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Forums - Nintendo - Nintendo: Not a lot of exclusive indie games on Wii U because “we don’t throw around cash”

 

Is paying for indie games a waster of money?

Yes 90 27.11%
 
No 74 22.29%
 
Only for lame indie games... 134 40.36%
 
What good indie games? 16 4.82%
 
Minecraft was an indie game so... 18 5.42%
 
Total:332
spemanig said:
That's stupid. They're basically saying that indies aren't worth investing money into, but bigger games are.

yes and i agree.

what would sell consoles...

halo 5 or "insert award winning indie game here"

mario kart or "insert award winning inde game here"

gt or "insert award winning indie game here"

yeah...thought so.

indie games are good to have but doesnt really matter where console sales are concerend.

has anyone actually gone out and bout a game or handheld console because this specific indie game is comming out for it? dont think so.

remember all those worthless shovelware the psone, ps2, and wii had? yeah, they have a new name now and they're called indie games. good to have but aint worth much.

only difference is that the indie games now are priced as they should be as oppose to the more expensive bunch of crap that were the shovelwares. 



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Smear-Gel said:

I leave for a bit and come back to a thread as bad as this.

Nintendo says they want indies to decide for themselves what to do and have control over thier own decisions and do what's best for them and reach the widest audience they can and everyone is calling them the devil.

I'm at a loss for words to the level of negative skewing and lack of actual reading going on here.

 

Someone tell me this isnt the new norm for Nintendo threads

yes, yes it is. i love me some nintedo craping especially with their crappy wii u crap.

but i agree with them. its better to throw your moneyz at bigger games and let the indies do what they do and hope they come to a nintendo paltform near you. but if not....well, no great loss imo. 



The only game Nintendo needed to go out and get was Minecraft imo.



spemanig said:
That's stupid. They're basically saying that indies aren't worth investing money into, but bigger games are.

 

ihatefatkatz said:

The Nintendo lynch mob is in full flight today

“We’re not known for exclusive [indie games] in particular, and that’s because we’re not throwing around a lot of cash. We also don’t see a huge benefit to developers in driving exclusive deals with platforms and consoles. They need to do what’s right for them from a business perspective, and we want to help complement that and make sure that they’re making the most from the experience on our platforms. We very much encourage all of our development partners to release simultaneously across all platforms.”

“We’ve seen the data that proves that the developers are the ones that are going to benefit from that versus going with an exclusive arrangement. We’re certainly not going to frown upon those people that are bringing exclusive content over to us, because we will make the most of it and make sure they are doing a great job with it. I think that we have a strong focus on multiplatform content, and that’s because we do have a point of differentiation with our control schemes and what these developers can create in a unique environment.”

Fuck you Nintendo for putting the little guys first above your own needs





While i agree with this declaration in some ways, i feel like people critcising them are not really critcising the lack of exclusive indies, but their lack of investment on it in general. Looking back at the E3 event, for example, microsoft and sony took their time to talk about indies games in particullar, showing one by one, explaining what them are about. Nintendo made a montage with a random music behind it.

The result is that in nintendo plattaforms, indies games sells less, even considering the 3DS. What people here are really criticising is that nintendo refuses to trust developer outside them with a goood chunk of money and promotion to bring good content for theirs plattaforms. They are not really saying:"nintendo should do this because will make me more likely to buy theirs hardware". They are saying:" nintendo should do this so developers would be more open to bring exclusive content to them, and so, creating good third party relationship, thing that they need desesperately". Is more people trying to make nintendo been so different for reasons that most of us not understand than disagreeing with them.

Meanwhile, there are a lot of problems that i believe that lack of investment is causing. Hard to use eshop, half assed crossbuy, difficulties releasing games in various markets, no cloud saves, no gifts, slow servers for download in general, small internal HD and limited compatility with anoter storages option (no usb stick, no memory card, no internal hds, no external HD without external charge), limit of uses in demos. All those are glare omissions that make really hard for people to choose your hardware to buy indies. The only way to solve most of these issues is to put money on it. Others demand a change of policies, like region lock and limit demo usage.

Lets see if the dena program can bring them back to the game.



"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

Gunpei Yoko

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People are angry when games are money hatted and (for some strange reason) they're angry when they're not.



justiceiro said:
While i agree with this declaration in some ways, i feel like people critcising them are not really critcising the lack of exclusive indies, but their lack of investment on it in general. Looking back at the E3 event, for example, microsoft and sony took their time to talk about indies games in particullar, showing one by one, explaining what them are about. Nintendo made a montage with a random music behind it.

The result is that in nintendo plattaforms, indies games sells less, even considering the 3DS. What people here are really criticising is that nintendo refuses to trust developer outside them with a goood chunk of money and promotion to bring good content for theirs plattaforms. They are not really saying:"nintendo should do this because will make me more likely to buy theirs hardware". They are saying:" nintendo should do this so developers would be more open to bring exclusive content to them, and so, creating good third party relationship, thing that they need desesperately". Is more people trying to make nintendo been so different for reasons that most of us not understand than disagreeing with them.

Meanwhile, there are a lot of problems that i believe that lack of investment is causing. Hard to use eshop, half assed crossbuy, difficulties releasing games in various markets, no cloud saves, no gifts, slow servers for download in general, small internal HD and limited compatility with anoter storages option (no usb stick, no memory card, no internal hds, no external HD without external charge), limit of uses in demos. All those are glare omissions that make really hard for people to choose your hardware to buy indies. The only way to solve most of these issues is to put money on it. Others demand a change of policies, like region lock and limit demo usage.

Lets see if the dena program can bring them back to the game.

While you're right, I think you're really selling short the investment put into indies by Nintendo so far. They often get equal promotion on the eshop. Shovel Knight was right there next to Windwaker HD on the front page of the eshop. They are very often promoting indie releases with trailers and even highlighting them in thier release schedules. In fact, I'm seeing a tonne of investment in indies from them and indie developers generally being happy with Nintendo this gen. I'm also not too certain on the "sell less" thing and if that's really the case, it might be the segmentation of the eshop brought by region locking more than anything.



ils411 said:
how many of you would actually buy a console because of exclusive indies?

for example
if you were to choose between

1. xbox one with just one game and that game is halo 5 and you can only get this one game
2. ps4 with all of the exclusive indie games that it has. and you cannot add any game that is not an exclusive indie.

I do not like halo 5, infact fps are the games i dislike the most but i'll take that xone with halo 5 over that ps4 with a bunch of exclusive indies.

You're trying to build a false and irrelevant argument.  Sony and Microsoft aren't going to stop making big budget exclusives, which makes your example meaningless.  They're adding content in addition to those big budget exclusives and trying to populate an entire library that will appeal to consumers as a whole.  In the realm of public perception, more games is better than less games--even if consumers don't want to play all of those games, the announcements themselves leave a positive impression relative to the continued health of the platform.  Volume is important.

Of course, that doesn't mean they can't have an impact on an individual basis, as well.  If someone is torn between wanting Halo and Uncharted, games like No Man's Sky or Rime can can give a consumer a nudge.  If you like the Whopper and the Big Mac equally, you might decide where to eat based on who has the best fries.

I think the proof is in the pudding.  The PS4 came out from the start showing us games, many of which were nice looking smaller titles, and they garnered praise and support right off the bat.  Journey was a downloadable title that Sony funded which became a fantastic success from almost any perspective.  No Man's Sky, as I mentioned above, was the talk of the forums when it was announced.  These are all positives.  Blockbuster positives?  No, not at all--they're smaller positives but they're also much cheaper.  I believe they can be worthy investments and I bet the people at Sony would agree.

Of course, despite people tossing around the word "moneyhat", the investment needed for a limited exclusivity deal can be remarkably minor.  Sony's Pub Fund is simply an advance against future royalties.  That's not exactly "throwing money around," but it can be a big help to developers who need some extra money to finish a game, which is why many people make the trade.



Smear-Gel said:
justiceiro said:
While i agree with this declaration in some ways, i feel like people critcising them are not really critcising the lack of exclusive indies, but their lack of investment on it in general. Looking back at the E3 event, for example, microsoft and sony took their time to talk about indies games in particullar, showing one by one, explaining what them are about. Nintendo made a montage with a random music behind it.

The result is that in nintendo plattaforms, indies games sells less, even considering the 3DS. What people here are really criticising is that nintendo refuses to trust developer outside them with a goood chunk of money and promotion to bring good content for theirs plattaforms. They are not really saying:"nintendo should do this because will make me more likely to buy theirs hardware". They are saying:" nintendo should do this so developers would be more open to bring exclusive content to them, and so, creating good third party relationship, thing that they need desesperately". Is more people trying to make nintendo been so different for reasons that most of us not understand than disagreeing with them.

Meanwhile, there are a lot of problems that i believe that lack of investment is causing. Hard to use eshop, half assed crossbuy, difficulties releasing games in various markets, no cloud saves, no gifts, slow servers for download in general, small internal HD and limited compatility with anoter storages option (no usb stick, no memory card, no internal hds, no external HD without external charge), limit of uses in demos. All those are glare omissions that make really hard for people to choose your hardware to buy indies. The only way to solve most of these issues is to put money on it. Others demand a change of policies, like region lock and limit demo usage.

Lets see if the dena program can bring them back to the game.

While you're right, I think you're really selling short the investment put into indies by Nintendo so far. They often get equal promotion on the eshop. Shovel Knight was right there next to Windwaker HD on the front page of the eshop. They are very often promoting indie releases with trailers and even highlighting them in thier release schedules. In fact, I'm seeing a tonne of investment in indies from them and indie developers generally being happy with Nintendo this gen. I'm also not too certain on the "sell less" thing and if that's really the case, it might be the segmentation of the eshop brought by region locking more than anything.

The word I got from Indie devs is that they actually sell more on the Wii U, not less. The consensus being that unlike on the other platforms, the games are not getting drowned out under a constant stream of more high-profile releases, plus they are actually getting much promotion in the eShop.

Case of point with Shovel Knight: only one fifth of the original Kickstarter backers opted for a Nintendo version, but the Wii U version alone turned out to make over 50% of the sales already after a year.



Exclusive Indie games don't have nearly any impact on market, but 3rd party exclusives in other hand..