Soundwave said:
"Industry leading" could mean they are using 14/16nm tech (relatively new) maybe even HBM2 RAM or something, and 1.5 TFLOP or so would be virtually indistinguishable from their competition so that would fit with that quote. Hopefully we'll find out soon via leaks for sure.
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I am hoping for that new node as Nintendo can get much better power efficiency to suit their standard. But staying at 28 nm, they won't get a gpu near PS4 level under 75w, and the whole console would end uparound 100 tdp = very un-nintendo like.
Something no one i;ve seen mention, but what if "industry leading" meant in regards to mobile parts? Now we can bring up power vr again. https://en.wikipedia.org/wiki/PowerVR
| Model | Date | Clusters | Die Size (mm2) | Config core[4] | SIMD lane | Fillrate | Bus width (bit) | HSA-features | API (version) | GFLOPS(@ 650 MHz) FP32/FP16 | GFLOPS(@ 800 MHz) FP32/FP16 |
| MPolygons/s | (GP/s) | (GT/s) | OpenGL ES | OpenGL | OpenCL | Direct3D |
| GT7200 |
Nov 2014 |
2 |
|
2/4 |
64/128 |
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|
3.1 |
3.3 (4.4 optional) |
1.2 embedded profile (FP optional) |
10.0 (11.2 optional) |
83.20 / 166.40 |
| GT7400 |
Nov 2014 |
4 |
|
4/8 |
128/256 |
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|
|
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166.40 / 332.80 |
| GT7600 |
Nov 2014 |
6 |
|
6/12 |
192/384 |
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|
|
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250 / 500 |
| GT7800 |
Nov 2014 |
8 |
|
8/16 |
256/512 |
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|
|
|
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333 / 666 |
| GT7900 |
Nov 2014 |
16 |
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16/32 |
512/1024 |
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|
|
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666 / 1332 |
800 / 1600
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their best chip is the gt7900 which is 800 gflops at single precision (PS4 and XB1 are rated by single precision/fp32) so throw out the half precision inflated number. Now if Nintendo put two of those in their console, they'd be at 1.6 tflops with comparable amount of shaders, etc. With a better cpu, the NX home would be at or better than PS4.
Go with the gt7600, 250 gflops in the HH, and @540p it would be easy to scale down from the 800gflop console version. The dual gpu set up in the home version might be best b/c third parties could use the full power if nec., and if they can't scale down to the HH, it would remain a console exclusive. But for Nintendo, it would be easy scaling down from 800 to 250 gflops, as they'd be using the single gpu mostly for their games.