DirtyP2002 said:
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Dunno about this, yet it is one of our best sources to know how a game performs sales-wise.
DirtyP2002 said:
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Dunno about this, yet it is one of our best sources to know how a game performs sales-wise.
HollyGamer said: Halo 5 is sure controversial, the games has positive pr and a positive praise from a mainstream media but at the same time has a negative review from blogger and small site, and also negative news from sales data, so Positive + negative equal = Zero. SO the logic is Halo 5 is a decent games ( not fail, but also not a success games ). But It failed on helping Xbox one sales closing the gap. And also it's a fatal mistake, because it need to have at least minimum 95 review score, because it's the only reason "most "of Xbox fans buy Xbox one. |
Negative impression by blogger and small site? Besides angry joe, who else gave it an average score? Sorry to burst your bubble, but Halo 5 is praised by most people I know.
bananaking21 said:
before i even start, nobody here (atleast the reasonable people) are denying that Halo 5 is a success in a general sense. because big exclusives success lands in both software sales and how much hardware it pushed. 400$ million is an obiously massive number, and a large success. But those who are interested in knowing how Halo5 actually sold, and how it compared to past Halo games, are looking at the post and what numbers and info it includes.
As for you math, well that would work if we completly ignored all sorts of logic and reason. we simply cant deduct how much Halo 5 sold from this. for many reasons. 1- Exchange rates. you completely ignore this in your post. even though you are trying to determine sales by revenue, you completly disregard that prices around the world are different. some places it would be relativily cheaper to get a game, and some places it would be more expensive. this applies to REQ packs, the controllers, the Console and and all editions of the Halo 5 game its self. 2- Average Selling price. without knowing the average selling price your whole point is moot. there are 3 editions of the game. the standard 60$ edition, a Limited Edition for 100$ and a Limited Collectors Edition for a massive 250$. Halo has a massive hardcore following, how much of those bought an LE or a LCE? without knowing the average point, you cant calculate how much it sold 3- you cant just say " i wont count controllers because i dont want to". errmm what? they were included in the PR for a reason, and they were sold. their considerably more expensive than a regular XB1 controler, and there are TWO versions. 4- REQ Packs. you conveniently ignored this as well, because you simply dont want too. there were 45 million REQ packs bought, how many of them were through microtransactions?. could be a massive amount, could be a low one. but all in all, its just pure speculation, and just proves my point that your reasoning is flawed. 5- They didnt say sold through. Having been reading reports like these for years now, its pretty clear that unless sales are specifically said to be sold to consumers, that its sold in to retailers. Heck, lets say software is sold to consumers, just for your sake. But not one mention of anything sold through means that hardware, all controllers shipped and the Halo 5 bundle were included, even if they were sold to consumers or not, which heavily inflates the 400$ in revenue part. is there any mention of sold to consumers?
you can keep running the numbers and doing all sorts of calculations that you want. but you wont get to any reasonable or logical conclusion. the best thing to do is wait for NPD, we already got UK sales, once we get USA sales we will get a much better picture of how the game, and hardware actually did. |
3- the controlelrs have been on sale before the game launched.
4- they made $500,000 on req packs.
jason1637 said:
3- the controlelrs have been on sale before the game launched. 4- they made $500,000 on req packs. |
Read the article, they made more than 500,000 on req packs.
Neodegenerate said:
Read the article, they made more than 500,000 on req packs. |
Usually that means they scraped passed 500,000. If they sold more than a million they would say we sold more than a million. He isn't off by much.
Snoopy said:
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Nope. The article didn't say "we sold more than 500 000 REQ packs". It said that 500k of what they made from REW packs will go to the Halo World Championship prize pool. We don't know how big the total value is though...
Req packs seem to take a lot of attention here... I think people put too much weight on those.
Teeqoz said:
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At gamescon they said the money made from reqs will go to the halo series tournament.
Snoopy said:
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If the meta score went down from 9 to 85, there must be some magic involve or meta score went AWOL like master chief in Halo 5 Lol. Just look at meta review, who else giving those score, User Score ??? lol, IGN ( i even Lol).
HollyGamer said:
If the meta score went down from 9 to 85, there must be some magic involve or meta score went AWOL like master chief in Halo 5 Lol. Just look at meta review, who else giving those score, User Score ??? lol, IGN ( i even Lol). |
Yet it is still one of the highest rated games this generation. Not many games can even get past 80 on metatcritic. This game scored better than COD advanced warfare and Destiny. It shows this game can easily sell very well regardless of metacritic.