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Forums - Nintendo Discussion - So, 13 seconds footage for Zelda HD during 2015...

 

Is that enough footage?

Yes 96 26.52%
 
No 266 73.48%
 
Total:362
oniyide said:
zorg1000 said:
oniyide said:
Miyamotoo said:

Totaly agree.

Also people dont understand that Wind Waker have highest attach rate for any Zelda game after OoT.



 

thats nothing to be proud of when the game was on there worst selling home console(not counting Wii U). People tout this like its a good thing, if anything it just shows how poorly the system sold.

I never understood the attach rate argument for a games success, especially for a game like Zelda who's sales aren't dictated that much by install base. Adventure of Link, Link's Awakening, Link to the Past, Majora's Mask, Oracle of Ages/Seasons, Wind Waker, Phantom Hourglass, Spirit Tracks, Skyward Sword, A Link Between Worlds all have or will have sold in the 3-5 range on devices with install bases ranging from 20-155 million so install base really isn't that big of a factor when talking about a game like Zelda with a strong and dedicated fanbase.

 

some fans will do anything to make the situation look better than it actually is. Its hilariously pathetic. Im sure the execs arent sitting around saying "but the attach rate is good!" There probably saying "God damn this system is selling like crap!"

Who is making situation look better than actualy is, what are you talking about!?

We talking about sales of of Zelda WW and TP, and if talking about that there two huge differences between WW and TP, TP was launch title on system that was probably fastest selling system ever and ended up with more 100m instal base and game sold around 7.5m, WW wasn't launch title and sold 4.5m on system that ended up at 22m. Those are facts that you cant ignore if you comparing sales of WW and TP, what exatly here is hilariously pathetic!?



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Miyamotoo said:
curl-6 said:

That's not saying much as WW was widely ridiculed after its reveal due to its art style.

Zelda U is a hyped game among the Nintendo hardcore like you and me, but in terms of the industry as a whole, its hype level is relatively low. Most gamers are far more excited about the likes of Uncharted 4, Final Fantasy 15, FF7 Remake, etc, and don't give a hoot about a cartoon game on a platform they don't care about, especially one that has bugger all shown of it.

True, but later after people actually played game become one of the most loved Zelda game and ended up with sale of 4.5m on small GC instal base, and today people think that WW art style and game itself are great.

No, game isnt hype only among Nintendo hardcore fans, its hyped among regular Nintendo fans too. And like I wrote those who are not very hyped (Nintendo and Zelda fans are very hyped), are very aware of Zelda U game.

 Nintendo fans aren't that big a group any more, as evidenced by Wii U's sales. Why restrict Zelda's appeal to a limited audience when you could reach a broader audience by taking the series back to the style of its most popular entries? It's just bad business to handicap one of your key franchises that way.



curl-6 said:
Miyamotoo said:
curl-6 said:

That's not saying much as WW was widely ridiculed after its reveal due to its art style.

Zelda U is a hyped game among the Nintendo hardcore like you and me, but in terms of the industry as a whole, its hype level is relatively low. Most gamers are far more excited about the likes of Uncharted 4, Final Fantasy 15, FF7 Remake, etc, and don't give a hoot about a cartoon game on a platform they don't care about, especially one that has bugger all shown of it.

True, but later after people actually played game become one of the most loved Zelda game and ended up with sale of 4.5m on small GC instal base, and today people think that WW art style and game itself are great.

No, game isnt hype only among Nintendo hardcore fans, its hyped among regular Nintendo fans too. And like I wrote those who are not very hyped (Nintendo and Zelda fans are very hyped), are very aware of Zelda U game.

 Nintendo fans aren't that big a group any more, as evidenced by Wii U's sales. Why restrict Zelda's appeal to a limited audience when you could reach a broader audience by taking the series back to the style of its most popular entries? It's just bad business to handicap one of your key franchises that way.

Again, OoT sold so much beacuse was probably best game ever (MM with similar art style is worst selling Zelda), while TP sold beacuse was launch title on best selling Nintendo console ever, and we have WW sold 4.5m on instal base of 22m, so realistic art style isnt reason why those games have that sales.





Miyamotoo said:

Again, OoT sold so much beacuse was probably best game ever (MM with similar art style is worst selling Zelda), while TP sold beacuse was launch title on best selling Nintendo console ever, and we have WW sold 4.5m on instal base of 22m, so realistic art style isnt reason why those games have that sales.

Here's the simple facts: Twilight Princess and Ocarina are more popular than Wind Waker. The numbers are clear. And anyone can see nowadays that cartoon graphics are not as popular as more "serious" graphics. Therefore, it is simply bad business to handicap your game's sales with a less popular art style when you could instead follow in the footsteps of your most popular entries and reach a bigger audience.



curl-6 said:
Miyamotoo said:

Again, OoT sold so much beacuse was probably best game ever (MM with similar art style is worst selling Zelda), while TP sold beacuse was launch title on best selling Nintendo console ever, and we have WW sold 4.5m on instal base of 22m, so realistic art style isnt reason why those games have that sales.

Here's the simple facts: Twilight Princess and Ocarina are more popular than Wind Waker. The numbers are clear. And anyone can see nowadays that cartoon graphics are not as popular as more "serious" graphics. Therefore, it is simply bad business to handicap your game's sales with a less popular art style when you could instead follow in the footsteps of your most popular entries and reach a bigger audience.

But you again ignoring very important facts that I wrote, OoT sold so much beacuse was probably best game ever (MM with similar art style is worst selling Zelda), while TP sold beacuse was launch title on best selling Nintendo console ever, and we have WW sold 4.5m on instal base of 22m.

 

"you could instead follow in the footsteps of your most popular entries and reach a bigger audience".

Totaly agree, great new Zelda game that will be realased on two platforms, and launch title on one platform. So no need for "serious graphics", also beacuse today almost all games have "serious graphics" on much stronger hardwares than Nintendos (I am including PC too), it would be impossible for Nintendo to top those "serious graphics" and make something that looks very good and attractive for today standards, but Zelda U art style basically top all non "serious" graphics, looks beautiful, very unique and attractive, and that's what exactly Nintendo wants to achieve with every main 3D Zelda game.





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Miyamotoo said:
curl-6 said:
Miyamotoo said:

Again, OoT sold so much beacuse was probably best game ever (MM with similar art style is worst selling Zelda), while TP sold beacuse was launch title on best selling Nintendo console ever, and we have WW sold 4.5m on instal base of 22m, so realistic art style isnt reason why those games have that sales.

Here's the simple facts: Twilight Princess and Ocarina are more popular than Wind Waker. The numbers are clear. And anyone can see nowadays that cartoon graphics are not as popular as more "serious" graphics. Therefore, it is simply bad business to handicap your game's sales with a less popular art style when you could instead follow in the footsteps of your most popular entries and reach a bigger audience.

But you again ignoring very important facts that I wrote, OoT sold so much beacuse was probably best game ever (MM with similar art style is worst selling Zelda), while TP sold beacuse was launch title on best selling Nintendo console ever, and we have WW sold 4.5m on instal base of 22m.

"you could instead follow in the footsteps of your most popular entries and reach a bigger audience".

Totaly agree, great new Zelda game that will be realased on two platforms, and launch title on one platform. So no need for "serious graphics", also beacuse today almost all games have "serious graphics" on much stronger hardwares than Nintendos (I am including PC too), it would be impossible for Nintendo to top those "serious graphics" and make something that looks very good and attractive for today standards, but Zelda U art style basically top all non "serious" graphics, looks beautiful, very unique and attractive, and that's what exactly Nintendo wants to achieve with every main 3D Zelda game.

Those are not facts though, those are your opinions.

It comes down to this; do you deny that cartoon graphics are less popular than "serious" graphics in today's market?



It's silly to think that TP's sales weren't affected at all by being a launch title on what was an extremely popular console in 2006-2009. I guess Super Paper Mario sold much better than the other games because hardcore fans really loved the type of game SPM was ( they didn't, lol), and it had nothing to do with it coming out a few months later after the Wii's launch.



                
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AZWification said:

It's silly to think that TP's sales weren't affected at all by being a launch title on what was an extremely popular console in 2006-2009

No one is saying that wasn't a factor, but it is similarly silly to claim its more mainstream style wasn't also a factor.



curl-6 said:
Miyamotoo said:
curl-6 said:
Miyamotoo said:

Again, OoT sold so much beacuse was probably best game ever (MM with similar art style is worst selling Zelda), while TP sold beacuse was launch title on best selling Nintendo console ever, and we have WW sold 4.5m on instal base of 22m, so realistic art style isnt reason why those games have that sales.

Here's the simple facts: Twilight Princess and Ocarina are more popular than Wind Waker. The numbers are clear. And anyone can see nowadays that cartoon graphics are not as popular as more "serious" graphics. Therefore, it is simply bad business to handicap your game's sales with a less popular art style when you could instead follow in the footsteps of your most popular entries and reach a bigger audience.

But you again ignoring very important facts that I wrote, OoT sold so much beacuse was probably best game ever (MM with similar art style is worst selling Zelda), while TP sold beacuse was launch title on best selling Nintendo console ever, and we have WW sold 4.5m on instal base of 22m.

"you could instead follow in the footsteps of your most popular entries and reach a bigger audience".

Totaly agree, great new Zelda game that will be realased on two platforms, and launch title on one platform. So no need for "serious graphics", also beacuse today almost all games have "serious graphics" on much stronger hardwares than Nintendos (I am including PC too), it would be impossible for Nintendo to top those "serious graphics" and make something that looks very good and attractive for today standards, but Zelda U art style basically top all non "serious" graphics, looks beautiful, very unique and attractive, and that's what exactly Nintendo wants to achieve with every main 3D Zelda game.

Those are not facts though, those are your opinions.

It comes down to this; do you deny that cartoon graphics are less popular than "serious" graphics in today's market?

-Zelda OoT is first 3D Zelda and one of the best games ever and that certainly affected sales. Fact.

-Zelda MM also had more "serious graphics" like OoT and was released on same console, sold much worse than OoT and ended up like one of worst selling home console Zelda. Fact.

-TP was launch title on best selling Nintendo console ever and that certainly affected sales. Fact.

-WW wasn't launch title, and sold 4.5m on instal base of 22m. Fact.

All this are facts.

 

Of Course that "serious" graphics are today way more popular, but that doesn't mean that game that looks different and unique and dont have same graphics like every other game will sell worse, on contrary, I think it will sell better. Zelda is same like other Nintendo games but on even more higher level, very unique, different and you dont have nothing similar on market.

And you again totaly ignored what I wrote, today almost all games have "serious graphics" on much stronger hardwares than Nintendos (I am including PC too), it would be impossible for Nintendo to top those "serious graphics" and make something that looks very good and attractive for today standards, but Zelda U art style basically top all non "serious" graphics, looks beautiful, very unique and attractive, and that's what exactly Nintendo wants to achieve with every main 3D Zelda game.

 





Miyamotoo said:

-Zelda OoT is first 3D Zelda and one of the best games ever and that certainly affected sales. Fact.

-Zelda MM also had more "serious graphics" like OoT and was released on same console, sold much worse than OoT and ended up like one of worst selling home console Zelda. Fact.

-TP was launch title on best selling Nintendo console ever and that certainly affected sales. Fact.

-WW wasn't launch title, and sold 4.5m on instal base of 22m. Fact.

All this are facts.

 

Of Course that "serious" graphics are today way more popular, but that doesn't mean that game that looks different and unique and dont have same graphics like every other game will sell worse, on contrary, I think it will sell better. Zelda is same like other Nintendo games but on even more higher level, very unique, different and you dont have nothing similar on market.

And you again totaly ignored what I wrote, today almost all games have "serious graphics" on much stronger hardwares than Nintendos (I am including PC too), it would be impossible for Nintendo to top those "serious graphics" and make something that looks very good and attractive for today standards, but Zelda U art style basically top all non "serious" graphics, looks beautiful, very unique and attractive, and that's what exactly Nintendo wants to achieve with every main 3D Zelda game.

Ocarina being "one of the best games ever" is by definition just an opinion, since "best" is subjective matter.

So you admit that cartoon graphics are less popular. It is therefore bad business and frankly straight-up idiocy to handicap Zelda's appeal with a non-mainstream art style. Gamers don't want "unique". Gamers don't want cartoons.