pitzy272 said:
d21lewis said:
Uabit said: Wow CGI insane graphics. How do they do that???? PS4's powerz finally awaken wowowow... |
I dunno. I think we've reached that point in hand graphics where it is too hard to tell. I could spot the ones in past Uncharted games easily but not so much, these days. There were even parts in the new Tomb Raider where I swore it was cgi but when I played them in a different outfit, the cutscenes reflected the new outfit.
We'll just have to see it up and running in its entirety. I think ND said they weren't using CGI this gen, though.
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Ok, would anyone care to explain what cgi vs. in-engine means, specifically, along with why the difference holds any significance?
I tried looking this up once and wasn't able to find much.
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well, on games boards we usually use "CGI" to refer to non-interactive pre-rendered sequences (well, videos) that have been generated on server farms (without the games engine or console hardware)..
"in-engine" footage obviously is generated with the games engine (= closer to how the game looks during gameplay), but that footage can be pre-rendered aswell, either on high-end hardware or console clusters or at a reduced capture speed (eg the console only rendered a scene at 10fps, but a video they captured is played at 30/60fps once the player unlocks this sequence)
real-time in-engine footage is done by the hardware you are playing the game on, yet sometimes those can still look a bit better than actual gameplay as non-interactive scenes are less demanding to process and therefore devs can use the freed up resources for better/addtional filtering etc