LuckyTrouble said:
I have to agree with this. As fun as games like the Souls games can be, for example, I would never spend $60 on them due to the way they boil down to trial and error gameplay. I want to know I have a chance on my first shot. Being basically told that you are guaranteed to die a lot in order to learn attack patterns is a very MMORPG Raid style approach to gaming that is hard to appreciate in modern single player gaming. It just feels like a means to artificially lengthening the experience. I mean, I still haven't actually beaten Dark Souls or Dark Souls 2 because I can't help but get frustrated at how much of the experience comes down to repeatedly retrying until you learn precisely where enemy A is going to pop out, and how boss X is going to wreck you unless you dodge at just the right moment. |
There are a several areas in Demon's Souls and Dark Souls that seemed to demand trail and error but that was less the case in Bloodborne (beat most areas and bosses in that game on the first try). Maybe that one is worth a try. I doubt most people would agree with me on this Bloodborne point though. Also, despite the two earlier games having this problem, I enjoyed them heavily. Can't really say I enjoyed Dark Souls 2. The game felt like more of the same but also felt kinda bland and with weird gameplay changes that I didn't take too kindly too. I barely remember what happened in it as well.
4 ≈ One







