I don't really like it, but I can deal with it. The mode rotation for ranked battles is what really pisses me off sometimes.

I don't really like it, but I can deal with it. The mode rotation for ranked battles is what really pisses me off sometimes.

I feel at this point that two maps is too few per rotation. I mean, having played the game for a weekend at launch, getting bored, and coming back occasionally every week or two for a couple hours, all I generally get is maybe one new map every session or two. Which is nice, except when I'm playing on one of the launch stages the majority of the time. It hurts my desire to play the game sometimes and that's sad because the game is pretty damn fun.
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Don't mind it when its one of my favorite stages and it is actually changing, but WAY too often I will be playing the same stage over and over again. They should increase it to 3 or 4 at a time, but I get the feeling this is more of cost sort of thing that helps Nintendo's servers more then a gameplay related reason. So I am not really expecting change until Splatoon 2, which I hope they spoof a famous war movie to provide the subtitle for.
I think map and mode rotation are completely pointless. Let people play the modes they want to. If people don't play a specific mode much, that just means next game you either change it or ditch it. You don't get that kind of player number feedback when you limit the available modes.
The same idea goes for map rotation. How do you know if players have preferences for specific maps with particular designs if you can't measure full player numbers choosing specific maps? When you limit the number available, you're basically saying "screw you, we don't care if you don't like any of our map designs". CoD has done it perfectly, and there should be no shame in adopting the model of giving choice to players.
During the Black Ops 3 beta, I could not have been unhappier stuck in the same rotation of three maps, and later four. I could excuse it though because it was a beta with a limited number of maps. That's okay. At this point, Splatoon needs to seriously update to make player choice a point of greater impact in future designs.

I think this is temporary. Sooner ou later they will increase the number of maps in the map rotation.
The low number of maps in the rotation prevents people to stay too long waiting for a group to play.
I believe that at some point they will adopt the Mario Kart 8 style of choosing maps...... close a group of 8 people then everyone chooses a map. There´s a roulette to decide the map and let´s go paiting.

Honestly I haven't really cared that much. I like all modes and though some maps suck for cerain modes, I can always just play turf war or vice versa if I really don't feel like dealing with it. Still a MK8 style system would be nice so you're not playing the same maps over n over and possibly missing out on some entirely if you don't play that much. We'd also be able to identify who the scumbags are when we see them pick Flounder Heights Turf War or Moray Towers Splatzones.
I don't mind it. It would be nice if it was 3 maps at a time.
The ONLY thing about the game I hate is mode rotation.
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Ever since the announcement they were doling out on disc-content, I hypothesized they were doing so, in addition to the map and mode rotation, in order better control and research content. By control I really mean control of situational issues regarding the game rather than play parent. A lot of the time you see content released you also see small patches here and there. All the refinements would probably head toward a sequel as well as stronger understanding of the online community and online in general.
They could very well easily unlock it, but they still want to dole out more stuff and refine it, or they may be waiting for the sequel to do it. Obviously this is seems silly, liking into Nintendo's overall online growth, it apparent they still need improvement. Additionally, due to Nintendo's... precision in hiring employees and the growing development of games and platforms, this might be their way of better addressing this issue.
Obviously not the best tactic but its better than doing anything. Also I have a inkling that there's no way this rotation issue hasn't been brought up to near-death.
