chance. If all you wanted to play were shitty FPS games, the Wii was the wrong console to buy.

PS: Seeds Inc. became PlatinumGames and retains all the lead developers from Clover Studios along with Shinji Mikami of Resident Evil fame and much of the original programming staff.



Soriku said:
Oh, I thought Shinji Mikami was still with Capcom. So that new Suda 51 x Mikami game is Grasshopper x Seeds PlatinumGames. Wonder how that'll turn out.

Mikami did a lot of work with Clover studio and left when they were disbanded. He was also still upset with Capcom about them porting RE4 to PS2 over his head after he strongly disagreed with the decision to do so.



I agree with Naz to a large extent. Big budget doesn't mean quality in the videogame world anymore than in the movie world. Pumping a ton of money into a project will probably make it flashy, entertaining in a formulaic way, have some big stars and talent from their respective fields and look good. But that doesn't mean I would rather see some high budget studio movie compared to a vastly cheaper film that has no big names backing it and little money behind it. I would much rather watch "Juno", than "live free or die hard". I would much rather play "de blob" or "King's Story" than I would Killzone 2.

Money doesn't equate quality, and in the wii's case, does not equate support necessarily. You know how hard it would be to put 40 million dollars into a wii game? It's unneccessary to make a good wii game. That's not the case with PS3 or 360, they NEED lots of money to make a decent game.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

Mummelmann said:
Developers are making the best out of a vastly different situation than last gen, the difference in structure, hardware and not to mention appeal is simply staggering this time around.
A good multiplat title that does very well on PS3/360 may hold no merit on the Wii, and vice versa (PS2 and Wii), simply because of the nature of its users.

The hardware differences makes for a righteous headache as well; you can't very well make Wii your main dev platform and port it to the HD consoles, and ports from the HD consoles and/or PC will have to take a drastically different shape on the Wii.
I think many dev's shy away from Wii because they're faced with either; Wii as a platform or PS3/360/PC put together for development purposes.
Obviously, many dev's will opt for the latter option, recognizing the value of having three separate platforms to disperse the sales (and ultimately increase them), with the added savings of simultaneous development which makes each version of the game sigificantly cheaper to produce in the end.
Lending equal support to three consoles (and PC) when they are fundamentaly different is very hard and will force many to make unpopular decisions throughout this gen.
Innovation is good and well, but 90% of todays dev's are loathe to all but leave traditional development and gaming behind when its still in a burgeoning state as it is now.
The industry as a whole has grown a lot in later years, the most of which is due to more people embracing conventional gaming than before.

Well, hardware has played into the slow increase in support but not in the way you suggest ...

Developers are not looking at their games and saying that the IP or concept of the game is inappropriate for the Wii, or that they can't make a similar game for the Wii, but they do have a problem creating a Wii version of the game after development has began on the PS3 or XBox 360. Hypothetically speaking, Capcom could have developed Resident Evil 5 for the Wii and it could have ended up being as good but at this point in time they can't easily create a port for the Wii ...

In my opinion, the interesting thing over the next 6 to 12 months will be how people's opinions about Wii third party support changes. Right now (most) people look at a game like Red-Steel 2 as a sequel to a mediocre first person shooter (which is what it is) and the "hype" for it is pretty limited; when you look at Red-Steel most of its noticeable flaws relate to it being a rushed game with almost no polish. If you look at the development of Red-Steel 2 it looks like the game will have a much longer development cycle (moving from 12 months for Red-Steel to 18 to 24 months for Red Steel 2), and the game will likely be of greater importance to Ubisoft (possibly meaning larger and more experienced development team); this implies that the series could move from being mediocre (60% range on Gamerankings) to being a good or very good game (High 70% or low 80% on Gamerankings).

The reason I bring up Red-Steel 2 is I believe that it will be representative of the improvement in support that the Wii will see from March 31st 2008 to March 31st 2009



Soriku said:
naznatips said:
Soriku said:
Oh, I thought Shinji Mikami was still with Capcom. So that new Suda 51 x Mikami game is Grasshopper x Seeds PlatinumGames. Wonder how that'll turn out.

Mikami did a lot of work with Clover studio and left when they were disbanded. He was also still upset with Capcom about them porting RE4 to PS2 over his head after he strongly disagreed with the decision to do so.


Oh. And I thought RE4 was timed exclusive. I didn't know they backstabbed Mikami :O


Not only did they backstab Mikami, but they gave the Gamecube the finger too.  They announced the PS2 version of RE4 2 months before the release of the Gamecube version with exclusive content.  Of course, it turned out the PS2 version played and looked like crap next to the Gamecube version, but they killed the sales of the Gamecube version themselves.  Mikami was really pissed about this and refused to work on anymore Resident Evil games.  He moved from Studio 4 to Clover, and then when they were disbanded left with them.