mountaindewslave said:
a turn based game, RPG or otherwise, requires a literal pause for a player to make decisions. Games with real time action where you pick from hot key attacks or item options or whatever are obviously not turn based |
That is like saying that turn based can't evolve. Aslong as it lets you make decisions for every party member within a certain time frame (aka when a bar fills up), even if the action continues in real-time, its still in essence what you do in a turn based game. I personally don't see the need for everything to pause. Actually, it didnt stop even on the original game aswell. You couldnt just stand there, the boss kept doing abilities.
| deskpro2k3 said:
From what I've noticed:
What if those more powerful attacks are the equivalent of Commands? Instead of your ATB filling with TIME, it fills with ATTACKS.
The ATB has evolved, and it's freakin epic, believe it! |
I think its totally correct.










