padib said:
Nobody complains about non-use of gamepad. |
... are you kidding? Because otherwise it would be very awkward, considering several people are doing just that in this thread alone.

padib said:
Nobody complains about non-use of gamepad. |
... are you kidding? Because otherwise it would be very awkward, considering several people are doing just that in this thread alone.

Megaoverlord12 said:
As much as I agree with a lot of that rethoric, ZombiU hasn't sold a million, and Ubi didn't profit from it. http://www.ign.com/articles/2013/07/08/zombiu-wasnt-profitable-no-sequel-planned |
I'm not disputing what you're saying and thank you for the article.
That said, VGChartz has ZombU pinned at 0.93 million right now and I do believe that it will cross 1 million before the Wii U's life is over. The fact that ZombiU can't be profitable with those sorts of sales blows my mind. I started out as an N64 gamer and back then a million-selling game got recognition and a big price cut for those kinds of sales. I honestly don't know about the gaming industry anymore...
Illusion said:
I'm not disputing what you're saying and thank you for the article. That said, VGChartz has ZombU pinned at 0.93 million right now and I do believe that it will cross 1 million before the Wii U's life is over. The fact that ZombiU can't be profitable with those sorts of sales blows my mind. I started out as an N64 gamer and back then a million-selling game got recognition and a big price cut for those kinds of sales. I honestly don't know about the gaming industry anymore... |
Big games today need at least 5 million, or even 10 million, to be profitable. However ZombiU didn't seem to be a particularly high budget game.
I understand if Minecraft on the Wii U didn't use the gamepad if it was released years ago, but when it's so late, you better put some effort.
Illusion said:
I'm not disputing what you're saying and thank you for the article. That said, VGChartz has ZombU pinned at 0.93 million right now and I do believe that it will cross 1 million before the Wii U's life is over. The fact that ZombiU can't be profitable with those sorts of sales blows my mind. I started out as an N64 gamer and back then a million-selling game got recognition and a big price cut for those kinds of sales. I honestly don't know about the gaming industry anymore... |
Yea, well unfortunately the gaming industry doesn't work like that anymore. 1 million doesn't guarantee profit anymore. The Tomb Raider reboot sold 3.4 million in its first month, and that was considered underperformed. An extreme example perhaps, but still. The AA industry is a hell of a lot weaker nowadays. Most notable releases nowadays are either indie or AAA.
| Cobretti2 said: I fail to see the relevance of this topic TBH. |
and it was explained over and over again why those games never went to Wii.
Magnus said:
Big games today need at least 5 million, or even 10 million, to be profitable. However ZombiU didn't seem to be a particularly high budget game. I understand if Minecraft on the Wii U didn't use the gamepad if it was released years ago, but when it's so late, you better put some effort. |
keep in mind the game had some hype, was bundled in Europe, and also how much of those sales were at even close to full price? Looking at Ubi's history they expected it to sell much better.
Most games don't need it. But Minecraft is the game that should have it. Because that's a no brainer. Any building game, or RTS game should always use it. If Fallout 4 was on Wii U. I would totally expect the building mode & Pip Boy. to fully use the Gamepad's screen. Another no brainer.
I never really had any complaints about her lack of gamepad features from 3rd parties, what I do have a problem with, is charging more for a wiiu version of old games. There have been a few, mine craft being the latest example. If they had added gamepad features for the wiiu version, an argument could be made to justify the inflated price, but, as it stands now, it's just a port of the 360 version at 50% more in price.
Third Party Games shouldn't release on PS4 if they don't use the Touchpad and the lightbar, either.
Well at least for me, I'm fine with them not using the gamepad for additional features, but it would be nice if they could incorporate, say, a inventory and crafting feature on the gamepad.
Again, this is not necessary, but it would be nice to have..
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