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Forums - Sony - Digital Foundry: Hands-on with Uncharted: the Nathan Drake Collection

Bluepoint Games has some real talent! They really are the port master! Their output always impresses me. The sheer quality of their ports, and consistancy is really something. It doesn't matter what system they port to, it's always well done.



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ReimTime said:
alrightiwill said:
Does the collection come on one disc or two?? Also, how big is the install size?


One disc. Install size is ~44.5GB


Fantastic. Thank you :)



GribbleGrunger said:
binary solo said:

Yeah, but I never had any gripes with the original gameplay, even though some people who are shooter pros crapped on the shooting mechanics I personally had no issues with it. I managed to get my headshots trophy really early on in the games, and it playing on insanity I never felt like the mechanics of the game let me down. Maybe if I play the PS3 version of UC:DF again I'll think the mechanics are really bad but for now I don't feel like I needed to see gameplay improvement improvement when I was playing the original series.

I notice how that Yahtzee criticised the Gears Remaster for running back the same cover mechanics and not improving on it. I wonder if the UC collection has tweaked the cover mechanics. Though not sure if Yahtzee is necessarily the best baromenter for critiquing cover mechanics. Personally I think cover based shooting is actually realistic. In a real gun battle you are hiding behind stuff and truying to time your pop up to shoot at someone when there's an opening, and it should be somewhat of a grind. Indeed I'd actually prefer games go even further putting fewer enemies in the field but making it harder to kill them (not as in take more shots, but smarter AI and more difficult to catch them out of cover, but basically still one head shot or 2-3 body shots for a kill) and making it easier for them to kill you (again smarter AI, not fewer hits to kill you). Indeed what I think was a compensation for limitation on AI was putting more enemies up for you to kill, and I think the way gaming needs to go is to use some of that computing power to really smarten up AI and reduce the enemies on screen and make it a challenege of skill rather than just throwing bodies at you.

Glad to see a lot of people here haven't played the series before and want to give it a run. For the money it's hard to go wrong even if you end up thinking it's a merely a good series not a great series.

I agree, games should throw less at you but with more variety of attacks and counter attacks. One of my all time favourite moments in any game was the battle between Snake and The End. I just loved that cat and mouse situation.

As far as Uncharted goes, they've ballanced everything between all three games so surely that must include things like take downs and transitions between two different modes of attack. I certainly 'think' I've seen that at work but having not played these games for years, I couldn't say for sure.

We're getting a demo soon so you'll be able to find out first hand.

Oooooo! a demo. I will definitely give that a run, and who knows, maybe I could be swayed.

How can 3 7th gen games, that have been significantly tarted up only be 44.5GB? Does that mean lots of assets are being shared between games or something? Seems so unlikely for those 3 games to come in at only 44.5GB. Perhaps UC:DF is still relatively small,



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

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binary solo said:

Oooooo! a demo. I will definitely give that a run, and who knows, maybe I could be swayed.

How can 3 7th gen games, that have been significantly tarted up only be 44.5GB? Does that mean lots of assets are being shared between games or something? Seems so unlikely for those 3 games to come in at only 44.5GB. Perhaps UC:DF is still relatively small,

There's been quite a debate on Gaf about how they've managed to cram all that content onto one disc but to me it's obvious and there IS actually a clue. That clue has been discussed on Gaf but as usual Gaf hasn't been able put the two together. They share assets as you've suggested. A tree is a tree, a wall is a wall, water is water and so on. Clearly there's not reason to have three versions of the same thing when all titles have the same approach graphically. Then you have the animation sets that were multiplied by three because of being on three discs. Of course removing multiplayer would have also helped. That clue I mentioned? People were discussing possible reasons why Blu-point decided to remove the mud from the jeep textures ... It's quite simple: There are more than one jeep used in the trillogy and so only one texture needs to be used. Is it more realistic to use a muddy texture in a street scene or to use a street texture in a muddy scene? I think the compromise makes sense.



 

The PS5 Exists. 


GribbleGrunger said:
binary solo said:

Oooooo! a demo. I will definitely give that a run, and who knows, maybe I could be swayed.

How can 3 7th gen games, that have been significantly tarted up only be 44.5GB? Does that mean lots of assets are being shared between games or something? Seems so unlikely for those 3 games to come in at only 44.5GB. Perhaps UC:DF is still relatively small,

There's been quite a debate on Gaf about how they've managed to cram all that content onto one disc but to me it's obvious and there IS actually a clue. That clue has been discussed on Gaf but as usual Gaf hasn't been able put the two together. They share assets as you've suggested. A tree is a tree, a wall is a wall, water is water and so on. Clearly there's not reason to have three versions of the same thing when all titles have the same approach graphically. Then you have the animation sets that were multiplied by three because of being on three discs. Of course removing multiplayer would have also helped. That clue I mentioned? People were discussing possible reasons why Blu-point decided to remove the mud from the jeep textures ... It's quite simple: There are more than one jeep used in the trillogy and so only one texture needs to be used. Is it more realistic to use a muddy texture in a street scene or to use a street texture in a muddy scene? I think the compromise makes sense.

Bad call taking the clean jeep option. You can come up with a suspension of disbelief reason for why a muddy jeep would be seen being driven through city streets, but you can't suspend disbelief seeing a jeep driving in offroad conditions and be "street clean" all the way through it. So sure, make the compromise on re-using textures, but make the right "is this realistic?" decision: Muddy jeep on the streets = drove it off road yesterday and couldn't be arsed cleaning it; clean jeep for an entire offroad chase = super-magic teflon(?)



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

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binary solo said:

Bad call taking the clean jeep option. You can come up with a suspension of disbelief reason for why a muddy jeep would be seen being driven through city streets, but you can't suspend disbelief seeing a jeep driving in offroad conditions and be "street clean" all the way through it. So sure, make the compromise on re-using textures, but make the right "is this realistic?" decision: Muddy jeep on the streets = drove it off road yesterday and couldn't be arsed cleaning it; clean jeep for an entire offroad chase = super-magic teflon(?)

The original terrain was mainly rock, grass and trees though. That's what I mean when I say I think they made the right choice.



 

The PS5 Exists. 


alrightiwill said:
ReimTime said:


One disc. Install size is ~44.5GB


Fantastic. Thank you :)

Glad to help!

@Gooch: thank you, you da man



#1 Amb-ass-ador

GribbleGrunger said:
Tachikoma said:
Day one for me, sure i still have the originals, but having the originals didnt stop me buying MCC.
Some of the best ps3 titles, all rolled in to one with big imorovements to already very pretty games? Yes please

You might want to sell those originals before these remasters release. You'll get a little bit more money for them.

I never sell games



Tachikoma said:
GribbleGrunger said:

You might want to sell those originals before these remasters release. You'll get a little bit more money for them.

I never sell games


You give them away amirite??

Sweet well please send me all your copies of Zelda: Wand of Gamelon pls. Also if you have any copies of Chess 3000 for my Keurig TI83 Dispenser that would be hella cool.

My address is: Starbucks. Although pls hurry because they've been asking me to leave for the past 5 years so yea

 

@BroLad did I mix up some letters?



#1 Amb-ass-ador

binary solo said:
GribbleGrunger said:
binary solo said:
I want to want this, but really I'm not sure improved visual performance is enough to convince me to buy this series for a second time. Perhaps I will pick it up again at the right price.

It's not just visual improvements though, the gameplay has been improved too.

Yeah, but I never had any gripes with the original gameplay, even though some people who are shooter pros crapped on the shooting mechanics I personally had no issues with it. I managed to get my headshots trophy really early on in the games, and it playing on insanity I never felt like the mechanics of the game let me down. Maybe if I play the PS3 version of UC:DF again I'll think the mechanics are really bad but for now I don't feel like I needed to see gameplay improvement improvement when I was playing the original series.

I notice how that Yahtzee criticised the Gears Remaster for running back the same cover mechanics and not improving on it. I wonder if the UC collection has tweaked the cover mechanics. Though not sure if Yahtzee is necessarily the best baromenter for critiquing cover mechanics. Personally I think cover based shooting is actually realistic. In a real gun battle you are hiding behind stuff and truying to time your pop up to shoot at someone when there's an opening, and it should be somewhat of a grind. Indeed I'd actually prefer games go even further putting fewer enemies in the field but making it harder to kill them (not as in take more shots, but smarter AI and more difficult to catch them out of cover, but basically still one head shot or 2-3 body shots for a kill) and making it easier for them to kill you (again smarter AI, not fewer hits to kill you). Indeed what I think was a compensation for limitation on AI was putting more enemies up for you to kill, and I think the way gaming needs to go is to use some of that computing power to really smarten up AI and reduce the enemies on screen and make it a challenege of skill rather than just throwing bodies at you.

Glad to see a lot of people here haven't played the series before and want to give it a run. For the money it's hard to go wrong even if you end up thinking it's a merely a good series not a great series.

this harder to kill and easier to be killed is tensing me on alien



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