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Forums - Nintendo - Nintendo fans, would you like Nintendo to one day go back to the Wiimote?

 

Wiimote V2?

Yes 90 29.70%
 
No 171 56.44%
 
I don't care as long as ... 42 13.86%
 
Total:303
bowserthedog said:
oniyide said:
bowserthedog said:
oniyide said:
bowserthedog said:

 

True they don't like to copy.  But VR isn't a great new idea.  It's a great old idea which is now possible. Nintendo may very well do VR one day but they'll introduce something new and exciting to VR or they won't bother with it. Like how they got into online social interactivity later than their competitors but innovated with Miiverse. They got into stereo 3d after Sony but did it with the glasses free innovation.

And you could do fighting games on wii it was just better to play smash bros with the gamecube controller..  And let's face it. Fighting games are always best with non standard controllers which is why arcade sticks are sold for people who want better than a medicore controller for fighting games.   It's not the issue that you're suggesting it is and if anything Smash bros was as popular on wii as any fighting franchise was on ps3.

 

If they see their direct competitor doing it, i doubt that they will, sure its been around for a while but only now someone is applying it to gaming and it aint Ninty. social interactivity and glasses less 3d brings me back to my point originally, they being different just for the sake of being different. None of those things are innovative or even better than the alternative. Miiverse? Ninty is only now catching up to the comp in terms of anything online related and Miiverse doesnt really add much, same with 3ds, lets be honest with our selves if it was innovative as you claim Ninty wouldnt have lost money and had to cut the price down, their not even pushing that feature anymore. IMHO glasses free 3ds sucks and this is coming from a guy who had 3ds for years. I rather them copy.

Smash would have done well regardless like damn near every Ninty 1st party, now what of the rest of the games on the system? its doing damn good on 3ds and that is not an ideal system to use it for. Fighting sticks are better sure, but gamepads get the job done otherwise fighters would flop, fact is they are very much playable with a standard controller. with wiimote they are just about unplayable, which mean you HAVE to buy another controller to play it.  which sucks and is an issue.



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Yes!!

it is what made me a Nintendo fan in the first place



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^

oniyide said:
bowserthedog said:
oniyide said:
bowserthedog said:
oniyide said:
bowserthedog said:

 

True they don't like to copy.  But VR isn't a great new idea.  It's a great old idea which is now possible. Nintendo may very well do VR one day but they'll introduce something new and exciting to VR or they won't bother with it. Like how they got into online social interactivity later than their competitors but innovated with Miiverse. They got into stereo 3d after Sony but did it with the glasses free innovation.

And you could do fighting games on wii it was just better to play smash bros with the gamecube controller..  And let's face it. Fighting games are always best with non standard controllers which is why arcade sticks are sold for people who want better than a medicore controller for fighting games.   It's not the issue that you're suggesting it is and if anything Smash bros was as popular on wii as any fighting franchise was on ps3.

 

If they see their direct competitor doing it, i doubt that they will, sure its been around for a while but only now someone is applying it to gaming and it aint Ninty. social interactivity and glasses less 3d brings me back to my point originally, they being different just for the sake of being different. None of those things are innovative or even better than the alternative. Miiverse? Ninty is only now catching up to the comp in terms of anything online related and Miiverse doesnt really add much, same with 3ds, lets be honest with our selves if it was innovative as you claim Ninty wouldnt have lost money and had to cut the price down, their not even pushing that feature anymore. IMHO glasses free 3ds sucks and this is coming from a guy who had 3ds for years. I rather them copy.

Smash would have done well regardless like damn near every Ninty 1st party, now what of the rest of the games on the system? its doing damn good on 3ds and that is not an ideal system to use it for. Fighting sticks are better sure, but gamepads get the job done otherwise fighters would flop, fact is they are very much playable with a standard controller. with wiimote they are just about unplayable, which mean you HAVE to buy another controller to play it.  which sucks and is an issue.

On what planet is glasses free 3d not innovative? At the time the 3ds came out Sony was doing stereo 3d with the ps3 and 3d tv's.   The original 3ds was mediocre no doubt but with the new 3ds the 3d is an enjoyable experience.

The point of making about fighting games is that you're point isn't valid since fighting games still lived and thrived on the system. It was still cheap enough to buy a wii with Smash Bros and a gamecube or classic controller than to buy a ps3 plus Street Fighter IV. If you were a passionate fan of the fighting genre and not a one fighting game a gen type of fighting gamer you had to own a wii..  Wii had two of probably the best 3 fighting games of the gen exclusively. The Wii did not turn off fighting fans it actually brought them into the console with Smash Bros and Tatsunoko vs capcom. So your premise is provably invalid.

And you've also turned this into an agrument about how Nintendo hasn't been innovative. I don't really care about that. I brought up Miiverse and 3ds because it proves how Nintendo approaches copying of ideas.  If they are going to copy and idea they traditionally come in with their own spin on it. If VR takes off and becomes mainstream of coarse Nintendo will jump in and put their own spin on it. But right now it's too expensive because it requires a bare minimum 7 to 8 hundred dollars investment from the consumer.   And when Nintendo does get into VR the industry will benefit greatly from it. I'm excited about VR and will likely go with Playstation VR at first because I already own a PS4 but the one issue that will keep it from really taking off is if it continues to be just a side project. My concern is that Sony is treating it like they did move where they don't use their best studios to make games for it. If Nintendo waited a few years and then came out with an all in one vr solution for 399.99 and used their best studios to create games for it like a Metroid Prime it would be amazing. Right now it looks like Naughty Dog ect won't be cancelling standard games to focusing on aaa games built from the groun up for VR.  Studios like High Voltage Software are making VR games or Insomniac's B team. For VR to be more than a passing fancy eventually someone will have to put gaming best talent and biggest budgets on VR. I'm excited for the technology though.

 





Wiimote is the worst game peripheral ever. I hate it soo much. I have a modded wii with over 700 games and if I could play it with the classic controller I would love it to death. It's a damn shame that they ever made that ad the main controller. It made them millions but to a gamer who loves his regular controller it's trash.



Definitely, it's way better than the circa 1997 dual analogue controllers consoles currently use.

Aiming with a pointer is vastly superior to aiming with a stick, and motion opens up avenues for immersive gameplay that buttons cannot replicate. Probably the biggest moment last gen that really made me feel like, "holy shit, now this is next gen" was playing 1:1 Kendo in Wii Sports Resort in 2009. It was the first time since the leap to 3D in the 90s that it felt like gaming had made a real quantum leap forwards, instead of just making the same games look prettier.



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My personal feeling is no.

The motion element of it just doesn't work well for realistic reasons .... you can't have feedback to a device like this (ie: in real life when you swing a sword and hit another sword ... you have feedback). The Wii can't do this.

The Wiimote can't even sense depth, meaning it really just measures which angle you're swinging the remote around, it can't pick up things like you thrusting the controller towards the screen.

Ultimately all this leads to basically games with stripped down/casual mechanics that are shallow experiences.

And really Splatoon shows you can implement the aiming nature of the Wiimote into a regular-ish controller just fine too.

The future of this tech will be VR applications, but Nintendo doesn't seem to have much interest in VR.

Gaming doesn't need the Wiimote for casuals anymore either ... touch based games with no buttons whatsoever are even simpler and easier to play than Wiimote games and smartphone gaming is quite frankly bigger than the Wii or even DS ever were with casuals. So that need in the gaming ecosystem is gone too. Casuals have thousands of easily accessible games in a control factor that even 3 or 4 year old child can use easily (reaching out to touch something is basically the first thing we learn to do as babies). 



i really want an as powerfull console as the competition with an really good working and very accurate motion control.

And then is just want an star wars game with the latest battlefront graphics and beeing able to swing my light saber.



Even if I didn't have arthritis I'd still say hell no. I've come to like relaxing and being in whatever position I want to be in when playing games.



To be honest the Wii era was kind of a bust for Nintendo fans in a lot of ways.

We were always sold this line that with a big userbase we'd finally have all these great third party games, but the system was so underpowered that it got nothing but crappy spin-off games or a ton of shovelware mini-game titles.

Great for soccer moms or if you wanted a weight loss fad, but not really great if you actually wanted to play quality games.

The best Nintendo games for the system, things like Super Mario Galaxy 1/2, Xenoblade, Super Smash Bros. Brawl, Mario Kart Wii, Donkey Kong Country: Tropical Freeze, NSMBU, Zelda: TP honestly would play just as well/better with a regular controller, and even the aiming in Metroid Prime 3 ... Splatoon has shown you can do that just fine with a regular pad.

So essentially that era ended up with Nintendo fans, most of whom had a GameCube, which was $99 by 2003, paying 2.5x that cost for basically the same hardware slightly upclocked, a piddly amount of on-board storage, with a new controller.

And we got no graphics/hardware update for 6 years, being stuck playing our games in SD resolution when most of us had HDTVs for years.

Honestly there's very little the Wiimote actually brought to the table of a Nintendo fan other than bragging rights on internet forums because Nintendo was selling a lot of product to fickle soccer moms/casuals for a couple of years. It didn't make the games better.

Even the whole "well Nintendo will make so much money off these casual gamers that surely they'll in turn spend that money on awesome new studios, like how they used to have Rare in the past!" ... that turned out to be a bust too as Nintendo barely invested in any new 2nd party studios.



Soundwave said:

To be honest the Wii era was kind of a bust for Nintendo fans in a lot of ways.

We were always sold this line that with a big userbase we'd finally have all these great third party games, but the system was so underpowered that it got nothing but crappy spin-off games or a ton of shovelware mini-game titles.

Great for soccer moms or if you wanted a weight loss fad, but not really great if you actually wanted to play quality games.

The best Nintendo games for the system, things like Super Mario Galaxy 1/2, Xenoblade, Super Smash Bros. Brawl, Mario Kart Wii, Donkey Kong Country: Tropical Freeze, NSMBU, Zelda: TP honestly would play just as well/better with a regular controller, and even the aiming in Metroid Prime 3 ... Splatoon has shown you can do that just fine with a regular pad.

So essentially that era ended up with Nintendo fans, most of whom had a GameCube, which was $99 by 2003, paying 2.5x that cost for basically the same hardware slightly upclocked, a piddly amount of on-board storage, with a new controller.

And we got no graphics/hardware update for 6 years, being stuck playing our games in SD resolution when most of us had HDTVs for years.

Honestly there's very little the Wiimote actually brought to the table of a Nintendo fan other than bragging rights on internet forums because Nintendo was selling a lot of product to fickle soccer moms/casuals for a couple of years. It didn't make the games better.

Even the whole "well Nintendo will make so much money off these casual gamers that surely they'll in turn spend that money on awesome new studios, like how they used to have Rare in the past!" ... that turned out to be a bust too as Nintendo barely invested in any new 2nd party studios.

As a Nintendo fan and a hardcore gamer, I gotta completely disagree with you there.

If you ask me, Nintendo's first party output on the Wii is some of their very best, right up there with the SNES and N64. Mario Galaxy 1 & 2 are among the finest games they have ever created, and I'd argue that both these and games like Metroid Prime 3 and Skyward Sword would not have been as enjoyable without pointer/motion controls.

As for third party games, there was plenty worth playing; look passed the shovelware and there were gems like Sin & Punishment 2, Tatsunoko vs Capcom, Monster Hunter Tri, The Last Story, Goldeneye 007, Little King's Story, Silent Hill Shattered Memories, etc.

I'd rank the Wii above the Wii U, above the Gamecube, above the PS3 or the Xbox 360.