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mountaindewslave said:
DakonBlackblade said:
I dont see how somethign can be turn based and not have stop in the action at the same time, arent those 2 things mutualy exclusive ? Anyway I tought it looked great, the voice acting was kinda meh tough.


you're essentially correct, and those saying otherwise are just playing with semantics

a turn based game, RPG or otherwise, requires a literal pause for a player to make decisions. Games with real time action where you pick from hot key attacks or item options or whatever are obviously not turn based


That is like saying that turn based can't evolve. Aslong as it lets you make decisions for every party member within a certain time frame (aka when a bar fills up), even if the action continues in real-time, its still in essence what you do in a turn based game. I personally don't see the need for everything to pause. Actually, it didnt stop even on the original game aswell. You couldnt just stand there, the boss kept doing abilities.

deskpro2k3 said:

 

 

From what I've noticed:

  • Every time a character attacks, the first large gauge next to their name fills up.
  • The first gauge goes lower after not attacking for a while.
  • Then when it's full and it turns red, the character uses a more powerful attack.

What if those more powerful attacks are the equivalent of Commands? Instead of your ATB filling with TIME, it fills with ATTACKS.

 

The ATB has evolved, and it's freakin epic, believe it!

I think its totally correct.