hudsoniscool said:
http://news.xbox.com/2015/11/04/halo-5-guardians-biggest-halo-launch-in-history/
"With the highest week one attach rate for a Microsoft first party title on Xbox One"
that statement basically tells us everything we need to know. According to vgchartz forza 5 launched with a 28.5% attach ratio. 28.5% of 14.5 million (would be at least a few 100k higher now, as the charts are old) is over 4.1 million. If we had new charts it would be closer to 4.5 million. So there u have it, according to Microsoft using this sites numbers guardians sold more than 4 million copies.
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Given that would make Halo 5 the highest selling Halo game ever, and MS has not said this in any of it's PR, that likely means VGC numbers for Forza 5 are too high.
Also I get 29.5% so assuming Xb one is at 15 million at the time the Halo 5 launch week ends, that would make Halo 5 week 1 4.42 million, which, even taking account of Halo 4 digital sales, would absolutely make Halo 5 the highest selling Halo game, ever.
Either someone as MS is deciding to ignore Forza 5 because Xb one had only just launched, so that game's attach rate doesn't really count, or VGC got the Forza sales very over tracked, or they got the Xb one sales very undertracked. Or VGC has the first week sales of every past main Halo game very undertracked and 4-4.4 million first week is actually still the lowest, or one of the lowest, first week sales for a main sequence Halo game.
What's going to be interesting is to see how VGC handles this information. If their raw data suggests significantly lower than 4 million then do they dismiss this attach rate information, or do they use it to bring Halo 5 sales up, or do they use it to drop Forza week 1 sales down? Or do they use it to adjust launch Xb one sales up?
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