jlmurph2 said:
binary solo said:
jlmurph2 said: Microsoft also said in their PR statement that Halo 5 was the best selling digital game on Xbox One. So 10-20% does not sound reasonable. |
But 20% of 1.5 million, as USA only, is a lot and 20% of global is even more. According to VGC the best global week 1 for Xb one is CoD AW at 1.7 million. So if AW did 20% of 1.7 million week 1, and Halo 5 has global physcial sales of 2.1 million week 1 then 20% of 2.1 million > 20% of 1.7 million, hence biggest digital game on Xb one. I'm sure MS doesn't mean biggest digital LTD, just biggest digital opening week / launch period.
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Looking at Amazon, the digital version of Halo 5 sold a really good amount for October. More than I've seen a digital console game for the monthly. And apparently this number isn't even counting bundle sales. There's more factors at play here these days.
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Come on man, you're better than that. You can't link me to a Gaf post from a nobody and call that evidence. The Amazon information is interesting but hard to tell how significant. Still, lets say for argument's sake that H5G-D is 30%, which seems to be quite a high % and fairly rare, and possibly unprecedented for a major AAA release. It puts total US first week at just short of 2 million, if this rumour is correct, which is 20% lower than the 3 main Halo games on 360. If the digital numbers are going to totally make up the difference to past Halo games then the digital % needs to be 60% of Physical. That is massive and I doubt the digital % is over 50%. So relative to past Halo games Halo 5 is going to be down by a reasonable margin even with digital sales factored in.
What does this tell us? It tells us Halo 5 sold well, but at least with Halo 5 it isn't the driving force it used to be. It also suggests MS needs to start thinking about something else as a premier franchise. Halo can continue to be produced but if they want 1st party games to be part of making substantial hardware gains they need a new powerhouse franchise as well as putting out regular smaller impact games that have a cumulative effect.
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