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Forums - Gaming - Why is the whole gaming journalism on Kojima's d***?

They are on a lot of d****, not just his. Personally I swing the other way.



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you are hating



i haven't bought the game, maybe early next year or so. valid points and i've check user reviews in yellow and several pros and cons with varying ratings on metacritic. so it is true that kojima's name was on every ending of a chapter, that is really a not so good design. hence some people would really be pissed off.

MGSV got its rating but playing it with different opinion and checking both good and bad about the game is better than just ride off and push it as a 10 and didn't mention it as a con.



alternine said:
People didn't have a problem with Eva from MGS3. Can the hypocrisy stop?

Eva is a spy sent to retrieve information from Snake. It's perfectly fitting that she uses her sex appeal to fulfill her mission.



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jardesonbarbosa said:
He's not a very good designer and a very bad screenwriter (plus, he's narcissist). I guess it's because he did a good job on the first Metal Gear Solid and the people writing reviews were players back then. I'm not sure.

But yes. Considering that Metal Gear Solid 4 got 94 on Metacritic, I'm sure everything he does, don't matter how bad it is, will always get universal praise.

I think The Phantom Pain is a good game, but far from a 10, more like an 8. I also agree with all of your complaints.

I like Metal Gear Solid series because those are "joke games", something to play when I'm bored of more mature and serious stuff like Deus Ex, but I'm not blind, I know all of those games are far from perfect.


Just lol



"Say what you want about Americans but we understand Capitalism.You buy yourself a product and you Get What You Pay For."  

- Max Payne 3

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He's good

The real question is why are questioning other people's opinions, because they don't match yours?



alternine said:
People didn't have a problem with Eva from MGS3. Can the hypocrisy stop?

Hmmm, and of course there is no room for developing a more mature approach to sexuality in video games, it must remain the peurile preserve of horny teenage boys for ever.

I think the Jimquisition really covered why Quiet's presentation is so backwards and ridiculous. It's the fact Kojima felt the need to have an excuse for why Quiteeis semi-naked. Clearly even Kojima knew having Quite run around in the skimpiest of get ups was dodgy as hell, so he had to make up the lamest possible "super-power" of she breathes through her skin as the smallest of fig leafs to justify having such an objectified character.

The problem with frat-boy sexualisation in video games is that it is the most sexist presentation of female sexuality possible. Most people are OK with T&A in games, movies, TV as long as the context is reasonable. And more importantly as long as the female character owns it in most settings. 

But more importantly, when you put sexiness into what you are making, make damned sure it is sexy and not creepy. The Quiet stuff I saw in the Jimquisition footage was just creepy. I'll get to ass-ess it in all its context some time soon when I play the game for myself. But so far it looks like really bad C-grade stuff.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

binary solo said:
alternine said:
People didn't have a problem with Eva from MGS3. Can the hypocrisy stop?

Hmmm, and of course there is no room for developing a more mature approach to sexuality in video games, it must remain the peurile preserve of horny teenage boys for ever.

I think the Jimquisition really covered why Quiet's presentation is so backwards and ridiculous. It's the fact Kojima felt the need to have an excuse for why Quiteeis semi-naked. Clearly even Kojima knew having Quite run around in the skimpiest of get ups was dodgy as hell, so he had to make up the lamest possible "super-power" of she breathes through her skin as the smallest of fig leafs to justify having such an objectified character.

The problem with frat-boy sexualisation in video games is that it is the most sexist presentation of female sexuality possible. Most people are OK with T&A in games, movies, TV as long as the context is reasonable. And more importantly as long as the female character owns it in most settings. 

But more importantly, when you put sexiness into what you are making, make damned sure it is sexy and not creepy. The Quiet stuff I saw in the Jimquisition footage was just creepy. I'll get to ass-ess it in all its context some time soon when I play the game for myself. But so far it looks like really bad C-grade stuff.

I get what your saying but I don't see how its "creepy" lol. Besides if this were 10 years ago no one would care. You know the game God Hand? God have mercy on our souls if it was released today.



"Say what you want about Americans but we understand Capitalism.You buy yourself a product and you Get What You Pay For."  

- Max Payne 3

DannyDanger89 said:
He's good

The real question is why are questioning other people's opinions, because they don't match yours?

That seems to be the way it works.  If the reviewers like a game you like then the praise is deserved.  If they like a game you don't like then they're riding the creator's dick.  I don't think people stop to think about how ignorant and childish they sound.  I mean, bloody hell, that comes across as so incredibly dumb.  All these separate people, they're all "on Kojima's dick"?  

It doesn't even make sense to me.  Shouldn't the thought process be, "maybe they have different tastes in games"?  Instead, it's "BLARG BLARG THEY'RE ON HIS DICK."  Just, seriously, UGH.  Why try to build rationalizations for opinions being different when you can just simply accept that they're different?



ghettoglamour said:

Ok, so I usually don't scream OVERRATED to something I like less than the majority, but this claimed masterpiece called Metal Gear Solid V The Phantom Pain has so many blatant flaws, both in gameplay design and story telling, that I really can't understand how almost every review scores it with a 9 or better.

I admit it offers a lot of freedom in how to tackle missions, has a great sense of progressoin and the difficult raises perfectly along you raise your capabilities. The buddy system, the gadgets, building up mother base, etc. It all fits together greatly, making a damn strong core of the game.

BUT, how can a game be unanimously called a masterpieces when:

  • most of the main missions are fetch quests, just filler
  • almost every side quest is also a fetch quest, but a smaller one
  • the game is LARGE, so these two flaws make the game very repetitive
  • the open world is inconsistent and offers nothing by itself. It's a huge level and the missions play on little chunks of it. Outside the missions it has nothing. No random events, no outposts to free, no militia, no civilians.
  • you DO have a lot of freedom to finish missions, but you will get rewarded the most if you play the non lethal way, stealthy and extracting soldiers. So most players will feel restricted on the way they do the missions.
  • the story telling is just a joke, sometimes it's slapstick goofy like, the next time over dramatic. Most of the time Snake is an emotionless, speechless avatar, but other characters hold some unenjoyable non-sensical monologues. (This is just Kojima style, nothing new here, but now even Snake isn't likeable)
  • The first ending, where you face the main villan, is just an awful joke. (REVEEEENGE!! )
  • Credits before and after every mission. Credits before the mission spoil every character that will appear in that mission. But hey the name Hideo Kojima appears like 300 times during the game, so it's worth it!
  • During some intense moments you get a "to be continued" screen (for example while being chased or attacked) then you can go back to mother base, do side missions, etc. Then go back to being chased. WTF??
  • The story itself doesn't take itself important enough, so instead of cutscenes it tells its majority through cassettes. Well if you don't give a fuck about what you're trying to tell me, I don't either.
  • And then after it seems to end, it goes on by reclycing missions until I get the true ending? - So I have to save this person I already saved again, this time under more difficult circumstances, to advance in the story? Ok, makes sense.
  • Quiet, quiet, oh boy...her whole presentation is just embarassing and I felt like a perv watching the camera zoom to her boobs every 2 seconds. And that "side mission" in mother base where she's locked up in a cage and you watch her shower and get her bra off (of course, why not take off my bra in front of some old pervs who hold me as a prisoner). OMG. Like watching an animal in a zoo...
  • I really felt insulted by this. I don't buy your game to jerk off to some barely clothed hot chick with big boobs, Kojima!

So don't get me wrong, I still enjoyed the game, because the core gameplay mechanics work perfectly, but damn, I just get mad about how this industry likes to lick that man's balls and ignore all the flaws and contradictions in his work. UNANIMOUSLY.

Or maybe I am delusional and see things the rest of the world doesn't, so tell me what you think.

 

  • they are not fetch quests, they take up to an hour or more and they bring out the best the game has to offer
  • yes, as with every single open world game to ever exist
  • there are so many quick travel methods this is not even funny
  • there are a lot of the secret things and easter eggs that are accessed by going through the map. The bases and outposts are so well designed, it is a pleasure to go through them. Did you just go through all of them shooting and killing everyone?
  • what's wrong with that? The game is built around stealth, it is a game about stealth (also) so why wouldn't it reward the way it wants to reward? For pure crazy action there are the Side Ops
  • emotionless? He has a lot of expressions. Never did Snake talk a lot, in MGS 4 also he didn't. He talks in the tapes and when he talks he actually has something meaningful to say.
  • did you look into Snakes and Miller face when that line was said? I didn't laugh, did you? You have a strange sense of humour. Did you understand the meaning of that scene? I guess not
  • the story is told as a episodic tv series. His name shows up 300 times as well as any other developer. Did you notice them? I guess not, maybe because they all seem giberish to you and you don't care. You just care to hate on Kojima
  • so what? Can't you accept different ways to tell a story? Seems to me you had very strange expectations from this game. This also tells me you are don't have great taste since you are complaining about something that is unique to this game and unique things are always welcomed.
  • exactly, you had some very strange expectations from this game. The Metal Gear Saga ended with MGS 4. What did you expect more? We all know what happened with Big Boss and Ocelot and Liquid Snake.
  • Peace Walker worked similarly. Did you prefer to not have the extra missions? There are a lot of content after the first ending. Which is not even an ending. Just because the credits showed up people think it is an ending. But a book doesn't end on chapter 1 if there is a chapter 2.
  • This is the only thing I agree with you (which by itself doesn't matter much but I wanted to refute your points because people deserve to hear another side of the story). Quiet was not well designed for the world it is in, but one can understand, maybe. She is sexy, all characters are sexy. Snake, Miller, Ocelot are all very handsome man. Tall, strong, muscular, etc. Seeing Snake's marvelous ass all the time can be countered by seeing Quiet's breasts. But anyway still it bothered me a little the camera angles on the breasts.