By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Interesting Take on the Memory Card Slot for NX

RolStoppable said:

Regardless of the technological feasibility, it's still questionable how useful such a feature is. All it does is eliminate a boot-up time that commonly falls into the range of 10-30 seconds. That's not a significant gain, so I don't think consumers at large would care whether or not such a feature is available. Game consumption isn't like handling a PC. If you play a game, then that's usually all you do.


Unless the game is consumed on a PC. I just realised, you come from a very Nintendo background. In the PC world things work very diferently. Is not rare for me to open the steam window and browse the net. Search for FAQs and Youtube guides etc. Sometimes I have my browser opened, hearing a podcast while I play or watching a let's play and playing the same game windowed. I feel sad for you. The WiiU already has flash memory reserved for the OS, I bet it does some form of virtual memory already.



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

Around the Network
RolStoppable said:

You feel sad for me because I have the attention span to focus on a game?


Nope. Because most of your gaming time is spent on such a limited platform.



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

RolStoppable said:
FunFan said:

Nope. Because most of your gaming time is spent on such a limited platform.

It's the only platform that plays the best games.

Only if you judge games mostly on gameplay, fun and substance instead of graphics,story and spectacle. With that said, I take back the feeling sad part. Obviously you have a PC, unless you are using the WiiU internet browser. Asuming you dont have your PC hooked to the same monitor as your WiiU, you can use both at the same time. So you can already do all the things I mentioned before. I didn't think it through.



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

spemanig said:
Miyamotoo said:

Based on that they will fix Wii U mistakes, affordable console with good marketing and better gimmick or "new concept of playing".


When you say wider audience, what do you mean? The Wii U was targeting kids, casuals, and core gamers. What's wider than that? Or do you mean that they will successfully capture a wider audience than what the Wii U captured, in which case I don't think that any of what you just mentioned, by itself, will do that much to improve the NX over the Wii U audience wise.

Like, good marketing is obvious, but good marketing at who? Better gimmick as in what? Another hardware gimmick, because that's not happening. At least nothing as drastic as the gamepad and the Wii Remote. I think the new system will have a new gimmick that will help make it a success, but it will be a firmware gimmick, selling the idea of a family of systems and the membership program rather than a specific hardware quirk.

If Nintendo wants a wider content audience, though, they need a wider array of exclusive content. I always say this, the best Nintendo is like Apple with hardware and firmware, and like Disney with software and multimedia presence. They'll have the Apple part down with the NX, but my worry is that they will be slow to be like Disney. On the multimedia side, they are doing everything I've said they should. They have announced a theme park, and they are in talks with various companies with various deal involving their IP in TV and movies. That's all great. What's not great is how they handle their software. Not the quality, but the variety. It's the equivilant of if Disney only made their animated movies and nothing else. They have ABC, they have Marvel, they have Star Wars. They have Pirates. Disney can appeal to multible demographics with all those acquisitions. They were big before, but are a monolithe now. Nintendo needs to do the same things.

I'll say it again, they either need to buy Capcom outright, or they need to purchase a controlling stake in them/sign a major exclusivity deal with them for games like with the Capcom Five, only this time with bigger IP and this time actually go through with it 100%. That handles the Marvel aspect. They need to invest in some major western studios. Either build their own like they did with Retro or buy a bunch like Square did with Eidos. They will never be able to retain good third party support if their isn't an audience on NX willing to buy the types of games that 3rd parties make, and Nintendo doesn't provide any incentive for anyone who likes those types of games to play on Nintendo platforms. Sony does with its IP and Microsoft does with its IP. It's high time Nintendo does the same. Square and Eidos are the literal ideal situation for Nintendo to replicate. Buy a full blown studio like that and get them to make first party western IP like Eidos does with Tomb Raider, Deus Ex, Hitman, and Thief.

Nintendo as the Apple and the Disney of video games would make them the force. Only one makes them merely a force. Far less potential to dominate. I also think it would be wise to open Nintendo World Stores in malls across the world, not just NYC, as that would severely cut dependance on retailers, but that's for another day.

And yet Nintendo largely failed in all that, because Wii U isn't affordable, had very bad marketing and certainly not good gimmick or "new concept of playing".



spemanig said:
Miyamotoo said:

Based on that they will fix Wii U mistakes, affordable console with good marketing and better gimmick or "new concept of playing".


When you say wider audience, what do you mean? The Wii U was targeting kids, casuals, and core gamers. What's wider than that? Or do you mean that they will successfully capture a wider audience than what the Wii U captured, in which case I don't think that any of what you just mentioned, by itself, will do that much to improve the NX over the Wii U audience wise.

Like, good marketing is obvious, but good marketing at who? Better gimmick as in what? Another hardware gimmick, because that's not happening. At least nothing as drastic as the gamepad and the Wii Remote. I think the new system will have a new gimmick that will help make it a success, but it will be a firmware gimmick, selling the idea of a family of systems and the membership program rather than a specific hardware quirk.

If Nintendo wants a wider content audience, though, they need a wider array of exclusive content. I always say this, the best Nintendo is like Apple with hardware and firmware, and like Disney with software and multimedia presence. They'll have the Apple part down with the NX, but my worry is that they will be slow to be like Disney. On the multimedia side, they are doing everything I've said they should. They have announced a theme park, and they are in talks with various companies with various deal involving their IP in TV and movies. That's all great. What's not great is how they handle their software. Not the quality, but the variety. It's the equivilant of if Disney only made their animated movies and nothing else. They have ABC, they have Marvel, they have Star Wars. They have Pirates. Disney can appeal to multible demographics with all those acquisitions. They were big before, but are a monolithe now. Nintendo needs to do the same things.

I'll say it again, they either need to buy Capcom outright, or they need to purchase a controlling stake in them/sign a major exclusivity deal with them for games like with the Capcom Five, only this time with bigger IP and this time actually go through with it 100%. That handles the Marvel aspect. They need to invest in some major western studios. Either build their own like they did with Retro or buy a bunch like Square did with Eidos. They will never be able to retain good third party support if their isn't an audience on NX willing to buy the types of games that 3rd parties make, and Nintendo doesn't provide any incentive for anyone who likes those types of games to play on Nintendo platforms. Sony does with its IP and Microsoft does with its IP. It's high time Nintendo does the same. Square and Eidos are the literal ideal situation for Nintendo to replicate. Buy a full blown studio like that and get them to make first party western IP like Eidos does with Tomb Raider, Deus Ex, Hitman, and Thief.

Nintendo as the Apple and the Disney of video games would make them the force. Only one makes them merely a force. Far less potential to dominate. I also think it would be wise to open Nintendo World Stores in malls across the world, not just NYC, as that would severely cut dependance on retailers, but that's for another day.


Capcom has like two franchises that sell anything, Resident Evil and Monster Hunter, and Nintendo already has one of them basically exclusive (Monster Hunter), and they've had Resident Evil exclusive in the past and it did nothing for them. 

Disney/Marvel are successful because they have very valuable IP that appeal to the West first and foremost. 

Nintendo has no interest in being a giant media conglomerate anyway. They are a very conservative Kyoto-based company (meaning they are conservative even by Japanese standards). Nintendo *likes* being a small, tightly controlled company by its board of directors, one that has a very insular culture. The staff at NOA probably have to ask permission from Japan to take a shit. 

What I think might be more realistic is maybe going after key available movie or product licenses that are just sitting around not being used. That means maybe you look at the James Bond or Mission: Impossible IP for a game series. GoldenEye brought Nintendo a lot more adult/teenagers who didn't give a crap about Mario/Pikachu but that's partly why the N64 sold about the same as the SNES in the West at least (too bad the Japanese side of Nintendo didn't keep up their end of the bargain and the system did terribly in Japan). You need to find character IP that are underused and time less, Marvel's characters are like that, they were a goldmine that no one was using for a long time. 

Retail is a bad idea too (see Sony shutting down the Sony stores). 

Also the iPhone very much was a blue ocean product, there was no full touchscreen phone like that before the iPhone that worked like that and every smartphone since then basically has copied the iPhone layout. Before that, the popular "high end" phone meant the flip-out Motorola Razr or if you were a business type the Blackberry with a physical keyboard. But those types of things come around very, very rarely, iPhone is bigger than just that moniker, it's a product that's literally changed the world and propelled Apple into being the most profitable company in the world. 



Around the Network
Wyrdness said:

In theory but not in practice, in actual practice the Wii U is more core centric with few titles aimed at casuals and wider markets. The price alone cut out a large chunk of the wider market and looking at the library it isn't very kid centric either if you're just looking to buy something only for kids, this highlights a fundmental problem in the library where if you're looking for just one thing it won't appeal to you, your taste has to be highly varied.


Definitely in theory, not in practice. I was only referring to what Nintendo wanted it to be and what it was launched as, not what it turned out to be. It is extremely kid centric, though. That isn't even debatable. Is there stuff for adults? Of course, but most of the big games have kids and teens as the target audience. NSMBU, DKCTF, Pikmin 3, W101, Mario Kart 8, Smash, Splatoon, Wind Waker HD, etc are all games with kids as a high focus audience.



RolStoppable said:

Regardless of the technological feasibility, it's still questionable how useful such a feature is. All it does is eliminate a boot-up time that commonly falls into the range of 10-30 seconds. That's not a significant gain, so I don't think consumers at large would care whether or not such a feature is available. Game consumption isn't like handling a PC. If you play a game, then that's usually all you do.


It's convenient. That's all it needs to be to be worth it. It's exchanging a 10-30 second boot up time in which you're taken to the title screen for an instant boot up in which you are literally where you were when you left. That's not an insignicant gain at all, especially when you're doing it between multiple games.



Miyamotoo said:
spemanig said:
Miyamotoo said:

Based on that they will fix Wii U mistakes, affordable console with good marketing and better gimmick or "new concept of playing".


When you say wider audience, what do you mean? The Wii U was targeting kids, casuals, and core gamers. What's wider than that? Or do you mean that they will successfully capture a wider audience than what the Wii U captured, in which case I don't think that any of what you just mentioned, by itself, will do that much to improve the NX over the Wii U audience wise.

Like, good marketing is obvious, but good marketing at who? Better gimmick as in what? Another hardware gimmick, because that's not happening. At least nothing as drastic as the gamepad and the Wii Remote. I think the new system will have a new gimmick that will help make it a success, but it will be a firmware gimmick, selling the idea of a family of systems and the membership program rather than a specific hardware quirk.

If Nintendo wants a wider content audience, though, they need a wider array of exclusive content. I always say this, the best Nintendo is like Apple with hardware and firmware, and like Disney with software and multimedia presence. They'll have the Apple part down with the NX, but my worry is that they will be slow to be like Disney. On the multimedia side, they are doing everything I've said they should. They have announced a theme park, and they are in talks with various companies with various deal involving their IP in TV and movies. That's all great. What's not great is how they handle their software. Not the quality, but the variety. It's the equivilant of if Disney only made their animated movies and nothing else. They have ABC, they have Marvel, they have Star Wars. They have Pirates. Disney can appeal to multible demographics with all those acquisitions. They were big before, but are a monolithe now. Nintendo needs to do the same things.

I'll say it again, they either need to buy Capcom outright, or they need to purchase a controlling stake in them/sign a major exclusivity deal with them for games like with the Capcom Five, only this time with bigger IP and this time actually go through with it 100%. That handles the Marvel aspect. They need to invest in some major western studios. Either build their own like they did with Retro or buy a bunch like Square did with Eidos. They will never be able to retain good third party support if their isn't an audience on NX willing to buy the types of games that 3rd parties make, and Nintendo doesn't provide any incentive for anyone who likes those types of games to play on Nintendo platforms. Sony does with its IP and Microsoft does with its IP. It's high time Nintendo does the same. Square and Eidos are the literal ideal situation for Nintendo to replicate. Buy a full blown studio like that and get them to make first party western IP like Eidos does with Tomb Raider, Deus Ex, Hitman, and Thief.

Nintendo as the Apple and the Disney of video games would make them the force. Only one makes them merely a force. Far less potential to dominate. I also think it would be wise to open Nintendo World Stores in malls across the world, not just NYC, as that would severely cut dependance on retailers, but that's for another day.

And yet Nintendo largely failed in all that, because Wii U isn't affordable, had very bad marketing and certainly not good gimmick or "new concept of playing".


I agree. They did fail at all that. Lol, I was agreeing with you, now answer the questions I asked, please.



I kinda wonder if the console NX might be portable itself too, much like the PSOne mini could be hooked up to an LCD screen or the PC Engine LT was.

Today that concept is far more feasible especially if they're using mobile components just scaled up and you have no disc drive.

If there's a LCD screen "terminal" described in some patents, perhaps you can connect the console right to it and then use it like a small gaming laptop (or perhaps the form factor is more like the Wii U tablet).



Nintendo has seemed to be obsessed with for years in making a console somewhat portable. The GameCube had a handle so it could be moved around and carried to other houses/rooms. The Wii U obviously tries to be a quasi-portable, so maybe the console NX finally just becomes a full on portable. The handheld variant would be different because it would be smaller/cheaper/more pocket friendly (thus occupying the role of the more traditional 3DS successor). 

Iwata also said in the design stage of the Wii U they experimented with having the console chipset actually inside the controller so it would effectively be fully portable, but it likely wasn't possible to do that back then. Now that you have 14/16nm mobile chips that are quite powerful, that suddenly becomes a possible idea. It could even have an internal power supply that's rechargable. 

There has to be something more to this, so maybe that's it. Nintendo does love to revisit past ideas or things they weren't able to do in the past due to technology constraints. 



spemanig said:


Definitely in theory, not in practice. I was only referring to what Nintendo wanted it to be and what it was launched as, not what it turned out to be. It is extremely kid centric, though. That isn't even debatable. Is there stuff for adults? Of course, but most of the big games have kids and teens as the target audience. NSMBU, DKCTF, Pikmin 3, W101, Mario Kart 8, Smash, Splatoon, Wind Waker HD, etc are all games with kids as a high focus audience.


Kid centric doesn't mean games that can be played by kids per say, W101 for example is a game geared more towards techical action players who love to improve their skill, kids maybe in the age group that can play it but it's not exactly a kid centric game  (it could be argued the same goes for the likes of Pikmin while Zelda is just broad in general but is more and more feeling less kid centric each installment) and this is how the library of the Wii U pans out tbh. It's more geared towards teens and above despite the games in the library being aimed at a broad market.