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Forums - Sony - FF7 is turn-based, but without pauses in the action.

mountaindewslave said:
DakonBlackblade said:
I dont see how somethign can be turn based and not have stop in the action at the same time, arent those 2 things mutualy exclusive ? Anyway I tought it looked great, the voice acting was kinda meh tough.


you're essentially correct, and those saying otherwise are just playing with semantics

a turn based game, RPG or otherwise, requires a literal pause for a player to make decisions. Games with real time action where you pick from hot key attacks or item options or whatever are obviously not turn based


That is like saying that turn based can't evolve. Aslong as it lets you make decisions for every party member within a certain time frame (aka when a bar fills up), even if the action continues in real-time, its still in essence what you do in a turn based game. I personally don't see the need for everything to pause. Actually, it didnt stop even on the original game aswell. You couldnt just stand there, the boss kept doing abilities.

deskpro2k3 said:

 

 

From what I've noticed:

  • Every time a character attacks, the first large gauge next to their name fills up.
  • The first gauge goes lower after not attacking for a while.
  • Then when it's full and it turns red, the character uses a more powerful attack.

What if those more powerful attacks are the equivalent of Commands? Instead of your ATB filling with TIME, it fills with ATTACKS.

 

The ATB has evolved, and it's freakin epic, believe it!

I think its totally correct.



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Let's hope they make a very good attack system.



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Nem said:
mountaindewslave said:


That is like saying that turn based can't evolve. Aslong as it lets you make decisions for every party member within a certain time frame (aka when a bar fills up), even if the action continues in real-time, its still in essence what you do in a turn based game. I personally don't see the need for everything to pause. Actually, it didnt stop even on the original game aswell. You couldnt just stand there, the boss kept doing abilities.

deskpro2k3 said:

 

 

From what I've noticed:

  • Every time a character attacks, the first large gauge next to their name fills up.
  • The first gauge goes lower after not attacking for a while.
  • Then when it's full and it turns red, the character uses a more powerful attack.

What if those more powerful attacks are the equivalent of Commands? Instead of your ATB filling with TIME, it fills with ATTACKS.

 

The ATB has evolved, and it's freakin epic, believe it!

I think its totally correct.



Turn base can evolve, to not being turn based. Final Fantasy wasnt real turn based since the introduction of the ATB, cause there were no real turns anymore, the ATB system is the first step to the cooldown based gameplay we have on MMOs and a bunch of action RPGs nowadays. FFX was turn based tough. And that bar that fills up on attacks is most likely a Limit Break Gauge, Barret uses a LB and the bar deplets, and so does Cloud (rewatched the video, the bar doesnt deplet but you can see them using LBs at a full bar).



DakonBlackblade said:
Nem said:


Turn base can evolve, to not being turn based. Final Fantasy wasnt real turn based since the introduction of the ATB, cause there were no real turns anymore, the ATB system is the first step to the cooldown based gameplay we have on MMOs and a bunch of action RPGs nowadays. FFX was turn based tough. And that bar that fills up on attacks is most likely a Limit Break Gauge, Barret uses a LB and the bar deplets, and so does Cloud.

ATB is turn based. The turns are simply affected by speed stats and what the character is doing/casting, etc.



Hynad said:

What are you talking about??

ATB is turn based. The turns are simply affected by speed stats and what the character is doing/casting, etc.


If I sit on my behind I die on an ATB system, its not true turn based cause ppl arent taking turns, theyre acting freely regardless of anyone elses turn (whenever theyre ATB fill), you add the capacity to move around freely like we had on Parasite Eve and the system becomes almost 100% action oriented, does anyone here think PE was turn based ?



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DakonBlackblade said:
Hynad said:

What are you talking about??

ATB is turn based. The turns are simply affected by speed stats and what the character is doing/casting, etc.


If I sit on my behind I die on an ATB system, its not true turn based cause ppl arent taking turns, theyre acting freely regardless of of anyone elses turn, you add the capacity to move around freely lkike we had on PE and the system becomes almost 100% action oriented, does any one here think PE was turn based ?


And how does the game decide when a character gets to act?

It is turn based. You're only looking at it from a rigid point of view. You can't issue commands over and over. A character's turn comes up, based on his speed stats (monster or party members), and then that one gets to act. That's a turn. Not one like when you're playing monopoly in which every player's turn is set in stone. But still a turn.




Hynad said:

And how does the game decide when a character gets to act?

It is turn based. You're only looking at it from a rigid point of view. You can't issue commands over and over. A character's turn comes up, based on his speed stats (monster or party members), and then that one gets to act. That's a turn. Not one like when you're playing monopoly in which every player's turn is set in stone. But still a turn.


Thats why I said this is the precursor to a cooldown based system, the "turns"in the ATB system are a global cooldown basicaly, when youre off GCD you act, when youre on GCD you dont act but its not truly a turn exactly because its not set in stone, 2 ppl can act simultaneously for instance. Next step was making movement free, than the next one was making normal attacks free and voila, its 100% action based.



DakonBlackblade said:
Nem said:


Turn base can evolve, to not being turn based. Final Fantasy wasnt real turn based since the introduction of the ATB, cause there were no real turns anymore, the ATB system is the first step to the cooldown based gameplay we have on MMOs and a bunch of action RPGs nowadays. FFX was turn based tough. And that bar that fills up on attacks is most likely a Limit Break Gauge, Barret uses a LB and the bar deplets, and so does Cloud (rewatched the video, the bar doesnt deplet but you can see them using LBs at a full bar).


But the limit break has its own separate bar. See in this picture, like right next to the PS logo?



deskpro2k3 said:
DakonBlackblade said:

Turn base can evolve, to not being turn based. Final Fantasy wasnt real turn based since the introduction of the ATB, cause there were no real turns anymore, the ATB system is the first step to the cooldown based gameplay we have on MMOs and a bunch of action RPGs nowadays. FFX was turn based tough. And that bar that fills up on attacks is most likely a Limit Break Gauge, Barret uses a LB and the bar deplets, and so does Cloud (rewatched the video, the bar doesnt deplet but you can see them using LBs at a full bar).


But the limit break has its own separate bar. See in this picture, like right next to the PS logo?


I hadnt see that limit gauge there, than the bar under the name is definetly not the LB bar.



DakonBlackblade said:
Nem said:


Turn base can evolve, to not being turn based. Final Fantasy wasnt real turn based since the introduction of the ATB, cause there were no real turns anymore, the ATB system is the first step to the cooldown based gameplay we have on MMOs and a bunch of action RPGs nowadays. FFX was turn based tough. And that bar that fills up on attacks is most likely a Limit Break Gauge, Barret uses a LB and the bar deplets, and so does Cloud (rewatched the video, the bar doesnt deplet but you can see them using LBs at a full bar).


Its not the limit break gauge. That one is further to the right and labeled "limit".

edit: I see someone already told you.

DakonBlackblade said:
Hynad said:

And how does the game decide when a character gets to act?

It is turn based. You're only looking at it from a rigid point of view. You can't issue commands over and over. A character's turn comes up, based on his speed stats (monster or party members), and then that one gets to act. That's a turn. Not one like when you're playing monopoly in which every player's turn is set in stone. But still a turn.


Thats why I said this is the precursor to a cooldown based system, the "turns"in the ATB system are a global cooldown basicaly, when youre off GCD you act, when youre on GCD you dont act but its not truly a turn exactly because its not set in stone, 2 ppl can act simultaneously for instance. Next step was making movement free, than the next one was making normal attacks free and voila, its 100% action based.


That part is still up in the air. We don't know if for example Barret will not take his "turn" in this game by himself or if he just doesnt make a choice until we change to him and give him the instruction. But we do know that the weaker attacks are off this decision (and thus they don't just neatly wait there for their turn). I am inclined to beleive that is what will happen (the characters will continue doing their basic attacks until you switch to them and tell them wich major attack to use) unless theres some sort of gambit's like in FFXII.