ils411 said: how many of you would actually buy a console because of exclusive indies? for example if you were to choose between 1. xbox one with just one game and that game is halo 5 and you can only get this one game 2. ps4 with all of the exclusive indie games that it has. and you cannot add any game that is not an exclusive indie. I do not like halo 5, infact fps are the games i dislike the most but i'll take that xone with halo 5 over that ps4 with a bunch of exclusive indies.
|
You're trying to build a false and irrelevant argument. Sony and Microsoft aren't going to stop making big budget exclusives, which makes your example meaningless. They're adding content in addition to those big budget exclusives and trying to populate an entire library that will appeal to consumers as a whole. In the realm of public perception, more games is better than less games--even if consumers don't want to play all of those games, the announcements themselves leave a positive impression relative to the continued health of the platform. Volume is important.
Of course, that doesn't mean they can't have an impact on an individual basis, as well. If someone is torn between wanting Halo and Uncharted, games like No Man's Sky or Rime can can give a consumer a nudge. If you like the Whopper and the Big Mac equally, you might decide where to eat based on who has the best fries.
I think the proof is in the pudding. The PS4 came out from the start showing us games, many of which were nice looking smaller titles, and they garnered praise and support right off the bat. Journey was a downloadable title that Sony funded which became a fantastic success from almost any perspective. No Man's Sky, as I mentioned above, was the talk of the forums when it was announced. These are all positives. Blockbuster positives? No, not at all--they're smaller positives but they're also much cheaper. I believe they can be worthy investments and I bet the people at Sony would agree.
Of course, despite people tossing around the word "moneyhat", the investment needed for a limited exclusivity deal can be remarkably minor. Sony's Pub Fund is simply an advance against future royalties. That's not exactly "throwing money around," but it can be a big help to developers who need some extra money to finish a game, which is why many people make the trade.