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Forums - Gaming - Ss the AAA Bubble bursting?

Absolutely. And the PS3/360/Wii will be the last generation of home consoles, too.

I think what bothers me most with these arguments is that people pick out the worst examples and then act as if they represent the average. Screw ups are screw ups. I mean, why doesn't anyone say, "The Witcher, Elder Scrolls, and Dishonored represent why the AAA bubble is bursting"?



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Aside from Nintendo, it burst long ago. Indie games is where the innovation is these days and really the only place I ever find something that feels fresh.

Nintendo, for some strange reason, is exempt. They have some special voodoo with their games. No matter how many times I play a new Metroid, Zelda, Star Fox or 3D Mario, it feels fresh and magical. I don't know how they do it.



Ruler said:

It was in decline

It can't possibly get any lower ... 



Ruler said:

Bad times for PC gaming ahead because most AAA will be only on PS4, Valve wont fund AAA games they cant even make a Half Life 3. Thats my predictions

With such similar architectures it doesn't make sense to constrain your game on one platform without necessity and pass on the additional sales on the similar platforms. So if Sony / Microsoft / Nintendo aren't paying for exclusivity, the chances were never better that the games are also released on PC.

Who would have thought a few years ago that so many console exclusive games or series and so many Japanese games find their way to PC?



fatslob-:O said:
Ruler said:

It was in decline

It can't possibly get any lower ... 


look at E3 last year. we get new announcments every month from Japanese companies



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Conina said:
Ruler said:

Bad times for PC gaming ahead because most AAA will be only on PS4, Valve wont fund AAA games they cant even make a Half Life 3. Thats my predictions

With such similar architectures it doesn't make sense to constrain your game on one platform without necessity and pass on the additional sales on the similar platforms. So if Sony / Microsoft / Nintendo aren't paying for exclusivity, the chances were never better that the games are also released on PC.

Who would have thought a few years ago that so many console exclusive games or series and so many Japanese games find their way to PC?

yeah but these multiplats wont be the majority AAAs like last gen.



Ka-pi96 said:
invetedlotus123 said:

You know, development just got more and more expensive, reaching a point where some titles had to sell 5 million just to pay the initial costs, and selling 3 million became a flop for many titles.

That's a pretty big claim considering the complete lack of actual evidence you're providing...

EA officially saying Dead Space 3 had to sell 5 million

Square Enix games "failing to hit sales targets" after selling several million

This rumor from E3 2013. All signs pointed to Destiny. 

You also have multiple publishers basically getting Sony/MS to pay for aspects of a game like development, marketing, and DLC. That wasn't necessary in the past. Now it's necessary because development costs are rising. Witness Titanfall, Street FIghter 5, and Dead Rising 3 practically existing because of Sony and Microsoft. 

Is the bubble "bursting"? No, but just about every publisher exept Sony is starting to take less risks. Just look at games like Just Dance getting annualized and the rise of season passes from pretty much every third party publisher. Look at the complete evaporation of Japanese AAA development. Sega, Capcom, Koei Tecmo, Namco Bandai, and now Konami have pretty much dissapeared from the mainstream AAA landscape. Square Enix will be next up if their next few games don't do well. 

The bubble isn't bursting, but we ARE getting to a point where publishers will take zero risks, nickel and dime consumers, and every single new IP will get an overly massive marketing campaign behind it just to ensure the game sells. All because nobody wants to lose money. Just look at the failed publisher push to end used games. That wouldn't be as much as an issue if publishers weren't hungry for the money. 



Ruler said:

look at E3 last year. we get new announcments every month from Japanese companies



Ruler said:
Conina said:

With such similar architectures it doesn't make sense to constrain your game on one platform without necessity and pass on the additional sales on the similar platforms. So if Sony / Microsoft / Nintendo aren't paying for exclusivity, the chances were never better that the games are also released on PC.

Who would have thought a few years ago that so many console exclusive games or series and so many Japanese games find their way to PC?

yeah but these multiplats wont be the majority AAAs like last gen.

Most successful AAA-titles of the last years ARE multiplats and include a PC version. Why should that change?



IamAwsome said:

EA officially saying Dead Space 3 had to sell 5 million

Square Enix games "failing to hit sales targets" after selling several million

This rumor from E3 2013. All signs pointed to Destiny. 

You also have multiple publishers basically getting Sony/MS to pay for aspects of a game like development, marketing, and DLC. That wasn't necessary in the past. Now it's necessary because development costs are rising. Witness Titanfall, Street FIghter 5, and Dead Rising 3 practically existing because of Sony and Microsoft. 

Is the bubble "bursting"? No, but just about every publisher exept Sony is starting to take less risks. Just look at games like Just Dance getting annualized and the rise of season passes from pretty much every third party publisher. Look at the complete evaporation of Japanese AAA development. Sega, Capcom, Koei Tecmo, Namco Bandai, and now Konami have pretty much dissapeared from the mainstream AAA landscape. Square Enix will be next up if their next few games don't do well. 

The bubble isn't bursting, but we ARE getting to a point where publishers will take zero risks, nickel and dime consumers, and every single new IP will get an overly massive marketing campaign behind it just to ensure the game sells. All because nobody wants to lose money. Just look at the failed publisher push to end used games. That wouldn't be as much as an issue if publishers weren't hungry for the money. 

http://www.destructoid.com/bethesda-dishonored-sales-exceeding-expectations--239407.phtml

http://venturebeat.com/2013/02/05/dead-island-sales-surpass-5-million-copies/

http://www.gamesindustry.biz/articles/2015-08-13-dying-light-sales-top-5-million-copies

http://www.playstationlifestyle.net/2015/03/25/borderlands-2-sales-now-at-well-over-12-million-units/

There has never been a generation that did not have a slew of bad decisions, budget overruns, mistakes, and failures.  Yet, every time an issue like this comes up, only the negative examples are trotted forth, which results in a false analysis.