GribbleGrunger said:
There's been quite a debate on Gaf about how they've managed to cram all that content onto one disc but to me it's obvious and there IS actually a clue. That clue has been discussed on Gaf but as usual Gaf hasn't been able put the two together. They share assets as you've suggested. A tree is a tree, a wall is a wall, water is water and so on. Clearly there's not reason to have three versions of the same thing when all titles have the same approach graphically. Then you have the animation sets that were multiplied by three because of being on three discs. Of course removing multiplayer would have also helped. That clue I mentioned? People were discussing possible reasons why Blu-point decided to remove the mud from the jeep textures ... It's quite simple: There are more than one jeep used in the trillogy and so only one texture needs to be used. Is it more realistic to use a muddy texture in a street scene or to use a street texture in a muddy scene? I think the compromise makes sense. |
Bad call taking the clean jeep option. You can come up with a suspension of disbelief reason for why a muddy jeep would be seen being driven through city streets, but you can't suspend disbelief seeing a jeep driving in offroad conditions and be "street clean" all the way through it. So sure, make the compromise on re-using textures, but make the right "is this realistic?" decision: Muddy jeep on the streets = drove it off road yesterday and couldn't be arsed cleaning it; clean jeep for an entire offroad chase = super-magic teflon(?)
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