spemanig said:
HoloDust said:
Yeah, they removed way too much of both - while I can, sort of, understand their logic behind "hardware problem" with N64, from GC onward that was really not the case, so it must've been preference.
Honestly, I hope they take a few pointers from some of western devs, specifically few Euro-RPG devs, who managed to strike quite good balance between open-worlds and narrative structures in the past.
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I hope not. Western devs absolutely suck at making open world games not boring or ridged. I hope they do a completely new approach to open world, because not even Kojima got open world right. The last thing Zelda needs to be is influenced by Skyrim, or AssCreed, or Far Cry, or The Witcher, or Fallout, or any of the other painfully boring excuses for open worlds these days.
No one's gotten it right in 3D, so don't copy them. If they just expand apon the structure found in ALBW, that will be enough.
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Not really the games I was referring to - I don't agree all of those games are boring, though, it's true that most of them are but a shadow of either their predecessors (Skyrim being probably the worst offender) or games they are copying.
Few of us around here who played Gothic 1/2 and who are fans of Pirhana Bytes know what I'm talking about, but, honestly, one really needs to have played those games to understand that balance between open world and narrative has already been done properly in fully 3D worlds - just not in mainstream RPGs, I suppose.
Anyway, wasn't really talking about copy/pasting designs of any particular game, more about taking some pointers in some aspects - though, IMO, they would have to go some 10-15 years back, when Western devs were making RPGs primarily for RPG fans, not for mainstream audience.
But, eventually, I'm hoping they'll surprise us all with someting new and fresh.