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Thunderbird77 said:
bonzobanana said:
If they want wii u compatibility it will be designed with that in mind even if using different architecture. They will optimise a few things to enable full speed wii u emulation. As previously stated the wii u gpu its pretty standard although low power radeon hardware and the cpu is absolutely dire so no problems with that. The memory bandwidth is very low in wii u except for the 32MB of high speed memory. That 32MB could be difficult to emulate but the NX may well have a similar memory arrangement.

Full wii u compatibility is no problem at all and wii emulation could be done easily fully in software I'm sure without having to worry about optimising anything.

I think people have to remember with Microsoft's approach that they use patches to bypass emulation issues. So its only partial emulation and part new code. It's a different approach and the xbox one probably isn't powerful enough to emulate the 360 fully in software. However the 360 in many ways is more powerful than wii u and the xbox one is likely less powerful than NX at least in cpu terms so its an easier job.

So looking forward to NX hoping its a return to decent Nintendo hardware that will unleash the full potential of Nintendo's game developers and not having to fight the hardware all the time.

I would truly love it if the NX had a top loading optical drive and ran wii u, wii and gamecube software but the reality is I think no optical drive so wii u compatibility is only going to be for digital downloads so I'll need to keep my wii u anyway as I have few digital games.

The 360 is way less powerful than wii u in every way and so will x1 against NX (if NX is a home console.

In everyway? Main memory bandwidth is less, cpu benchmarks far less, gpu gflops may even be less if the wii u is 176 gflops even if the wii u gpu has a better feature set. Remember the wii u is on the same 45nm process and consumes far less power. Games that exist on both 360 and wii u almost always run better on 360 with often much higher frame rates. Some games are lower resolution on wii u like sonic racing transformed. Not forgetting the 360 also generates full 5.1 dolby surround sound where as wii u provides uncompressed sound data which requires less processing.

The one game that actually looks impressive on wii u, xenoblade actually has some very simplified mechanics like lack of collision detection and the developer also produced miracles on the humble wii with the original xenoblade game.

I have ps3, 360 and wii u and for technical accomplishment both ps3 and 360 easily beat wii u. I.e. their technically most advanced games are more impressive than wii u's.

Since the wii u was released the reality of the spec has slowly been realised and its been a downhill journey all the way. From what was something competitive with ps4 and xbone we are now at an understanding that it generally performs below ps3 and 360 on average. Most of  us realised I think at the beginning just how bad it was when almost every game was sub ps3/360 performance. It was always a ridiculously poor console sold at a hugely inflated price just like the wii before it.