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Forums - Gaming - What's with the hate for turn based RPGs?

archer9234 said:

Attention span and thinking is my guess. If someone is stuck in one area for a long time, you get pissed and want to move on. I wonder if the same people, who complain about turn base. Would be perfectly fine. If the battle can be fast forward like Braverly Default.

Chaore said:

 I don't see why we have to start insulting others that prefer real time based combat and pitting the two against one another in trying to claim one is objectively better over the other (because I;m starting to see a pattern already).

Because the game is being altered to fit someone elses taste. It's the same idea, if it was flipped. Would you like it, if you loved GOW and it went turn based. Because there was more people liking that genre, no. Insulting people is stupid, yes. But it's more of the fact companies are screwing with games, just for the sake of more money. People get mad. Welcome to Capcom's shoes.

I can see why people get upset but I still see no reason to go with insulting someone's preference or intellect. I don't mind what people prefer, I like a small portion of turn absed games but prefer real time action, most on here are different than me and that's totally fine. COmpanies do need to stop screwing with some games but it would also be nice to see some equality for a game series, I mean for FF some prefer TBC and some RTC, for me I see there are now a plethora of Civ type strat games and Total War than there was a decade ago, now RTS games like C&C were left to rot and we are seeing less of them that focus heavily on base building, resource gathering/management and building huge armies, all in real time on a single map/planet.



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archer9234 said:
outlawauron said:
JRPGfan said:
outlawauron said:
People ridicule turn based RPGs because they generally aren't very popular anymore. A lot of people also don't realize that turn based RPGs are a product of the technical limitations of platforms rather than genuine design decisions.

The thing is theres plenty of people that prefer that "game design" wether game devs came by it freely or forced upon them.

** And this is one of those things that gets spammed alot

(people dont realise my arse, how many times have I seen this line resently?).

 

"turn based isnt liked by anyone, its old and a by producted of times where they where forced due to technical limitations bla bla bla".

Haters gonna hate :p

2. These creators want to do something new rather than retread.

Ironic. Since FF7 is a RETREAD, to being with.

Not really. They've been avoiding doing it forever. Now that they're actually doing it, they want to completely flesh it out. It's not just a graphical update.



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Because we already have a turn based FFVII.



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I've never been a fan of turn based. It requires more strategy than I can muster.

 

its not outdated by any means. Res Evil tank controls. Now that's outdated! Turn based is just not for everyone. 



I don't hate it but don't like it either. I get bored pretty quickly. The only game that I enjoyed playing that have turn based combat is pokemon and that was because I understood since the beginning that that was the best way to make something similar to the cartoon but can't stand it for games that can be as good or better in real time IMO.



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It's an older mechanic that doesn't translate as well to modern sensibilities.

People need to understand that many of us grew up in a era of audio/visual compromise with severe memory limitations.



Insidb said:
It's an older mechanic that doesn't translate as well to modern sensibilities.

People need to understand that many of us grew up in a era of audio/visual compromise with severe memory limitations.

^^^^^^^^^^^^^^



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For me, in terms of Final Fantasy alone, it all changed with Final Fantasy XII's release.

I was blown away, here we are with the next gen on our doorstep, and I'd never seen a better looking game, it was this massive open world and the battles were all in real time in this open word. It was amazing, and for me should be the benchmark all Final Fantasy's are tested against. It was better in every way possible for me, and all future remakes and new line games in Final Fantasy should be like that.

XIII was horrid for a lot of reasons, linear not open, the battles may have been real time but they still took you off the map and into a battle mode. It felt like they attempted to blend both the old Final Fantasy and the new developments from XII and it didn't work.

Final Fantasy VII Remake will be a better game for the change, regardless of how many older fans say otherwise.



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Azuren said:
Insidb said:
It's an older mechanic that doesn't translate as well to modern sensibilities.

People need to understand that many of us grew up in a era of audio/visual compromise with severe memory limitations.

^^^^^^^^^^^^^^

That argument doesn't hold up too well, to be honest. There were real-time combat RPGs around at the time.  The Ys games started in 1989.  Crystalis in 1990. All real-time. The Magic of Scheherazade mixed both in 1987.  The concept of turn based battles were around a long time before they were brought to video games. Dungeons and Dragons says hi. 

Sure, the original Wizardry, Ultima, and Might and Magic games might have been greatly influenced by the lack of computing power, but JRPG combat was a design decision, especially if we're talking SNES or PS1 era gaming.



I think it's more a question of the age of the gamers, i grew up with ffvi, games that were turn-based rpg's and for me still today the best combat system, but the gamers of today grow up with a new generation of games, where turn-based rpg's are not so welcome. This is the flow of time.