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Forums - Gaming - Mighty No. 9 gets new release date, now out on February 9

manuel said:

> February 9, 2016 in North America and February 12, 2016 in Europe

What about Japan?


February 12th is rest of the world.



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KLXVER said:
JWeinCom said:
Games get delayed. The Witcher, Arkham Knight, Zelda U, Wii Fit U, DK Tropical Freeze, Xenoblade Chronicles X, Star Fox Zero, Smash 3DS/U, The Division, Dying Light, Uncharted 4, and etc etc. They could have certainly handled it better, but delays like this happen in gaming. Just cause it was kickstarted doesn't mean it won't have delays, especially since games coming from companies with huge sums of money get delayed. And, before people get into it, those companies often work on multiple games simultaneously.

I've been playing the demo, and it's pretty neat so far. The combat system offers a good balance between risk and reward. It's safer to take out enemies from a distance, but fighting up close enables you to get more bonuses as you build up combos It's a more interesting twist on the typical formula than most other indie games provide.

So far I've only played a couple of levels, and the level design is just ok. Hopefully the other levels show a bit more creativity.


Well the delay is more annoying when the company keeps taking on new projects and launch another Kickstarter before this one is done.


But that's kind of how game development works.  You'll need different people for different parts of production.  The lead artist and sound technicians for instance should be basically done by now.  Basically anyone who does conceptual stuff is also pretty much done.  So, if there is nothing else in the works, these guys are sitting on their hands.



JWeinCom said:
KLXVER said:


Well the delay is more annoying when the company keeps taking on new projects and launch another Kickstarter before this one is done.


But that's kind of how game development works.  You'll need different people for different parts of production.  The lead artist and sound technicians for instance should be basically done by now.  Basically anyone who does conceptual stuff is also pretty much done.  So, if there is nothing else in the works, these guys are sitting on their hands.


Inafune is the director of the game. How can he be done if the game isnt done?



KLXVER said:
JWeinCom said:


But that's kind of how game development works.  You'll need different people for different parts of production.  The lead artist and sound technicians for instance should be basically done by now.  Basically anyone who does conceptual stuff is also pretty much done.  So, if there is nothing else in the works, these guys are sitting on their hands.


Inafune is the director of the game. How can he be done if the game isnt done?


Because he's the director.  He's not intimately involved in every aspect of development.  He may check in on the team, but he's not going to be doing things like debugging.  If he is still involved, which is likely, his responsibilities at this point aren't going to be a full time thing.  It doesn't make sense for this to be the only thing he's working on.



JWeinCom said:
KLXVER said:


Inafune is the director of the game. How can he be done if the game isnt done?


Because he's the director.  He's not intimately involved in every aspect of development.  He may check in on the team, but he's not going to be doing things like debugging.  If he is still involved, which is likely, his responsibilities at this point aren't going to be a full time thing.  It doesn't make sense for this to be the only thing he's working on.


It would make sense. Most directors finish a game before moving on to the next one.



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KLXVER said:
JWeinCom said:
Games get delayed. The Witcher, Arkham Knight, Zelda U, Wii Fit U, DK Tropical Freeze, Xenoblade Chronicles X, Star Fox Zero, Smash 3DS/U, The Division, Dying Light, Uncharted 4, and etc etc. They could have certainly handled it better, but delays like this happen in gaming. Just cause it was kickstarted doesn't mean it won't have delays, especially since games coming from companies with huge sums of money get delayed. And, before people get into it, those companies often work on multiple games simultaneously.

I've been playing the demo, and it's pretty neat so far. The combat system offers a good balance between risk and reward. It's safer to take out enemies from a distance, but fighting up close enables you to get more bonuses as you build up combos It's a more interesting twist on the typical formula than most other indie games provide.

So far I've only played a couple of levels, and the level design is just ok. Hopefully the other levels show a bit more creativity.


Well the delay is more annoying when the company keeps taking on new projects and launch another Kickstarter before this one is done.

I don't think that's the main issue either. Neither is showing a different artsytlye for your game after funding. It was the fact that he got funding for his next game, lied about the delay, and once he got the kickstarter for Red Ash (+funding from another company) only then did he announce the delay, with an apology to backers that was supposed to be made up with a demo, which was also canned. That's the main issue



Dravenet7 said:
KLXVER said:


Well the delay is more annoying when the company keeps taking on new projects and launch another Kickstarter before this one is done.

I don't think that's the main issue either. Neither is showing a different artsytlye for your game after funding. It was the fact that he got funding for his next game, lied about the delay, and once he got the kickstarter for Red Ash (+funding from another company) only then did he announce the delay, with an apology to backers that was supposed to be made up with a demo, which was also canned. That's the main issue


Main issue of what? Im talking about the reason for the delay. Not all the shitty things thats been going on. Im a backer, so trust me, I know.



KLXVER said:
Dravenet7 said:

I don't think that's the main issue either. Neither is showing a different artsytlye for your game after funding. It was the fact that he got funding for his next game, lied about the delay, and once he got the kickstarter for Red Ash (+funding from another company) only then did he announce the delay, with an apology to backers that was supposed to be made up with a demo, which was also canned. That's the main issue


Main issue of what? Im talking about the reason for the delay. Not all the shitty things thats been going on. Im a backer, so trust me, I know.


Oh. I generally referring to the guy comparing delays and I guess I misinterpreted your comment



Dravenet7 said:
KLXVER said:


Well the delay is more annoying when the company keeps taking on new projects and launch another Kickstarter before this one is done.

I don't think that's the main issue either. Neither is showing a different artsytlye for your game after funding. It was the fact that he got funding for his next game, lied about the delay, and once he got the kickstarter for Red Ash (+funding from another company) only then did he announce the delay, with an apology to backers that was supposed to be made up with a demo, which was also canned. That's the main issue


The demo was canned O_o... Odd because I was just playing it like ten minutes ago.  



JWeinCom said:
Dravenet7 said:

I don't think that's the main issue either. Neither is showing a different artsytlye for your game after funding. It was the fact that he got funding for his next game, lied about the delay, and once he got the kickstarter for Red Ash (+funding from another company) only then did he announce the delay, with an apology to backers that was supposed to be made up with a demo, which was also canned. That's the main issue


The demo was canned O_o... Odd because I was just playing it like ten minutes ago.  

I was referring to the the prior promise.