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Forums - Nintendo - Top 12 Splatoon Maps! <(@_-)^

 

Favorite Splatoon Map?

Walleye Warehouse 4 10.00%
 
Saltspray Rig 3 7.50%
 
Blackbelly Skatepark 3 7.50%
 
Bluefin Depot 0 0%
 
Kelp Dome 3 7.50%
 
Hammerhead Bridge 2 5.00%
 
Port Mackerel 3 7.50%
 
Camp Triggerfish 8 20.00%
 
Urchin Underpass 2 5.00%
 
Moray, Flounder, or Arowa... 12 30.00%
 
Total:40

#12: Moray Towers

This shouldn't surprise anybody. Limited approach options, very little room to maneuver in (though there's a bit more space in the center during Ranked, but fighting anywhere else still sucks), and of course E-Liters are too strong here.

 

#11: Flounder Heights

Again there isn't much space to work namely on top of the center buildings, but otherwise this map actually has the opposite problems from Moray, where there are way too many approach options, thus long range focused weapons can be underwhelming here since the enemy can easily pop up within their ideal range.

 

#10: Arowana Mall

This Map is basically Moray Lite, as it also has limited approaches and little space to maneuver, but it's not as bad and Chargers are much easier to get to. Tower Control and Rainmaker aren't bad at all here since they make use of the more open and approachable space in front of each team's base, but Turf War and Splatzones are still not ideal here.

 

#9: Saltspray Rig

Yet again, a lot of narrow n tight spaces. The reason that's a detriment is because it simplifys firefights down to who has better accuracy and/or lag, otherwise the result is likely to be a trade. Unlike Moray or Arowana though, this map has a good number of approach options, but unfortunately half of the map isn't even used during Ranked. Well, except for Rainmaker, but for the wrong reasons.

 

#8: Urchin Underpass

I get what they were trying to do with the update, making the center easier to get into, and while they did succeed, the side effect is a map that can be pretty annoying to play on due to all the uneven terrain and obstacles in the way. Heck the Inkzooka isn't even that great here with all the stuff that can block it's shots. I guess the reason for that was to nerf long range but they went too far.

 

#7: Port Mackerel

The only real problem here is that once a team breaks through the middle and sets up on the enemy side, getting out of the base becomes a challenge. More of an issue in Turf and Zones where you need only hold the objective once you've got it.

 

#6: Blackbelly Skatepark

A close combat map for sure with how small it is, but having long range is still very much useful here. Rainmaker is pretty questionable here though, one wipe and it's gg. Solid map otherwise.

 

#5: Bluefin Depot

The first of the 5 maps I'd say are great for all modes. Even in Splatzones where the zone is only on one side, controlling the other is still important for preventing flanks and flanking yourself.

 

#4: Walleye Warehouse

A very neutral map, meaning most all weapons are good here, and it's also good for all modes. I don't have much to say because there isn't anything bad about it, it's just pure goodness.

 

#3: Hammerhead Bridge

The same as above really, I just like how there's more depth to the terrain and the much brighter setting hehe.

 

#2: Kelp Dome

Naturally the top maps are all there for the same reasons hehe. The order at this point is purely preference really. 

 

#1: Camp Triggerfish

Up until recently Kelp Dome was my number 1, but gradually decided to put Triggerfish above it the more and more I played on it. It's good for all weapons playstyles n modes like the other top maps, and I especially like how even in Splatzones most of the map is important. Additionally it's really unique with the divide making it feel more like a war between the two sides, and it's natural setting is a breath of fresh air compared to the other maps which are all urban/industrial. I think it's the best looking map for sure, definitely one of the most fun to play on, and thus it has my number one spot!

So there you have it! Do you agree, disagree, have your own top 12 list? Also there's gonna be 4 more maps and probably new modes at some point, so more list will have to be made!



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I agree with #1 being Camp Triggerfish. But I quite like Moray Towers and I can't get along with Bluefin Depo for whatever reason.

Are we already at 12 maps now? Hard to believe really how much and how quickly the game has grown this year.



 

Here lies the dearly departed Nintendomination Thread.

Hmm, ranking on the splatoon maps, huh...

12. Hammerhead Bridge
11. Bluefin Depot
10. Urchin Underpass
9. Blackbelly Skatepark
8. Floundering Heights
7. Camp Triggerfish
6. Walleye Warehouse
5. Port Makerel
4. Moray Towers
3. Arawana Mall
2. Kelp Dome
1. Saltspray Rig



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

Conegamer said:
I agree with #1 being Camp Triggerfish. But I quite like Moray Towers and I can't get along with Bluefin Depo for whatever reason.

Are we already at 12 maps now? Hard to believe really how much and how quickly the game has grown this year.


And it still has more growing to do! Assuming they keep releasing one weapon at a time, the updates will continue until January 8th. We already know they have 4 more maps and playable octolings in the works, and I find it hard to imagine them not bringing out atleast one new mode aswell.



I never actually thought about which I like the most. Gotta say I really like Moray Towers.



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I actually like Moray Towers, tbh.

Other than that, I agree with this.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

Cloudman said:
Hmm, ranking on the splatoon maps, huh...

12. Hammerhead Bridge
11. Bluefin Depot
10. Urchin Underpass
9. Blackbelly Skatepark
8. Floundering Heights
7. Camp Triggerfish
6. Walleye Warehouse
5. Port Makerel
4. Moray Towers
3. Arawana Mall
2. Kelp Dome
1. Saltspray Rig


Why Bluefin and Hammerhead so low if ya don't mind me asking? :O



12) Bluefin Depot

11) Walleye Warehouse

10) Port Mackerel

9) Arawanna Mall

8) Blackbelly Skatepark

7) Saltspray Rig

6) Moray Towers

5) Flounder Heights

4) Kelp Dolme

3) Urchin Underpass

2) Hammerhead Brdige

1) Camp Triggerfish



                
       ---Member of the official Squeezol Fanclub---

Einsam_Delphin said:
Cloudman said:
Hmm, ranking on the splatoon maps, huh...

12. Hammerhead Bridge
11. Bluefin Depot
10. Urchin Underpass
9. Blackbelly Skatepark
8. Floundering Heights
7. Camp Triggerfish
6. Walleye Warehouse
5. Port Makerel
4. Moray Towers
3. Arawana Mall
2. Kelp Dome
1. Saltspray Rig


Why Bluefin and Hammerhead so low if ya don't mind me asking? :O

Well, I'm not too familiar with Hammerhead Bridge, so when I first had to play it I found myself having a really hard time adjusting to it. I had to play it several times during a splatfest and most of the time I would end up losing, getting attacked from above. It left me with a bad taste, so right now I don't really like it.

As for Bluefin, I often felt I was on a losing side, having all my efforts be lost so quickly once I cover one side of the center and having to be jumping between both often. Having to travel back and forth, I found it annoying. I just found it frustrating how often I feel I am doing good for my team only to look at the screen and see the over side covered along with my home base.



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

Hard to make a list, it really depends on which mode I'm playing but overall it looks like this:

12. Blackbelly Skatepark
11. Urchin Underpass
10. Arowana Mall
09. Hammerhead Bridge
08. Bluefin Depot
07. Saltspray Ring
06. Walleye Warehouse
05, Kelp Dome
04. Flounder Heights
03. Moray Towers
02. Camp Triggerfish
01. Port Mackerel



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