By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales Discussion - Shovel Knight - 50% of total units sales come from Nintendo Platforms

JRPGfan said:
Honestly its because the Xbox One and PS4 have so many other great games, something like Shovel Knight isnt able to compete on those platforms.

Then explain the 3DS sales.



Official Tokyo Mirage Sessions #FE Thread

                                      

Around the Network
the_dengle said:

62% of the game's revenue came from Steam and 3DS. Please stop making up excuses for the PS4 and XBO like "they have so many games to compete with." Besides, if an indie game can't draw much attention on those platforms for one reason or another, wouldn't that be a bad thing? I mean if this is your excuse for Shovel Knight selling under 40k on XBO in 5 months, why should any other indie dev expect better?

All you need is the release window gap. That's big.

The situation is what it is. Nintendo pushed the game a lot and got it first on consoles. They were very supportive and offered two appealing platforms to Yacht Club. These are good things. They are the main reasons the game sold best on their platforms. There's nothing wrong with that. All of this means Yacht Club will be likely to support Nintendo platforms in the future... isn't that the whole point??

Capy's whole presentation was about how porting to as many consoles as possible is beneficial to indie developers. 18% of Shovel Knight's sales came from late ports. That's not negligible. Surely those extra ~150k sales more than covered the cost of porting.

Dengle, this must be turned into console wars. 

Even if this thread is supposed to be positive for all sides, it cannot be. The downplay must continue.



Official Tokyo Mirage Sessions #FE Thread

                                      

How is this surprising? It came out a just about a year ahead (10months) and has been discounted/on sale a number of times on Nintendo platforms while it's still consider "new" in the PS4/Xbox marketplace (think the biggest discount was 15%).

I myself bought it on the 3DS for $5 so I have to reason to buy it again on the PS4 ;()



.



wasn't this game a kickstarter on Nintendo platforms? I imagine that and the late release played the biggest part in the breakdown.



outlawauron said:
PwerlvlAmy said:

expected,so it doesnt surprise me

 

it couldve come elsewhere first and it will wouldve been the same outcome 

So, you really think that the sales distribution would be exactly the same if the Nintendo platforms were released after every other platform?


Nintendo platforms would still be on top in sales no matter what



NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick

Around the Network

The situation is bad for XB1 in this case. I imagine 90% of the sales for Sony was on PS4 as well. Not bad for a late port. I imagine that 10 months of Nintendo or PC meant most Sony and MS people bought it on PC or 3DS.



Quite interesting that so many people compare third party numbers on Wii U with PS4/XONE and then complain, but when something like this happens it is 'not surprising'. Arguments like 'it was marketed on Nintendo platforms' or 'it suits more to the Nintendo audience' can also be used to explain low sales of for instance grey shooters on Nintendo platforms.



the_dengle said:

62% of the game's revenue came from Steam and 3DS. Please stop making up excuses for the PS4 and XBO like "they have so many games to compete with." Besides, if an indie game can't draw much attention on those platforms for one reason or another, wouldn't that be a bad thing? I mean if this is your excuse for Shovel Knight selling under 40k on XBO in 5 months, why should any other indie dev expect better?

All you need is the release window gap. That's big.

The situation is what it is. Nintendo pushed the game a lot and got it first on consoles. They were very supportive and offered two appealing platforms to Yacht Club. These are good things. They are the main reasons the game sold best on their platforms. There's nothing wrong with that. All of this means Yacht Club will be likely to support Nintendo platforms in the future... isn't that the whole point??

Capy's whole presentation was about how porting to as many consoles as possible is beneficial to indie developers. 18% of Shovel Knight's sales came from late ports. That's not negligible. Surely those extra ~150k sales more than covered the cost of porting.

Honestly, I took that comment as trolling as it's an often used excuse as to why 3rd party games don't sell well on Nintendo platforms.

PwerlvlAmy said:
outlawauron said:

So, you really think that the sales distribution would be exactly the same if the Nintendo platforms were released after every other platform?

Nintendo platforms would still be on top in sales no matter what

Why is that? (despite Steam being the top platform for this title )

It's not like there's a ton of examples of 2D platforming indie titles doing better on Nintendo platforms over everything else.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

Farsala said:
The situation is bad for XB1 in this case. I imagine 90% of the sales for Sony was on PS4 as well. Not bad for a late port.

I was actually thinking that the low attach rate for XBO might hint that the PSN sales were more focused on Vita or PS3.

outlawauron said:

Honestly, I took that comment as trolling as it's an often used excuse as to why 3rd party games don't sell well on Nintendo platforms.

I count four different users in this thread using some variation of that argument. I wouldn't have bothered if it was only one comment.



Well, they've been in the market for longer, so its natural.



 

NNID: b00moscone

Switch ID: SW-5475-6755-1986

3DS friend-Code: 4613-6380-5406

PSN: b00mosconi