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Forums - Microsoft - RUMOR: Halo 5 sold 1.4-1.5 Million in US

thismeintiel said:
hudsoniscool said:
thismeintiel said:
Well, when we compare it to Halo 3, the best like for like entry in the series, the Halo franchise is definitely in decline. Halo 3 launched the last week of the month, like Halo 5. Both were the first main entry in the franchise for their gen. Both launched on a small user base, the XBO actually beating the 360 by 2M+ in the same time frame. Yet, Halo 5 did 3.3M just in the US, according to NPD. If these numbers are right, I doubt Halo 5 even did 3M WW. Probably closer to 2.5M.

It's definitely not a failure, but it just continues to illustrate how the XBO isn't doing any favors for Xbox franchises.


I don't think it means the series has declined. If halo 5 did 2-5-3 million worldwide with digital and halo 3 did whatever it did(3.5 million?). That's not that big of a difference and considering halo 3 probably had a marketing budget 3-5 times the size of 5's it's not bad at all.

May want to reread my post.  Halo 3 did 3.3M in the US alone, which means it was most likely close to 4M WW (VGC has it estimated at 3.8M), without digital.  If these numbers are right, then Halo 5 probably did ~2.5M WW, with digital.  That is a definite decline.  Hopefully, MS doesn't do to Halo what they did to Forza, and make it a yearly series.  Halo Wars one year, main entry the next.  Cause if they do, it'll decline even more.


The enxt halo game should release during 2018. I wouldnt worry much about that that.



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thismeintiel said:
hudsoniscool said:
thismeintiel said:
Well, when we compare it to Halo 3, the best like for like entry in the series, the Halo franchise is definitely in decline. Halo 3 launched the last week of the month, like Halo 5. Both were the first main entry in the franchise for their gen. Both launched on a small user base, the XBO actually beating the 360 by 2M+ in the same time frame. Yet, Halo 5 did 3.3M just in the US, according to NPD. If these numbers are right, I doubt Halo 5 even did 3M WW. Probably closer to 2.5M.

It's definitely not a failure, but it just continues to illustrate how the XBO isn't doing any favors for Xbox franchises.


I don't think it means the series has declined. If halo 5 did 2-5-3 million worldwide with digital and halo 3 did whatever it did(3.5 million?). That's not that big of a difference and considering halo 3 probably had a marketing budget 3-5 times the size of 5's it's not bad at all.

May want to reread my post.  Halo 3 did 3.3M in the US alone, which means it was most likely close to 4M WW (VGC has it estimated at 3.8M), without digital.  If these numbers are right, then Halo 5 probably did ~2.5M WW, with digital.  That is a definite decline.  Hopefully, MS doesn't do to Halo what they did to Forza, and make it a yearly series.  Halo Wars one year, main entry the next.  Cause if they do, it'll decline even more.

It would be nearly unprecedented, and nothing short of amazing for Halo to make any kind of significant comeback (in comparison to previous franchise launches).  One of the best ways to make an attempt would be waiting 10 to 12 years for a real next gen launch, similar to what we're about to witness with battlefront 3. The problem being 12 years without a Halo for MS would be too risky. They need to start building up a new IP in the next few years here.



Skeetys said:
I'm not surprised at all with the poor sales for Halo 5. (Poor in relation to other Halo games)

I remember some kid predicted 7-8 million sold for Halo 5 for it's first 2 months. Haha, I told him 2.5-3.2m would be the total and he didn't like that. :P


2.5-3.2 is not what its goign to sell. It sold 1.5 million in 5 days in the us alone withotu digital. It should eb around 2.6 million by now.



SWORDF1SH said:
Insidb said:
SWORDF1SH said:

Never heard digital sales mentioned so much in a thread.

When we do sales for other games, make sure we stay consistent and keep digital in mind.

I think it's perfectly relavant, but very few people attempt to qualify the numbers they use. 

When the numbers are baseless, they almost always are rooted in some sort of fanboyism.

I agree. Digital is relevant and will only get more and more relevant in future.


This is what I've been saying. I think the rises come from bigger games and the trust after ppl buy digitally the 1st time. Of course that's why it rises. Then the developers or whoever are offering good digital pre-order incentives as well. 



TheSting said:
SWORDF1SH said:
Insidb said:
SWORDF1SH said:

Never heard digital sales mentioned so much in a thread.

When we do sales for other games, make sure we stay consistent and keep digital in mind.

I think it's perfectly relavant, but very few people attempt to qualify the numbers they use. 

When the numbers are baseless, they almost always are rooted in some sort of fanboyism.

I agree. Digital is relevant and will only get more and more relevant in future.


This is what I've been saying. I think the rises come from bigger games and the trust after ppl buy digitally the 1st time. Of course that's why it rises. Then the developers or whoever are offering good digital pre-order incentives as well. 


Star wars battlefront beta had 9 million players and last i checked you couldnt get that beta unless you got it digitally.



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That's "okay" for Halo, I guess? Not bad, I believe. How about a worldwide prediction? Maybe 2.5m including digital?



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Farsala said:
Barozi said:
Aura7541 said:
Barozi said:
thread has really gone downhill.

People coming in without realising this is US only (and a rumor).

People claiming that UK = ~(Worldwide minus US) for X1 software sales.
CoD AW First Week (US 57.5%; UK 12.9%; Rest 29.6%)
Destiny First Week (US 59.4%; UK 12.7%; Rest 27.9%)
Halo MCC First Week (US 60.3%; UK 11.4%; Rest 28.3%)


People trying to act as if 10%, 20% or 30% digital sales of a game that sold about 2m retail WW (if the rumor is correct) is as insignificant as the same ratio for games that do well below 1m. (hint: even if the ratio is the same, the absolute numbers are quite different).

_______________________________________________________________

If the rumor is correct, Halo 5 should be around 2.1m retail and probably around 2.5m with digital.

Btw. does that 1.4-1.5m even include the bundle?

The bundle is not included as the number allegedly comes from NPD, so standalone physical copies only.

I made some calculations based on the numbers you gave. Halo 5 might have sold between 2.8 - 3.0 million worldwide. That's still lower than how much 3, Reach, and 4 sold in the US alone.

According to which source?

VGC has all of them at about 2.4m for the first week in the US. (none of them were digitally available at launch)

Halo 3 is obviously the pinnacle of the series in terms of sales. It had an insane first week considering how early it came out in that generation.
I doubt anyone was expecting Halo 5 to beat that when even Reach and 4 couldn't with a much higher userbase. And that brings me to my second point. Was anyone expecting Halo 5 to outsell Reach or 4 in the first week when there is this huge discrepancy in userbase?

Just because Halo 5 isn't close to the monster launch that was Halo 3 doesn't mean that the numbers are low.


Noone is saying the numbers are low. It is low for Halo: IE Halo 3 Halo Reach and Halo 4.

People generally overestimate Digital. Especially for a game that sells massive numbers Digital % of 30% would be straight insane.

And honestly u use VGC for your SW, but then discredit them for SW. So the percentages could very well be just as untrue. (unless u cite a different source)

Show me a few established big selling game series that have a current gen entry that have a higher first week than their predecessors on last gen.

Fifa? Nope, CoD? Nope, Mario Kart? Nope (MK Wii was released later in the US), Assassins Creed? Nope, Battlefield? Nope. etc.
You won't find many and the reason for that is simple. The generation is still very young or in the case of the WiiU, the userbase was never comparable. While userbase isn't everything, 50m people more can make quite a difference.

I never calculated with 30% digital sales, just saw it mentioned here and there. Then I compared x% of a high number to x% of a much lower number. Doesn't mean that I think that 30% is true.

Now, where do I discredit VGC numbers?



SWORDF1SH said:
Snoopy said:


We don't include Tuesday? I thought you don't count the day you're on when you're counting.

Ok, the fact still remains that IF they mean calendar month, it's only missing 1 day (Sunday) from any other regular week 1 software numbers. Maojority of games release Tuesday and week one is until Sunday. Sunday was Nov 1st so it would miss that day IF it they meant calendar month.

Why do you not include Tuesady launch day anyway?

Error in counting method.  When one is counting how many days are left til something, they usually don't include the day they are in.  However, in this case, if we are figuring out how many days Halo has been out, Tuesday must be counted.  So, it's Tue, Wed, Thu, Fri, and Sat.  5 days.  6 days if Sun is included, which I agree with you most likely is if NPD is including it in their Oct month.



jlmurph2 said:
binary solo said:
jlmurph2 said:
Microsoft also said in their PR statement that Halo 5 was the best selling digital game on Xbox One. So 10-20% does not sound reasonable.

But 20% of 1.5 million, as USA only, is a lot and 20% of global is even more. According to VGC the best global week 1 for Xb one is CoD AW at 1.7 million. So if AW did 20% of 1.7 million week 1, and Halo 5 has global physcial sales of 2.1 million week 1 then 20% of 2.1 million > 20% of 1.7 million, hence biggest digital game on Xb one. I'm sure MS doesn't mean biggest digital LTD, just biggest digital opening week / launch period.


Looking at Amazon, the digital version of Halo 5 sold a really good amount for October. More than I've seen a digital console game for the monthly. And apparently this number isn't even counting bundle sales. There's more factors at play here these days.

Come on man, you're better than that. You can't link me to a Gaf post from a nobody and call that evidence. The Amazon information is interesting but hard to tell how significant. Still, lets say for argument's sake that H5G-D is 30%, which seems to be quite a high % and fairly rare, and possibly unprecedented for a major AAA release. It puts total US first week at just short of 2 million, if this rumour is correct, which is 20% lower than the 3 main Halo games on 360. If the digital numbers are going to totally make up the difference to past Halo games then the digital % needs to be 60% of Physical. That is massive and I doubt the digital % is over 50%.  So relative to past Halo games Halo 5 is going to be down by a reasonable margin even with digital sales factored in.

What does this tell us? It tells us Halo 5 sold well, but at least with Halo 5 it isn't the driving force it used to be. It also suggests MS needs to start thinking about something else as a premier franchise. Halo can continue to be produced but if they want 1st party games to be part of making substantial hardware gains they need a new powerhouse franchise as well as putting out regular smaller impact games that have a cumulative effect.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

jason1637 said:
TheSting said:


This is what I've been saying. I think the rises come from bigger games and the trust after ppl buy digitally the 1st time. Of course that's why it rises. Then the developers or whoever are offering good digital pre-order incentives as well. 


Star wars battlefront beta had 9 million players and last i checked you couldnt get that beta unless you got it digitally.


Yep and I believe we'll have abnormal numbers from huge released games. I really think Halo sold a lot digitally.