pitzy272 said:
I tried looking this up once and wasn't able to find much. |
well, on games boards we usually use "CGI" to refer to non-interactive pre-rendered sequences (well, videos) that have been generated on server farms (without the games engine or console hardware)..
"in-engine" footage obviously is generated with the games engine (= closer to how the game looks during gameplay), but that footage can be pre-rendered aswell, either on high-end hardware or console clusters or at a reduced capture speed (eg the console only rendered a scene at 10fps, but a video they captured is played at 30/60fps once the player unlocks this sequence)
real-time in-engine footage is done by the hardware you are playing the game on, yet sometimes those can still look a bit better than actual gameplay as non-interactive scenes are less demanding to process and therefore devs can use the freed up resources for better/addtional filtering etc