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Forums - Gaming - MGSV looks great and still hits 60fps. Enough is enough.

Playing it now (finally). I'm on PS4. It actually didn't look that great. Not yet, anyway.  Don't get me wrong. It looks really, really good.  It's just not fair to use it as an example given it runs at least decently on last gen hardware.



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Didn't Konami pretty much kill off Kojima productions because of his insistence of maximizing the Fox Engine? I don't think it was worth it.



MGS5 doesn't seem like the best of examples, given it's a cross-gen title. It's certainly a very well done one, but its 7th gen foundations are pretty obvious. Also, as Miguel mentioned, it cost enough to be the final nail in Kojima's multi-decade relationship with Konami :p

I can understand where you're coming from spemanig, i feel a similar way about IQ, but at the end of the day the average gamer simply does't seem to care much in most situations. That makes frame-rate an easy target for a developer that wants to make a game that pushes 8th gen tech, and doesn't want it to look shitty as a result. I'm personally totally okay with that.

On a side note, i'm a bit confused as to why you thought of Bloodborne as 'the first truly next gen game'. It was a pretty game, but that was mostly on the back of its art-direction. On a technical level it was nothing remarkable.



xl-klaudkil said:
Abun said:


Exactly,you can see how much it is being held back.The environment like detail,the character models are not fluid and the bushes (foilage) don't even move when Boss crawls through them.

And still most gamers and critics thinks its a masterpiece.

 

I would not have enjoyed it to much if the game would run at 30fps and would have framerate problems because gamers who thinks a ps4 can handle pc graphics bitch about it.

 

If bloodborne would have run on. A solid 30fps i would have enjoyed it a lot more.

 

Performance >> graphics! 

 

Uncharted 4 will clear everything up! If that game runs at a solid 30fps a lot of devvs are doing something terrible wrong!

I could careless about what critics or other gamers think.I will decide how good it is myself when I get it after a price drop.Physics and realistic effects has zero to do with graphics and everything to do with high qualiy game design.There is no excuse for things not to react to Boss' movement when he makes contact with them.I am sure I will enjoy the game,but this thread is about the technical aspect and having good physics and environment are far more important than 60fps (which Infamous Second Son did).Anyway,my post was not to indicate that I will think the game is bad or that the Fox engine is not a good engine.



spemanig said:
FunFan said:
I agree that all games should be 60 fps. There should be a law for that. But I would not consider MGS V a current gen game. I see it more of a last gen game that happened to have it's HD remaster available at launch.


Maybe so, but you don't see many open world last gen games running at a pretty much locked 60fps.

And even then, as far as last gen looking games go, it's definitely on the much much higher end. If PS4/XBO games look like that for the rest of the generation to achieve such a rock solid 60fps, saying that I'd be fine with it is an absolute understatement. I'd be absolutely floored.

If MGS5 did 60fps with better phyics/interactive environment,than I would be impressed.There is not much happening within the game like Batman or The Witcher 3 either,so achieving 60fps is not something special.



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Mystro-Sama said:
I thought the same thing. Konami should consider leasing out the Fox Engine or something.

And why wouldn't they?  I don't understand, I know they need money. 

People like using Unreal Engine 4, but do people make the actual game Unreal anymore?  It seems they might be making more money (or a nice amount) just leasing there game engine that they make on game themselves.  Nothing wrong with capitalizing your assets and skill.

If it's really this good now.  They really should lease it out to other developers.  (And continue to improve it so it's only better.)  And use the revenue to keep them going strong.



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

Zappykins said:
Mystro-Sama said:
I thought the same thing. Konami should consider leasing out the Fox Engine or something.

And why wouldn't they?  I don't understand, I know they need money. 

People like using Unreal Engine 4, but do people make the actual game Unreal anymore?  It seems they might be making more money (or a nice amount) just leasing there game engine that they make on game themselves.  Nothing wrong with capitalizing your assets and skill.

If it's really this good now.  They really should lease it out to other developers.  (And continue to improve it so it's only better.)  And use the revenue to keep them going strong.

They don't. Does anyone check financials before making comments like that? Konami is always profitable.



spemanig said:

As in enough settling for less. Open world isn't even an excuse anymore. MGSV is a beautiful looking game that runs at a near flawless 60fps on next generation systems and is an open world. This stupid notion that we're sacrificing anything for a game to run the way it should anymore is moot now. It's even 1080p on the PS4, for Pete's sake. I didn't accept 30fps bullshit last generation, but this makes it explicitely unacceptable.

From a technical POV, MGSV should set the standard for all gen 8 games going forward. I said Bloodborne was the first truly next gen game. I was wrong. MGSV is. Open world. 60fps. Console. Raise your standards, guys. All games could play like this now. Don't settle for less.


Yes I agree. There are solutions to make 1080p60fps good looking, MGS5 TPP proved it (and Ground zeroes did it before). No need for billions of shaders, cartoony caracters, overuse of cinematic effects to hide the 30fps low fps (it doesn't work anyway).

Realistic artwork, carefully designed levels can make a game really shine at 60fps, and it's open world.



Not all games have a state of the art scalable and efficient engine such as FOX. And it's slightly unfair to compare against other open world games like Ubisoft games, TW3, Arkham Knight, which are much more vast and dense are they not? With more NPC's.



PS, PS2, Gameboy Advance, PS3, PSP, PS4, Xbox One

DerNebel said:
Zappykins said:
Mystro-Sama said:
I thought the same thing. Konami should consider leasing out the Fox Engine or something.

And why wouldn't they?  I don't understand, I know they need money. 

People like using Unreal Engine 4, but do people make the actual game Unreal anymore?  It seems they might be making more money (or a nice amount) just leasing there game engine that they make on game themselves.  Nothing wrong with capitalizing your assets and skill.

If it's really this good now.  They really should lease it out to other developers.  (And continue to improve it so it's only better.)  And use the revenue to keep them going strong.

They don't. Does anyone check financials before making comments like that? Konami is always profitable.

In their 2015  report: "...consolidated revenues for Konami's digital entertainment segment were down 11.1% year-over-year."

They have just laid a bunch of people off and had huge cut backs and restructuring. 

And their operating income is down by half over years previous.  That sounds pretty bad. 

Plus, going back even futher, income was down 24.6% in 2013, and down 33.3% in 2012.  So I’m not sure what you are referring.

And why not license the engine if it's really that great.  How would it hurt the company?

 



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!