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Azuren said:
Insidb said:
It's an older mechanic that doesn't translate as well to modern sensibilities.

People need to understand that many of us grew up in a era of audio/visual compromise with severe memory limitations.

^^^^^^^^^^^^^^

That argument doesn't hold up too well, to be honest. There were real-time combat RPGs around at the time.  The Ys games started in 1989.  Crystalis in 1990. All real-time. The Magic of Scheherazade mixed both in 1987.  The concept of turn based battles were around a long time before they were brought to video games. Dungeons and Dragons says hi. 

Sure, the original Wizardry, Ultima, and Might and Magic games might have been greatly influenced by the lack of computing power, but JRPG combat was a design decision, especially if we're talking SNES or PS1 era gaming.