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Forums - Sony - NI-Oh will have high difficulty missions that demand trail and error. Will focus on strategic sword fighting.

 

Koei Tecmo title returns as PlayStation 4-exclusive.

 

image: http://gematsu.com/wp-content/uploads/2015/09/Ni-Oh-PS4-Ann.jpg

 

Koei Tecmo re-revealed Nioh, a game first announced for PlayStation 3 in 2005, as a PlayStation 4-exclusive title due out in 2016 at SCEJA Press Conference 2015. 

Nioh is a dark action RPG where players will take on difficult missions in a Japanese-style Sengoku world full of yokai.

Here’s the official rundown:

The player is a “blonde, blue-eyed samurai” named William who finds himself in Japan while chasing a longtime nemesis. During battle, you’ll meet various characters and grow as a “Samurai” and “Yokai Hunter,” and before long become the feared “Nioh Samurai.” Through strategic sword-fighting action, players will take on a Japanese-style Sengoku world full of yokai in high difficulty missions that demand trial and error.

 

 

Update 12:45 p.m.: The following comes from an interview with the developers in the latest issue of Weekly Famitsu:

  • The game was originally in development as a launch title for PlayStation 3.
  • We wanted to highlight the action elements rather than fixate on the RPG elements.
  • Although people would say, “you only announced it, you haven’t made anything,” we were still making it under the surface.
  • Nioh runs at 60 frames per second.
  • To depict the world of Japanese yokai culture in its highest quality, we made Nioh a PlayStation 4-exclusive.
  • There will be huge boss yokai that appear.
  • We want to let users play the game before it releases.
  • It was thanks to Nioh remaining on Famitsu’s anticipated games feature as a rookie candidate that the team was able to keep up development.

Thanks, Hachima Kikou.


Read more at http://gematsu.com/2015/09/ni-oh-announced-ps4#R6ujIZfBpvRPPSkz.99


Read more at http://gematsu.com/2015/09/ni-oh-announced-ps4#R6ujIZfBpvRPPSkz.99



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Best thing about this game that it is NOT a hack slash like DMC or NG. Ya know, it actually looked like it had a Onimusha Tempo and thats exactly what I want.



i have that feel they wanted to let us know their intention to bring onimusha back to PS.

not through the obvious scenario samurai with demons in feudal japan. but that one scene where the protagonist is about to fight this demon which looks very similar to the demon semibosses in onimusha. he dodges and loses his helmet, his face is shown, camera centers. it immediatly reminded me of the infamous CGI opening of onimusha 3, the last game in the original onimusha series.



Hunting Season is done...

"demand trail and error" Guess I'll pass or try it when it's super cheap. Want a thought challenge, not a memorization challenge in my action games.



4 ≈ One

The most interesting game for me from the entire pre-conference. Hope it delivers.



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Dgc1808 said:
"demand trail and error" Guess I'll pass or try it when it's super cheap. Want a thought challenge, not a memorization challenge in my action games.

I have to agree with this. As fun as games like the Souls games can be, for example, I would never spend $60 on them due to the way they boil down to trial and error gameplay. I want to know I have a chance on my first shot. Being basically told that you are guaranteed to die a lot in order to learn attack patterns is a very MMORPG Raid style approach to gaming that is hard to appreciate in modern single player gaming. It just feels like a means to artificially lengthening the experience. I mean, I still haven't actually beaten Dark Souls or Dark Souls 2 because I can't help but get frustrated at how much of the experience comes down to repeatedly retrying until you learn precisely where enemy A is going to pop out, and how boss X is going to wreck you unless you dodge at just the right moment.



 

It's like Demon's Souls meets Onimusha. The Souls series are amazing games, but if you get stuck, nothing that increasing your Souls level can't fix. It's the kind of game that I think I would have liked more if it lost all the RPG elements.  Focusing on the action elements than RPG elements makes me even more interested.



LuckyTrouble said:
Dgc1808 said:
"demand trail and error" Guess I'll pass or try it when it's super cheap. Want a thought challenge, not a memorization challenge in my action games.

I have to agree with this. As fun as games like the Souls games can be, for example, I would never spend $60 on them due to the way they boil down to trial and error gameplay. I want to know I have a chance on my first shot. Being basically told that you are guaranteed to die a lot in order to learn attack patterns is a very MMORPG Raid style approach to gaming that is hard to appreciate in modern single player gaming. It just feels like a means to artificially lengthening the experience. I mean, I still haven't actually beaten Dark Souls or Dark Souls 2 because I can't help but get frustrated at how much of the experience comes down to repeatedly retrying until you learn precisely where enemy A is going to pop out, and how boss X is going to wreck you unless you dodge at just the right moment.

There are a several areas in Demon's Souls and Dark Souls that seemed to demand trail and error but that was less the case in Bloodborne (beat most areas and bosses in that game on the first try). Maybe that one is worth a try. I doubt most people would agree with me on this Bloodborne point though. Also, despite the two earlier games having this problem, I enjoyed them heavily. Can't really say I enjoyed Dark Souls 2. The game felt like more of the same but also felt kinda bland and with weird gameplay changes that I didn't take too kindly too. I barely remember what happened in it as well.



4 ≈ One

Sounds great, hopefully they put out a demo since they want people to try it before it releases.