The NX is already confirmed to be absorbing the Wii U's architecture. That's literally one of the first things we learned about the platform. Wow this thread is old why am I taking it so seriously I don't know.
The NX is already confirmed to be absorbing the Wii U's architecture. That's literally one of the first things we learned about the platform. Wow this thread is old why am I taking it so seriously I don't know.
spemanig said: The NX is already confirmed to be absorbing the Wii U's architecture. That's literally one of the first things we learned about the platform. Wow this thread is old why am I taking it so seriously I don't know. |
As far as I remember, that was said about wii u's successor, not NX.
Thunderbird77 said: As far as I remember, that was said about wii u's successor, not NX. |
Don't even start with that nonsense.
A lot it was stronger than 360, and even the Xbox One is struggling emulate specific modded 360 games
Thunderbird77 said:
The 360 is way less powerful than wii u in every way and so will x1 against NX (if NX is a home console. |
In everyway? Main memory bandwidth is less, cpu benchmarks far less, gpu gflops may even be less if the wii u is 176 gflops even if the wii u gpu has a better feature set. Remember the wii u is on the same 45nm process and consumes far less power. Games that exist on both 360 and wii u almost always run better on 360 with often much higher frame rates. Some games are lower resolution on wii u like sonic racing transformed. Not forgetting the 360 also generates full 5.1 dolby surround sound where as wii u provides uncompressed sound data which requires less processing.
The one game that actually looks impressive on wii u, xenoblade actually has some very simplified mechanics like lack of collision detection and the developer also produced miracles on the humble wii with the original xenoblade game.
I have ps3, 360 and wii u and for technical accomplishment both ps3 and 360 easily beat wii u. I.e. their technically most advanced games are more impressive than wii u's.
Since the wii u was released the reality of the spec has slowly been realised and its been a downhill journey all the way. From what was something competitive with ps4 and xbone we are now at an understanding that it generally performs below ps3 and 360 on average. Most of us realised I think at the beginning just how bad it was when almost every game was sub ps3/360 performance. It was always a ridiculously poor console sold at a hugely inflated price just like the wii before it.
Emulation of the WiiU on the NX would be relatively trivial as the Wii U's hardware is relatively poor.
The PC emulates things far differently than how the Xbox One does emulation, the PC will "Brute force" it's way through as it will take an instruction, translate it and often chop it into several other instructions to be executed on the host machine, which is why it requires orders-of-magnitude greater levels of hardware.
What Microsoft has done on the Xbox One is virtualised the Xbox 360's OS, created an API between the Xbox One's hardware and the VM layer and then repackaged the games, it has stupidly low overheads and fantastic accuracy, impossible to do on the PC without intimate knowledge of the hardware.
Before the Xbox One's release, people laughed at me on these forums when I said emulation was entirely possible on next gen and they pointed towards PS2 emulation as the example of the hardware required to achieve it, even after I provided a detailed analysis that says otherwise. (Obviously I got the last laugh, when Microsoft announced it. Suckers.)
The PS3 could also be emulated on the PS4.
But that is a Software approach.
If Nintendo opts for the Hardware method... Then all they will need is probably the CPU.
And if we shrink the CPU from 45nm down to a MODERN 14nm included in the SoC, then you are looking at an insignificant cost, we are probably talking cents here as the Wii U's CPU is only 50~ to 150~ Million transisters.
The Xbox One and Playstation 4 have 5~ Billion transister SoC's, with roughly 400-500 million transisters for the CPU units, the Nintendo NX could even be larger than that.
9~ Billion 28nm chips are available, 14nm would allow you to bring a 9~ Billion transister chip down to the size similar (Or smaller, depending on other factors) to that of the Xbox One or Playstation 4's SoC.
Essentially, allowing for hardware backwards compatability wouldn't be terribly expensive, the Wii U is built on an old node and was pretty conservative with it's transistor counts.
With that said... If I was in Nintendo's position, I wouldn't bother with backwards compatability with the Wii U at all.
The Wii U does not have a large games library or fanatical user base, they would be better off providing regular Wii comptability.
--::{PC Gaming Master Race}::--
It shouldn't be hard. Xbox 360 to Xbox One is the same PPC to X86 jump that Wii U to NX will be. If Xbox can do it I can't see why NX wouldn't be able to. But the real question is will Nintendo want to?
bunchanumbers said: It shouldn't be hard. Xbox 360 to Xbox One is the same PPC to X86 jump that Wii U to NX will be. If Xbox can do it I can't see why NX wouldn't be able to. But the real question is will Nintendo want to? |
I believe that BC is very important to Nintendo because they included this function in all their last consoles and handhelds. I think they will at least try to make it happen ;)
Pemalite said: With that said... If I was in Nintendo's position, I wouldn't bother with backwards compatability with the Wii U at all. |
At this point, Wii compatibility should be something almost guaranteed (if Nintendo decides to keep the wiimotes compatible with the NX). Wii power shouldn't be a problem at this point.