aLkaLiNE said:
Dr.Henry_Killinger said:
aLkaLiNE said: Yeah I would. PC gaming requires too much of an investment in time and I regard it as an unhealthy psychological addiction (my little brother is glued to the screen more often than not and.... I'll say no more about that). Mobile gaming is just generally boring. Console gaming is accessible for me personally because I can pick up a quick match of CoD or spend a few hours on the weekend playing through campaign mode on some of the newer games, and then there's netflix to fall back on or Spotify if I'm cleaning the house. It's really convenient for the kind of media functions I desire. |
The only "requirement" for PC Gaming is how much investment you are willing to put into it.
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True but the games are meant to pull you in by design and keep you there. Many games rely on a monthly subscription on PC. Games on Console are all under an umbrella service. In fact, I'd speculate that console games don't want to keep you there - Running the servers costs money and since they aren't charging by the month, there will be a point where it just makes no financial sense to keep the servers up. This is a polar opposite from games like World of Warcraft where, because they have that monthly income from your wallet going straight to their bank account, it's in their best interest to make that game as addicting as fucking possible.
I hope that's worded in a way that makes sense. Let me know if it doesn't and I'll try to explain it differently.
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I hear you, but I feel like PC Gaming and Console Gaming with regard to software is basically ubiquitous at this point.
My favorite PS4 game is FFXIV: ARR and on PC its Skyrim and probably Fallout 4.
The thing about Monthly Subs is that it doesn't matter how much you play, it matters how much you subscribe so they want to keep you subscribing, often giving sub rewards and filling the game with content and expansions so you don't unsub.
FTP is more like what you describe because they need every oppurtunity to get you to buy something.
An added benefit of the monthly sub model is that, at least coming from FTP, they make most of the cashshop stuff free/easily accessible to add to that value proposition.
As for online multiplayer, I'd argue that they want that to be as addictive as possible, because even though the server has operating costs, the more activity they have online, the more guaranteed purchases they will have. For instance, if 2 buddies want to play Online COD, they each have to get the game, they can't just share it.