GribbleGrunger said:
binary solo said:
Yeah, but I never had any gripes with the original gameplay, even though some people who are shooter pros crapped on the shooting mechanics I personally had no issues with it. I managed to get my headshots trophy really early on in the games, and it playing on insanity I never felt like the mechanics of the game let me down. Maybe if I play the PS3 version of UC:DF again I'll think the mechanics are really bad but for now I don't feel like I needed to see gameplay improvement improvement when I was playing the original series.
I notice how that Yahtzee criticised the Gears Remaster for running back the same cover mechanics and not improving on it. I wonder if the UC collection has tweaked the cover mechanics. Though not sure if Yahtzee is necessarily the best baromenter for critiquing cover mechanics. Personally I think cover based shooting is actually realistic. In a real gun battle you are hiding behind stuff and truying to time your pop up to shoot at someone when there's an opening, and it should be somewhat of a grind. Indeed I'd actually prefer games go even further putting fewer enemies in the field but making it harder to kill them (not as in take more shots, but smarter AI and more difficult to catch them out of cover, but basically still one head shot or 2-3 body shots for a kill) and making it easier for them to kill you (again smarter AI, not fewer hits to kill you). Indeed what I think was a compensation for limitation on AI was putting more enemies up for you to kill, and I think the way gaming needs to go is to use some of that computing power to really smarten up AI and reduce the enemies on screen and make it a challenege of skill rather than just throwing bodies at you.
Glad to see a lot of people here haven't played the series before and want to give it a run. For the money it's hard to go wrong even if you end up thinking it's a merely a good series not a great series.
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I agree, games should throw less at you but with more variety of attacks and counter attacks. One of my all time favourite moments in any game was the battle between Snake and The End. I just loved that cat and mouse situation.
As far as Uncharted goes, they've ballanced everything between all three games so surely that must include things like take downs and transitions between two different modes of attack. I certainly 'think' I've seen that at work but having not played these games for years, I couldn't say for sure.
We're getting a demo soon so you'll be able to find out first hand.
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Oooooo! a demo. I will definitely give that a run, and who knows, maybe I could be swayed.
How can 3 7th gen games, that have been significantly tarted up only be 44.5GB? Does that mean lots of assets are being shared between games or something? Seems so unlikely for those 3 games to come in at only 44.5GB. Perhaps UC:DF is still relatively small,
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