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Forums - Gaming Discussion - The PS2 has taught me something about the HD era.Rant.

DonFerrari said:
Guitarguy said:


Definitely! Rayman(might be hard to get and expensive though...), Doom, Alien Vs Predator, Zool 2, Syndicate, Cannon Fodder, Flashback etc. Would love a Pro controller but they go for $300US now....

For the really rare games is it possible to play botlegged on Lynx?


Hmmm haven't looked into it. Could certainly be a possibility but if I do that, I might as well just play the games via an emulator and enjoy the better graphics and effects :P



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Guitarguy said:
DonFerrari said:

For the really rare games is it possible to play botlegged on Lynx?


Hmmm haven't looked into it. Could certainly be a possibility but if I do that, I might as well just play the games via an emulator and enjoy the better graphics and effects :P


What about the controller... can you hook it up to PC?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Guitarguy said:


Hmmm haven't looked into it. Could certainly be a possibility but if I do that, I might as well just play the games via an emulator and enjoy the better graphics and effects :P


What about the controller... can you hook it up to PC?


Doubt it but the controller is quite average anyway :P 



Guitarguy said:
DonFerrari said:


What about the controller... can you hook it up to PC?


Doubt it but the controller is quite average anyway :P 

It's part of the nostalgia feel... you can always use adaptors.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Guitarguy said:


Doubt it but the controller is quite average anyway :P 

It's part of the nostalgia feel... you can always use adaptors.


Nostalgia disappears for me when playing on an emulator :P Hence why I'm going for original hardware.



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Shadow1980 said:
xl-klaudkil said:


Like broken launch games,like paying money for a differenr skin pack or colour pack or a horse armour >.>

Broken games are hardly anything new, as the James Rolfe has shown us many times. But back then if there was an otherwise good game plauged with a bad glitch (as opposed to a just plain bad game), it couldn't be patched. Thanks to online functionality and the consequent ability to issue patches, game-breaking bugs can be fixed. Driveclub and the Master Chief Collection were barely playable online at launch, but they were eventually fixed and are both great experiences that I play regularly. Sometimes shit happens during development, even back in the day when games were simpler and cheaper to make. Most of the things we gamers complain about aren't recent phenomena. "Nothing new under the sun," and all that.

As for DLC, well, maybe if video game prices kept up with inflation then maybe we wouldn't have to deal with it, at least not to the extent we currently do. In the U.S. at least, a new game on the SNES or Genesis might run you $80 to $120 in today's dollars. Rising development costs have to be offset somehow, and while the expansion of the market over the past 20 years has helped a bit (there have been more multi-million sellers in the past decade than in the previous two), the declining inflation-adjusted retail price of a game tends to work against that. Games are technically cheaper at retail than they've ever been. Enter DLC. Lower-cost, higher-margin add-ons can be much more profitable than the core game. Also, when done well it can breathe new life into an aging title. DLC isn't always done well, and sometimes it comes across as a rip-off, but in the end it's purely optional (at least I've never heard of a game that became completely non-operational if you didn't buy the DLC) and it's the price we have to pay for games remaining $50-60 for the past 15 years.

Again, I see absolutely no reason to perceive the 5th & 6th gens as some sort of Golden Age of gaming. Hell, I still think the NES and SNES are the greatest systems ever, but while I still think there was and still is plenty of room for growth in 2D sprite-based graphics & gameplay, I still want gaming to move forward technically. It has to advance as a medium, not stagnate with gameplay formulas introduced in the late 90s & early 00s. Maybe one day just about everything that can be done will be done, but gaming isn't quite a mature medium yet (hell, film has been around longer yet still changes as a medium in many ways). Of course, the fact that I never had a high opinion of the early 3D era (as I elaborated on the other day) probably contributes to my feelings on the matter.

You could see it also in that way,and thats why the industry is in this sorta state.



 

My youtube gaming page.

http://www.youtube.com/user/klaudkil

xl-klaudkil said:
OnlyForDisplay said:
Evolution will always have two sides of the coin. Some of those outcomes will lend to our favor; some will not. There are great games to be had, but at the same token, not to the extent of what we had in the past.


Some things should have never happend and could have been avoided if we as the consumers didny buy it!


That may be. However, the HD era has brought its own form of well polished titles. You are right, some developers (for that matter publishers) should consider a push back if the game isn't functioning properly. At the same token, as many others have stated, broken games will have to happen. I am not sure entirely by what you are stating (my apologizes) regarding broken software, but if DLC and micro-transactions are a major detracting factor, I do agree. The way Evolve handled the whole mess is why I myself generally do not buy either or. Unfourtunatley, DLC is needed in some aspects. In fact, one could argue that Mew from Pokémon Red & Blue was the progenitor of all DLC due to its requirements to obtain. 

 

 

Ultimately, such practices are now common place throughout. Does it make it right? No. Companies like Activision are going to continue to support their titles in such a way to help it maintain relevance. Are there alternatives? Yes. Capcom is allowing gamers to unlock DLC in game without purchase via Street Fighter V (I like this way the most).  Such inconvenient miss haps may hurt the game (Evolve) or find *new ways (the original way) to compensate for the current issue (SFV). 

 

At the end of the day, you as a gamer ultimately call the shots. Vote with your wallet, as you and millions of other gamers have more power than you believe. Should the current games that support these actions dissatisfy you, games like Einhander, Baulder's Gate, Secret of Manager and Super Turrican 2 will still be there (just be sure to know that your wallet will pay for it). Otherwise, you still have companies like Atlas, Seed, NIS America and others to support.



" It has never been about acknowledgement when you achieve something. When you are acknowledged, then and only then can you achieve something. Always have your friends first to achieve your goals later." - OnlyForDisplay

Shadow1980 said:
xl-klaudkil said:

You could see it also in that way,and thats why the industry is in this sorta state.

And what state is that? Please be specific.

The state in which games can be patched, polished and updated even after launch :)



Collecting free bitcoin @ https://freebitco.in/?r=5970871

Shadow1980 said:
xl-klaudkil said:


Like broken launch games,like paying money for a differenr skin pack or colour pack or a horse armour >.>

Broken games are hardly anything new, as the James Rolfe has shown us many times. But back then if there was an otherwise good game plauged with a bad glitch (as opposed to a just plain bad game), it couldn't be patched. Thanks to online functionality and the consequent ability to issue patches, game-breaking bugs can be fixed. Driveclub and the Master Chief Collection were barely playable online at launch, but they were eventually fixed and are both great experiences that I play regularly. Sometimes shit happens during development, even back in the day when games were simpler and cheaper to make. Most of the things we gamers complain about aren't recent phenomena. "Nothing new under the sun," and all that.

As for DLC, well, maybe if video game prices kept up with inflation then maybe we wouldn't have to deal with it, at least not to the extent we currently do. In the U.S. at least, a new game on the SNES or Genesis might run you $80 to $120 in today's dollars. Rising development costs have to be offset somehow, and while the expansion of the market over the past 20 years has helped a bit (there have been more multi-million sellers in the past decade than in the previous two), the declining inflation-adjusted retail price of a game tends to work against that. Games are technically cheaper at retail than they've ever been. Enter DLC. Lower-cost, higher-margin add-ons can be much more profitable than the core game. Also, when done well it can breathe new life into an aging title. DLC isn't always done well, and sometimes it comes across as a rip-off, but in the end it's purely optional (at least I've never heard of a game that became completely non-operational if you didn't buy the DLC) and it's the price we have to pay for games remaining $50-60 for the past 15 years.

Again, I see absolutely no reason to perceive the 5th & 6th gens as some sort of Golden Age of gaming. Hell, I still think the NES and SNES are the greatest systems ever, but while I still think there was and still is plenty of room for growth in 2D sprite-based graphics & gameplay, I still want gaming to move forward technically. It has to advance as a medium, not stagnate with gameplay formulas introduced in the late 90s & early 00s. Maybe one day just about everything that can be done will be done, but gaming isn't quite a mature medium yet (hell, film has been around longer yet still changes as a medium in many ways). Of course, the fact that I never had a high opinion of the early 3D era (as I elaborated on the other day) probably contributes to my feelings on the matter.


Well and several multi-million sellers generate more profits than their counterpart in older days... but yes, DLC is a evil we have to live with.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Guitarguy said:
DonFerrari said:

It's part of the nostalgia feel... you can always use adaptors.


Nostalgia disappears for me when playing on an emulator :P Hence why I'm going for original hardware.

Exactly.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."